When community animators make better looking cutscenes than Blizzard at all time in WoW

What WoW pre-rendered cutscenes in Legion looked like…

VS.

What fanmade pre-rendered cutscenes from Youtube look like…


Seems like you have a lot of air to fill, Blizzard. I know so many other games that do better cutscene quality than Blizzards WoW Team.

For example Bungie (which is btw. Live-render ingame)

You can’t tell me those emote-based animation from ingame live-renders looks better

Cinematics are fine tho.

Edit: For clearance, both Cutscenes at top of post (from game and youtube) are pre-rendered. Cutscenes in WoW are not live-rendered, they are pre-rendered video files. However, some ingame cutscenes from SL are live-rendered… And look horrible.


Examples of Ingame-Rendered and Pre-Rendered cutscenes from Destiny (all made with motion capturing) you can find below.


I found this comparison also on Youtube. Left video is the fanmade version, right one is the official ingame-render cutscene from Blizzard. According to Comments, the fanmade version was done within 2 weeks after the official release.

When you look at the camera framing, the animations and the blend effects alone, then you should see how BAD Blizzard is doing those ingame-renders, because we know the technology is far enough developed to deliver MUCH BETTER results than that.

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seems a bit very cherry picky to me tbh.

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^

However, thank you for that cutsie fan animation

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Well, technically yes. But if Blizzard want to make players come back, they need to do better in a lot of areas, including the cutscenes. We have the year 2021. Not 2010.

well? i dont think their cutscenes are all that bad tbh.

if they want to lure people back in they have to make significant changes to the game play, the cutscenes are fine as they are imo. dont think anyone has quit over some cutscenes.

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Eh, I cringed hard at the stuff we had to do to get to Korthia with sylvanas’ and the winter queen’s mouths just moving randomly while speaking, lol.

Then there’s also this:

Holy…

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The Pre-rendered cutscenes are fine for the time. Not outstanding, but fine.

The live-render cutscenes on the other hand look horrible. Since the visuals are 100% of what we see of the game all the time (aside from loading screens), they need to be the best quality (not meaning realism, but detail here).

But wonky animations as mentioned by Onori bellow…

break the immersion a lot (not completely but a lot) and prevent good and catching story telling. Look at it like when you watch a Marvel Cinematic Movie and suddenly you see greenscreens and clips of production that went not thru post-production.

That is about the same experience.

yeah but i mean the look itself looks okey, not really outdated or anything.

tbh if they removed cutscenes from the game i wouldnt even notice. i guess im just not that interested in them so i wouldnt shed a tear or well, dont care.

i get where you are coming from but i guess i just dont care enough about cutscenes so i dont deem them as important.

different folks different strokes.

I can respect that. Not everyone has the same priorities. But I am speaking from an objectively view.

The ingame renders should at least have the same animation quality as the pre-rendered cutscenes.

Otherwise it is a huge quality drop and shows how unfinished the game expansion is/was.

cant comment on that.

the first one was just a youtube video, the other one was from actual in game.

i am not well versed enough in animation to say whether its a fair comparison in the first place.

Gladly I am since I use 3D-Software like Blender.

Blizzard could make it pretty easy for themself if they would just dive into Motion Capturing more.

Most of the Ingame-Render Cutscenes do not feature much action so they wouldn’t really need Stunt (Wo)Men to play stuff like “Garrosh stagediving the Boss” in the linked cutscene above.

A few examples of motion capture I can show from other games…

Assassins Creed Unity

Detroit: Become Human

Destiny 1 - The Taken King + Destiny 2 - The Red War

Destiny 2 - Forsaken

For Reference, the Destiny 1 and 2 cutscenes in full view:

Destiny 1 - The Taken King - “Send in the Cavalry”

Destiny 2 - The Red War - “I am Ghaul!”

Destiny 2 - The Red War - “Calling Cayde back”

Destiny 2 - Forsaken - “Last Stand of the Gunslinger” (full scene with action parts)

Destiny 2 - Forsaken - “Last Stand of the Gunslinger” (full scene with death and funeral)

Edit: For clearance, all Cutscenes in Destiny are motion captured. No matter if Pre-Rendered or Ingame-Rendered.

I love the chains of garrosh just appearing like that. That’s the Blizzard polish we all know and want.

Well blizzard could hire this creative fan to their awesome team.

I like WoW’s cinematics. They look amazing every time with every year getting even more better.:slight_smile:

The graphics itself surely. And absolutely the pre-rendered ones.

But the Ingame-Rendered ones need either to be much improved or Blizzard should scrap the Idea of making them imo. They are a too big immersion break for the majority that does care about visual efforts.

And aside from that, as I mentioned before, they show how unfinished the expansion is/was.

Not sure if this is because of Covid-19 or because of lack of effort.

It’s not that Blizzard artists can’t make better content because they absolutely can.
The problem is that community artists don’t have their creativity and time limited, while Blizzard employees do.

Basically, Blizzard employees produce w/e was dictated by creative leads, and people above them, while community artist do w/e they want, as long they want.

That’s the fundamental difference and reason why Blizzard, and community projects as so different in terms of creativity and quality.

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so your saying blizzard’s leadership is a bunch of incompetent clowns? in other words what we already know to be true.

That is absolutely true.

But it is also a fact that the better the quality, the more people will like the game. Also something that Blizzard knows (but choose to ignore).

It’s not that they ignore it. They are absolutely aware of it, but they are owned by Activision, and Activision cares about profits instead of games and their PROPER creative development.
Activision dictates that ABC amount of resources is being put into XYZ project, and the people behind XYZ project (Blizzard) need to make a cost-effective choice to… well, survive and keep developing the project. This leads to a very bad situation where the company is starved from resources and produces subpar content (W3 remaster outsourced to garbo company).

To put it simply, Activision doesn’t have a problem with running IP into the ground, and loosing 10mil users because those 1.5mil which they still have is making them tones of money anyway.

Ofc. That’s not the explanation why Blizzard, even with limited resourced, still fails to understand their community and produce what the community wants. It’s a separate issue, and it comes directly from the inside of the company, and all the incompetent people being put in charge of the project.

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Fans don’t have productivity timelines to work to…