Shadowfury used to be instant cast until legion came
Man u checked pvp leader board top 100 players? Tell me how many warlocks are there. So please dont troll.
why do we always pick the top 100, and not like the biggest pool
aka
soloshuffle >1.8> and above, it makes the most sense to see class rappresentation
we do not want another caster meta, with people pillar humping
imagine how boring a caster meta would be ,
if you want mobility gone on melee,
expect roots and snares on casters to be deleted
play void elf,
you get a racial port
you can get a weak aura to track it too
you also cant get stopped while casting, it wont delay casts
Dark bargain was cool. This should be added. And Shadow fury should be instant cast.
5 Warlocks? So what now? You seen how Warlock dominated the EU AWC by Echo?
Ok give away a chunk of your surviveability and you can have an extra blink or whatever.
Caster is king right now.
The solution is separating arenas and BG/open field PvP more. You cannot create any kind of balance when the foundation of both outcomes is different, with the gameplay being far apart. They’re trying to balance the game around three different game modes, (3v3, BGs and M+). That will never work.
The game is riddled with way too many annoying spammable abilities that are unfun, have little counter play and just hard to track unless you fill your screen with WAs.
As I said before they need to take a break and then take few steps back because its not fun at all in PvP.
But I have very little hope this will change anytime soon because this is somehow needed for M+
Pillars are the only thing that keeps melee classes from dominating everything.
Because people wanna line up to the pro players instead basing their opinion on the play of average player. Howerver, the top of the ladder can be good representative of how several classes perform. Like start of TWW and we had bunch of DKs there, some are actually good DK players but must people there was carried by overtuned class. Or lack of some classes in the top means that something is wrong and Blizz need to look at the logs and see in what scenarios those classes has failed to reach top of the ladder - case by case, arena match by arena match.
Balancing is an intricate job.
On one case we had overtuned DKs who was dominating the ladder, and they got a nerf that brought them on the level of non-meta classes and suddenly all Meta-fluids or DPS-gypsies left the class leaving only core/hardcore community of that class, and with that the number of players significantly dropped. Despite DK not being a trash class.
And that is not an issue of Balance, it is and issue of FoTM/Meta-fluidity of the ladder.
And having this intel, blizz can filter DK plays, select people who played DK since the start, or even in previous seasons and compare their data with the current one.
Thing is they never balance the game around mentioned game modes as well.
If they thought about 3v3 in the example of warlocks they wouldn’t ending up in the situation where they mindlessly buff our abilities.
A logical chain - Warlocks struggle in Arena → Why? → Because their most of the time is target → Why? → Because the lack of mobility and predictable Defensives, and very telegraphed burst → Solution → Fix Demonic gateways and Circle and give more insta casts on the most interrupted abilities without buffing them.
Instead Blizz looks at our damage and think, oh dreadstalkers don’t do enough damage, let’s buff it. But the reality why Dreadstalkers doesn’t do enough damage because they sit in never ending chains of CCs and can’t reach the target, because speed of dreadstalkers is 120% where 100% is our normal running speed, where most of melee and casters have mobility that renders damage of dreadstalkers useless.
Demo is a very easy example of how blizz logic doesn’t work and refuses to look at PvP under the PvP angle. Rest of the classes can find how their weaker or stronger side is slips into PvP.
Like look at the frost mages at the start of TWW, class who could spam one ability and do more damage than any other class in game. And blizz decided to nerf ice lance and buff frost fire bolt as a compensation where compensation was not needed for the class with such level of utility/mobility/cc/defensives. At the start we had mages who dealt most of the damage with one ability, and we still have this situation, yet ability just changed.
Add the fact that there are totally no sense “choices”. They have to explain to me why a mage who can continuously snare and root a target, running away from him and being able to instantly do micro CC to shock and stun him must have powerful instants, while a destruction who cannot snare and has no effective CC instants apart from the mortal coil should cast the most powerful spells. It should be just the opposite, if there was ever any logic.
