Where did the MMORPG part of WoW go?

40 players (world bosses/epic bgs) were massive in <2007, but where is the stuff that makes me care about 100s if not 1000s of other players? And care about them and their decision out their in the “world”. Where is the evolution of the genre?

Currently, you could put 90% of the stuff you can do in the game in a lobby (-terrible story).

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Players moan if they have to do anything but wait for queue to pop.

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Honestly I’d say they moved away from that direction because they know for a fact the game can’t handle 100 people in the same area.

They have some of the best servers out there. But the games just pss poorly optimised and no mater what they do, large scale content is a thing of the past.

We would need wow2 new engine, modern development methods to ever have that kind of large scale feeling again.

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times change and frankly even back then it was a terrible move it feels like early wow took everything that was bad from everquest and made it worse and called it a game

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Phasing and CRZ killed the mmo part.

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It’s gone. Wait for TBC or the game to die for good so private server with lead designers that know what they’re doing can take over.

WOW turns in to first person shooter soon time to main a hunter :rofl:

wow doesn’t even feel like an ONLINE game anymore, you don’t need guild, you don’t need friends and literally there is tons of things that doesn’t require any other player.
-every class have each other utility
-random pve = grouping with players that you might mistake them for NPC’s
-random pvp = grouping with randoms that never speaks & never learn.

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MMORPG died when it became World of To-Do List. People are so busy doing daily farming stuff, that they don’t have time to hang out with other people any more.

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maybe unpopular opinion but I enjoy most of what’s changed about wow after the vanilla/bc era ended, but maybe that’s because I never really played WoW because of the RPG element and more so because it’s just been the game with the most fun classes, combat system, and general gameplay.

even though the game may have had a better community back when there was no server transfers, no cross realm, etc, I kinda prefer just having access to everything and not feeling like I have to play only on the highest pop realms to get anything done (played on low-medium pop servers throughout TBC/wotlk and as far as groups and waiting time for them in PvP and raids I do NOT miss it one bit, would be a nightmare now with cosmetic farming older content etc).

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so when are we getting free aim and headshot damage multiplayers just like in New world ? iamgon u hafe to free aim while casting spells

Not sure what MMORPG you are still talking about. Pointing at Blizzard for failures in X or Y is of course easy. But its also our own mentality. A lot of more threads are popping up about solo-queues in different end game modes. Anything to avoid the worst thing possible = talking to somebody.

Heck even telling those peps to “find friends, join guilds, communities and etc” is considered an insult(or got 101 canned excuses ready on why can’t they)

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Didnt know rogues had raid wide buffs. Or anything noteworthy.

Both applies mainly to pugs. For PvP this changes dependent on rating. If you were talking about LFR or random BGs then that point is automatically void to begin with.

M+ also changes depdendant on key level, general experience and different intentions of how to tackle a dungeon based on no communication from both sides in regards of the routes etc.

As a relatively new player, one of the things I’ve found most jarring is the number of players who will just run right over my corpse in open world PvE without offering to res. I get that there are cool downs to factor in, but I’ve not had a single res from players in open world - and as someone still learning the game I’ve died a lot!

Coming from GW2 (following the recent ending of Mac support), it strikes me as a community issue, with players so narrowly focused on their own pursuits. Other than cool down timers for classes with res skills, I’m not sure it’s a Blizzard issue but rather a broader community attitude. It’s little things like this which can contribute positively to the ‘MMO’ atmosphere. Maybe I’ve just been unlucky and my anecdote is way off the mark.

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Having a rogue in a raid automatically increases the edginess by 13%. Very strong raid buff.

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Touché my friend

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Fast paced PVP games genre being so powerful made blizzard greedy and made them discard this games identity as a MMORPG and made it a hybrid weirdo game.
Cant blame them though , people and communities are evolved.
World is a more disgusting place than the past.

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Because that’s STILL NOT the point of solo queues. How is waiting in some place and applying in LFG “talking” to somebody? You don’t talk, you just show your RIO or whatever to someone, they evaluate your numbers with far higher demands than the LFD tool would have and then press decline (most of the time). That way you simply waste your time by waiting and hoping to be called “worthy to play” until you can actually play the game (= run the dungeon with others, talk about tactics, not numbers on your character).

WoW is an MMO(RPG) because you play the same game in the same place (on the same server) like many other people and the other characters in the dungeon / raid with you aren’t NPCs but real people who share your passion for the game. That’s the difference between an MMO and a single player game; there is the potential to talk to people in the game itself and you aren’t sitting lonely in a virtual world. That hasn’t changed at all.

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It wasnt any different even before that. “lfm raid X abc. Come to stormwind/orgrimmar bank for inspection” or link item from last boss etc etc bla bla. You went there. They looked at you. And either he invited you or he dropped you off his target in which case it meant you were declined.

The only thing that changed was that there is no realm community anymore the way it was before cross realm. Thats the only thing that is worth missing as realm community meant a lot and ones name or guild name had a lot of weigth. If you were well known on a realm you could get into so many runs even on undergeared alts etc simply because the REALM knew who you were.

And at the same time butthats could be prevented from joining any runs. I still remember a guy from Frostwhisper back in wotlk that was lfm in dalaran but he behaved like a massive beep in our guild and in general and when i noticed it that he was lfm it took 1 message in the trade chat to get the entire group disbanded simply because of me being known and my guild being especially known at that time.

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I dont think thats true. I honestly believe that in current “meta” it’s impossible to create game which people can simply enjoy. Everyone is obsessed with min maxing and they dont have time to just ‘hang out’. In this day and age you hang out on discord while min maxing content:P

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