Grand already answered the previous reply so won’t simply copy paste it.
Whats “unhealthy and mediocre crap” for you might be “amazing and fun for another”.
We don’t have statistics data so we can just speculate and guess.
But if there are like people who think its “amazing and fun” in greater quantities than people who think is “mediocre crap”. Then obviously they will focus on the former group. Every business knows that they will never be able to satisfy 100% everyone so they try do go the path which can try satisfying the most people…which of course leaves some peps who are on the “losing side”. Its inevitable.
Cool, but we are not talking about subjective preferences but about the viability of the business which isn’t catering to the casual players who have lower standards so your argument is completely offtopic.
Greedy people will focus on w/e makes them the most money and people who care about the quality and depth of content they make won’t hesitate to make less money in favor of keeping up a good name and being known for exceptional products.
There was a time when Blizzard was like that but it quickly ended after Blizz founders smelled the pile of money lying around the casual player base and it cost them millions of players. The saving thing was Classic which brought back millions of people who left after retail got pretty much ruined and turned into HUB MMO.
That said, the most annoying thing is people who rationalize the current state of retail with absurd arguments which imply that Blizzard did what they had to do “to survive” as if they had no choice but to cater to casuals or else they would lose buisness lol
There are devs who relentlessly ignore the casual players and their business is great, they win awards, have amazing reviews and most importantly they sell millions of copies of their game.
When it comes to Blizzard, they absolutely had a choice and they choose the path of weak greedy spinless devs who went after money and allowed themselves to be bullied by the casual mob into turning WoW into a lunar park of shallow ideas, pointless systems, and bad writing
Right. Before we go into more details. What do you actually consider “casual” to begin with? The word casual is being thrown soo much around. Starting from peps who you claim as “peps who ask for lower quality poo” to peps who raid mythic but doesn’t do it at 24/7h per week mode. Ask any forum dweller and he will have his own version about it.
So far you have given the impression that a casual player is simply somebody who wants instant gratification and is willing to accept low quality crap. Which is obvious an extreme stereotyping…
So what you say is that game died for many years ago ? And still here we are. Pro tip you get for free : you can skip dailies, noone shoots you if you dont do them. Chores only exist when People make them Chores.
The meaning of “casual” was always the same and you can easily find it in the dictionary but to simplify it’s a person who does something from time to time not putting a lot of effort and time into whatever this person is doing.
WoW started as a game for people who are willing to put a lot of time and effort just to level a character and as time passed game devolved to cater to people who admit themselves that they don’t have time to play a lot = casual players.
The problem is that casuals don’t want to waste time so they bullied Blizzard into making everything easier, faster, simpler and Blizzard accepted that by rationalizing that decision with money.
Basically “they said”: Welp, our game gonna go to but at least we gonna get rich
Few expansions later player base collapsed.
WoW had peak players around Cata which was around 12mil and since then the game is bleeding people left and right. The only saving thing for Blizz is the hype train they build with promises and that brings numbers back to the 9-10mil mark but the year after each xpac is released numbers plummet again and again.
People simply realize that the game didn’t change and they leave.
The estimated player base numbers at the end of BfA were around 2-3mil from around 8mil peak mid xpac and 12mil total peak
Ps. If not for F2P option via token many people wouldn’t even pay to play WoW.
isn’t the mmo part the players? so if the players don’t act as you expect you blame blizzard, blizzard that is the rpg part of the game.
well that would be kind of yelling at your toilet becaus your sh*t smells bad…
No, the MMO part of the game is the ability to play online with many players at once and it’s the developer who creates this ability, makes content in which this ability is utilized and ultimately it’s the developer who sets the rules.
i am not quite sure it could even be deemed a RPG anymore?
for a standard res, there is no cool down. you just need to be out of combat. i think a lot of bodies might be bots, and as such people dont bother to res. i’ve ressed many people before and most of the time the res isnt’ taken. so the person is either afk or bot. but you are right, there was a time when you would buff anyone running past you like in vanilla & TBC. even a mage buffing a warrior with int! not people are in such a hurry cause theres so much chores to do
yes. this is a very good point that i have not seen raised before. this really causes problems doing content. i know the point of WoW is the “faction war” but the storyline from at least wotlk (and technically vanilla) always had us joining forces in pve to beat the big bad. games like GW2 avoid this because there is no “factions”. every player can play with each other.
no. this was one of the reasons why people left in WoD. (not THE reason, but 1 of them.)
no. while everything is geared around rush rush max level content such a thing would be silly. the game is different to how it was in vanilla.
also no from collectors. the amount of things we need to do completeing achieves/mounts/pets/toys/transmog from 9 expansions is a mountain. dont make things worse for us by increasing travel time.
[quote=“Critzer-mograine, post:39, topic:254729”]
Increase the amount of experience required to level from 1-60 fivefold.
i believe you are right (though maybe not 90%). i dont think people (and maybe even blizzard?) realize just how big collectors and completionist’s are a part of the player base these days.
You could throw your no’s into the wall of no that prevented Classic WoW from happening for years.
Flying and dungeon teleporting removes social interactions from the game, countless player encounters and mob encounters. It’s too easy to just hover above any npc you wanna kill while avoiding cleaving through packs of mobs to get there, this game wasnt a closet collector’s game it was an mmorpg and that’s what people desperately want back.
Dungeon teleporting and flying have to be removed to get that sense in this game again, there’s no 2 ways about it
Also they should just hire Kevin Jordan as lead game designer again, if anybody could turn this train onto the right track it’s the creator of Vanilla WoW himself.
Social interaction is looked by socializer player type, that is a part of this game TA.
This is game as every other game developed by an 3A studio is not make for a specific audience but to attracc and sell to a wider pool of player types.
And that’s why WoW sucks in its current state. It’s not an MMORPG but a HUB pokemon game where people zoom around the zones chasing meaningless collectibles which in 99% are useless and irrelevant to the core gameplay.
On another hand, we have idle players who sit idle in the main Hub and wait for being teleported to the instance and back to idle queue even more. If not for some mandatory questing a lot of people wouldn’t even engage with the in-game open world and we are talking about an MMORPG game lol
The world is World of Warcraft doesn’t matter anymore and that’s a massive problem which was created by catering to the wrong crowd.
No one argues against that so maybe stop filling your own mouth with half-made arguments
The argument isn’t about to whom the game is catering but whether it should cater to a wider audience since it clearly makes the game neuter and people leave left and right because of being fed up with shallow ideas, half-baked (mostly useless) system and crappy writing.