You’ve been making a lot of offtopic statements about design but in no way you made a substantial statement explaining how those things are relevant to the argument about WoW becoming a worse game than it was before.
Either make a solid argument or stop making vague comments while copy/pasting internet links
i am provviding you the tools to actually comprehend the game on a desiger perspective.
But if you keep looking at the game based on what you like and instead understanding that there are different player types, that like certain specific mechanics in games.
I couldn’t care less about epic BGs or 40 man raiding, but i really miss the world in world of warcraft.
That’s the one thing i enjoyed about Classic, the world felt alive, 90% of the content was outdoors. I love instanced content, but just sitting around in Oribos is not fun inbetween.
Except, I’m not looking at the game via what I like or dislike
I’m judging overall game design based on what the initially game intended to be, how people reacted to the design and its changes but you seem to fail to understand it and keep blindly assuming that we don’t know anything about design and the fact that there are different player types who like different things.
I’ll be blunt: You fail to understand the argument we are having here and it’s a waste of time to talk to you. You are like a guy who tries to explain why plants grow when the issue is that wrong plants were planted
nah you are not talking about design, otherwise you would have providded me a complete analysis of every mechanic in the game with a framework like a MDA or even more complete one like MTDA+N.
You are just expressing your frustation, wich is kinda boring to read, as it proves why designer are not interested on forums feedbacks.
See, you fail to understand the issue.
You want to argue the validity of a given system design in itself when we are talking about the ramification of a shift in overall design leading WoW to lose millions of players, the game losing its initial identity as a proper MMORPG, and whether that shift is good or bad considering what game should be and what it is.
Maybe stop pretending you are a designer and start to listen to what people are saying.
The designers listened to the people and we got retail.
What Classic players are asking for is the reverse, we want the foundation of WoW to be what they did in vanilla, before there were any people shouting at them to do this and that better, they had any and every opportunity to innovate.
More importantly we want actual game designers to work on the game, those who understand what makes a game fun to play and not the Yes men that lead to QoL on a silver-platter to every squeek an angry forumer/influencer makes & endgame rush rush I have 10 kids 5 jobs & 3 wives to take care of can’t be playing this game, 200k/year boost buying Andies
Imagine if WoW was a quality mmorpg that had 12 million subs AND an in-game store, how much money could Blizzard squeeze out of whales, it’s a missed opportunity to only be catering to the 1% when they could cater to 55%
Well if you read all of what I wrote you might have picked up that I figured it out a while back already. As for being here yes we are here talking on the forum about issues we are having with the game instead of actually playing the game and chatting in-game on how to take down a raid or dungeon boss, the best tactic to win a battleground, how to invade Stormwind for the hell of it or just comparing transmog/pets/mounts while camping a rare.
PS. The 19 likes I got says a few other people also miss the RPG part of the game.
The evolution of
Mmorpgs or wow as a
Mmo died after wotlk!
Still its better than most things gaming wise:)
Mi dint think mmo”s will ever again be kings in gaming industry!
Sad but true, also gamers nowadays, no offence to anyone, dont have patientimce and whine 2much.
Customers in general, goes both ways, gaming companies are now swalloed by big corporates, the heart isnt there any more, just the metric/ money mind!
Right, you do realize that Blizzard did exactly that and they listened to the majority of whining casuals and that caused WoW to go from solid MMORPG to a shallow puddle of mediocre ideas, bad pointless systems, and crap writing which cost game millions of players quitting the game?
Catering to a wide number of people is what ruined WoW and caused it to lose millions of players.
I am pretty sure no casual player for that matter asked for:
More currencies to farm.
More daily tasks to keep characters up to date.
More complicated damage output systems.
Locking flying behind pathfinder achievements that include rep grinds.
The wrecking of the professions systems.
Now if you want to blame casual players for something I would say:
World Quests to keep their gear sort off in touch by doing a simple fast quest to get a piece of gear.
Mission Boards to get things without actually being logged in and having to do some quest or dungeon.
Flying in legacy zones so you don’t have to also do the achievements and rep grinds to get around faster in legacy zones in the little time they have.
Casual players have very little time so they would ask for anything that can safe them time and allow them to get as much done in the little time they are online.