In your opinion, seeing the toolkit of a frost mage, was the talent to stun the target in melee range more suited to them than a destruction warlock? (which was the talent that Xelnath was creating for us)
p.s. give cast time to frost nova and then let’s see how the mages complain xd, so they understand what it means to have shadowfury with 1.5 sec cast
“When Blizzard nerf melee mobility in arenas?”
When they nerf frost mage ( or any mage ) mobility with infinite slows.
To be honest nerfs for Melee mobility and Mages mobility should go hand to hand.
When that crap would be nerfed Blizz can take a look and tune mobility and CC of other classes as well, since two biggest offenders would be nerfed at this point.
take away the arena enviroment for 2 seconds
if they nerf mage mobility im literally left with nothing
C tier Dmg
C tier ccs
no utility except arcane intellect vs locks with healthstones/gateways
and yes, i said C tier cc
in a bg, sheep is a worthless CC, u dispell bleed and dots form your team, it gets broken instantly, you heal your enemies.
and YES i know this is the arena forum, but if people are gonna ask to cripple my already C tier class i gotta say smth, as always, hate me however you want
its a fact that mage is always one of the 3 least played classes in the game in pvp, and for the last 2 expansion this has extended even to arena, and with how mage is even right now, each week we losing % rappresenttation, and tahts also considering frost was strong and people already got above 1.8 so imagine…
give it a month even without nerfs and we gota be back to last spot on pvp as always, and yet no matter what the forum is always begging for mage nerfs each and every single expansion
In Cataclysm i could kill with 2 arcane blast or 1 combustion hit
in mop i could kill with 3 icelances during deep freeze
in legion i could kill with 1 mark of aluneth and 1 instant arcane blast
in bfa i could kill with 1 gpie + meteor or 1 pyroclasm
in shadowlands i could kill with 2 pyroblasts, 1 meteor + 1 pyroblast, 1 pyroclasm, 1 frostbolt
in Dragonflight i could kill with 1 living bomb + meteor + flamestrike
or 1 Arcanosphere before the final nerf
now im currently not killing with neither arcane nor fire unless enemy has run out of mana, cds and will to live
pyro is hitting for 450k on 7.5millions hp
arcaneblast is hitting for 400k too
the game is so terribly tuned that even with precasting evocation, and casting surge, and casting a fully charged arcanosphere u still hit peanuts, like, 700k, what the hell is 700k with 6 seconds of precasting, and 4 seconds of casting a skillshot
then u cast 1 ring of fire and u do 18% of enemy hp bar over time with 0 risk
the game is unbalanced, and poorly designed, but what tilts me the most is that people STILL call mage overpowered, broken, easy, freeglad, nerf pls
id love to see your faces on any other expansion during a fight…
With the modern class Design most non “World First” groups can forget about warlocks.
And All those Examples shows how broken and not balanced mages were in those situations.
Because, Mages still have the most easy executable(not fire) damage in game, you have most aggressive form of PvP utility that works in 99% of situations, Mages always recieve buf-fixed or acknowledgment about bugs from blizzard while warlocks for example suffer for second month that Soul leech doesn’t work with all Heroic abilities and even Wither that replaces Corruption/Immolate. We have zero response on our Pet issues. But mages got the acknowledgment and reassurance that Devs knows about Ignite.
Your so called C tier class in frost can deal more damage that a destro with all destro ramp up mechanics.
You yourself post videos of how you outplay people using mage skills, while other classes doesn’t have even something remotely useful as your skills.
So quit this “Make C tier” train and start to own the situation - you play as overtuned, overdesigned class, that rightfully hated by the PvP community for various reasons. I play Demo and Affli and even after nerfs I can admit that with the game flow of Affli it is still can take nerfs.
Only thing i would nerf for mage is rng root proc and alter time getting affected by dampening
ive seen locks hitting 4+mil dmg, idk where u see a mage outdmging a lock in burst
im forced to do outplay, i cannot kill a single class in 1v1 atm