No thx
Also no thx
Good idea if u grinded for a legendary for months and people could grab it from u! NO THX
No thx
Also no thx
Good idea if u grinded for a legendary for months and people could grab it from u! NO THX
I have to swap to controller for the combat. I just canât do it otherwise.
Going through ARR is really rough, and xiv pally can only be a tank:(
Those are all a Gazillion years old. Even I as someone who still plays ESO / TOR / LOTRO/GW2/STO and WoW have to admit, after 2 decades the graphics, the clunky mechanics and the spaghetticode are starting to get to me.
Its hard playing things like Ghost of Tsushima and then getting back to WoW or ESO.
My guess is thats why WoW, GW2 and FF14 are still in play. Because they have comicgraphics and that style ages better then lets say ESO or TOR or LOTRO.
But, it also means that they look the same forever and they are fatiguing.
And new MMORPG arent a thing anymore. I think thats the point the OP is trying to make. Where are they? Everything on the Horizon is Kickstarter and frankly looks either like crap or like something that will never finish.
True.
But as long as I still enjoy WoW, I donât really need a new MMORPG.
Yeah, donât think MMOâs are going anywhere.
WoW is doing okay.
Elderscrolls Online is doing just fine in numbers
FF XIV is also doing really good at the moment.
Where players are going, some get burned out, some change to play something else, that sort of thing. And some return once they get burned out on something else they moved to playing at the interval.
Thatâs how I do it now, play in waves (Sorry Blizzard but Iâm hopping off this limited time only thing you still got going in a game design). Been more fun in just playing here for a time, then doing another game, like playing through a favourite list which gets titles removed and/or added if anything new and interesting pops up.
Still play WoW, but not every day anymore. Not even sure achievements and all is interesting enough for me personally to go for now.
People change, thatâs all there is to it. There is a lot of very good games out there these days. And they all want to get x amount of hours per week or month played.
Doesnât help with newer versions of 7 Days 1.0 coming and whenever Satisfactory 1.0 comes out. I do slip between here, ESO, STO and other non MMO games.
Branched out since just WoW being played in 2006.
For all the comments in this thread, and all the ideas discussed, I will say one thing only.
Considering we know the history and trends across Classic versions with how it played out, we know other games on the market, and we can use basic research skills on Google:
Anyone suggesting that the true solution for all WoWâs troubles is making everything even remotely World PvP focused, oldschool-like experience âjust like the old times when my life wasnât an utter catastrophy I made it into, myselfâ is clown full of premium-grade clownery.
In my opinion, MMOs have several troubles to attract people and Iâm going to use the three I played extensively as example.
Hideous starts:
Story:
Free trials:
Graphics:
Bonus Round, Localization:
Every one of these 3 games have something newbie-unfriendly and that makes difficult for new people to stick to the games, you can argue if you want about high end or latest content, but if the start is bad most newbies will never see it. And you canât always count on old players because life happens. Sadly, I see no solution to wow troubles, except making it anew or a continuation, in the end the game will enter in maintenance mode like the first GW o FF XI (I see this more probable that the closure of servers), maybe after the Last Titan expansion, or maybe later.
And for ending this wall of text, could any new mmo triumph? Maybe if it doesnât fail in these things, donât force pvp on people and have the right marketing.
Was it because of the survival aspect though or was it because it was what most pokemon fans have been waiting for (and that fanbase is huge). I mean I played it because I could give my pikachu a machinegun, not because I like survival games (in fact this one was the first one I actually liked somewhat).
They werenât removed, all servers are both PvP and PvE, they just gave people the choice to opt out of it and boy did they opt out.
It never meant anything.
If you take a look at Josh Strife Hayesâ channel, you will see how many MMOs actually do this and each and every one of them is dead, and that exact feature played a huge role in said death.
Neither did Palworld and yet it gathered enough attention (from the pokemon community) to make it a success. I mean if these survival MMOs are something that people are hungry for, why arenât they getting any attention?
How is it dying when wow is releasing another expansion and DF since begining till season 3 was full of people
There is cata classic full of people .
Other MMO i suppose are also full of pople
destiny 2 is full of poeple playing that is if iâm not mistaken a MMO
There is lost arc and there is also lots of people there
âŚ
This sounds more like WOW IS DEAD or WOW is dying
Wow didnât die even when we had expansions like Shadowlands
Stop with this nonsence
The genre has definitely been on the decline since 2010 or so. And it doesnât seem as if any MMORPGs are able to change that trend beyond temporary bursts of success after a patch or expansion.
In that sense, if youâre a bit melodramatic about it, you can say itâs dying.
Didnât you know? MMOâs have been dying since 2005
You should probably look again, theyâre both just fine. Not to mention Albion Online, which has expanded with a third server to accomodate the rapidly increasing playerbase.
Mythic plus exists in other games? Point me to those, please. I need something for the late season downtimes in WoW.
Any ARPG of your choice.
If by Mythic+ design you mean a dungeon crawl with modifiers, scaling difficulty, and timers.
Thatâs the ABC of every modern ARPG.
I mean M+ exactly as it is in WoW. All those things with other real players, same camera angle (none of this overhead camera that doesnât turn with the character nonsense), same visual effects (no orange shapes that break immersion like FF14)âŚ
Also needs to be fantasy themed and built for PC rather than console.
By that definition you limit the selection to only one, and you know that. So why even ask?
I gave you details.
I gave you possibilities.
You gave (me?!) limitations.
You suggested that ARPG offers a playstyle that I love. I asked if thatâs really true.
Seeing as you havenât confirmed it, I assume it isnât.