Which trinket for Fire mage?

470 ignition Mage’s Fuse or 440 Balefire Branch? Bloodmallet apears to say Fuse but I’m not convinced. My current trinkets are 460 Forbidden Obsidian Claw and 440 Branch.

Get in the habit of simming, using bloodmallet or any other sources like that is decent for knowing roughly what you need to go for, so at this point I wouldn’t rely on it anymore.

Raidbots.com . Get a new upgrade? Go there, sim it. Want to try different gear setups? Go there and sim it. This is why I won’t tell you what’s the best for you, because I want you to do this yourself so it’ll become a habit. Asking other people what is the best is a bad idea, because unless they sim it for you, they’re going to be theorycrafting (and that is going to lead to very poor results!).

You really need to sim it yourself, bloodmallet is more of a general sim, but to get the most out of your character you need to do personal simming.

Mage fuse is good because it lines up perfectly with combust and buffs your haste.
Balefire doesn’t line up well with combust, and it also gives diminishing stats, which is kinda yikes when you ideally also want to buff your ignite after combust.

If you’re low on haste or gear in general (especially if you don’t have mecha bracers), then mage fuse is probably the way to go, but if you’re good on haste, then you might just overcap FB during combust, in which case balefire would have been likely better.

But yea sim it. Mage fuse is not something mages usually use, but i could see why it would be decent.

30ilvls of stats on the trinkets is a lot. Branch is good but I doubt there’s many on use trinkets that aren’t better with 30ilvls on it… except crit ones.

Ok. I have simmed a fair bit with Raidbots but for some reason, I wasn’t sure how accurate it would be concerning trinkets. I plan to do this soon if I get the chance, but I want to get my weekly m+ done first as I have very limited time: priorities you know? Ha.

Ok thanks. I didn’t get this bit though:

Ok thanks. By the way, is the right way to use the fuse to pop it 10 seconds or so before Combustion?

Generally, raidbots is the most accurate thing for anything, and beats any other sims or best trinket sims for fire mage that you might see, because it’s a personal sim. And it is just as accurate for trinkets. Always rely on raidbots above every other resource.

PS: just pop trinkets for combustion, unless you have two on-use trinkets. In case one of them gives stats and the other doesn’t, use the stats one. If both of them give stats, make sure that it’s a viable combo.

Ok thanks but just to check, you know that with Fuse, the Haste buff increases as time goes on, until 20 seconds after popping it?

Well, I was talking more about when you pull and made sure you wouldn’t hold combustion for that. And, since you’ll pop it with combustion at the start, it lines up with it. This means that if you could use it 10 seconds before combustion, you’re holding combust off, which is never a good idea unless you are extremely knowledgeable and good at fire in which case you can make “incorrect” plays. However, it takes experience to be able to spot these situations.

So no, I would not recommend you using fuse 10 seconds before combustion, because in almost every situation it means that you’ll hold combustion off just for that. Well, if the stars align, you could pop magefuse like 5 seconds before, but since the whole combustion from start to finish takes about 12-13 seconds, I wouldn’t do it any longer than that. Again, don’t recommend such tactics unless you’re extremely experienced, since that’s a min-max tactic with very little turnout even if you do it correctly and a big punish if you do it incorrectly.

Ok thanks; well I was thinking about m+ here, so there would be quite a few situations where it would be easy to use it 10 seconds before Combustion: I just did it actually and it fits quite easily into the rotation since you use 6 or so abilities before Combustion anyway, so you can just chuck it in right before all of those, as you alluded to.

Sure, but it’s not like you want to waste the trinket’s haste proc still. Also, you definitely wouldn’t want to pop it and then wait like 5 seconds while doing other stuff on pull with combustion: it takes about 30 seconds to get the full combustion value, so definitely pop it immediately on a pull.

If you do it like trinket -> lucid -> rop -> meteor -> comb, it could be fine, although I’m not sure what’s optimal here. Anyways, it’s probably not worth min-maxing, I can’t see it being a big advantage either way, so you could do it the way you like, as long as combustion doesn’t get delayed. Probably not worth the trouble to think about it too hard.

Yeah I mean it’s easy enough to be honest I think. Even on pull, I can just put it at the start of the rotation as you say and I’m not even delaying Combustion then.

The point was that if you have bad gear/low haste then mage fuse is more valuable since it allows you to get combusts with no scorches, but if you already can get a full combust without scorch, then more haste won’t help as much.

It’s probably not worth to pop 10 sec before. Yes that means you have more haste for the 10 sec combust, but i think it’s worth to pop with combust so you also have massive haste buff for the combust ignite, especially in M+

Ah ok. Sorry i didn’t make clear exactly what was unclear to me about this bit as I was in a rush: it was what overcapping fb means and why you would do it. I think I can get a full combust without Scorch actually, so if what you say is correct I should actually be using the Balefire Branch.

Ok thanks.

19 seconds. And as Alumage says the haste kicking in after combustion will increase ignites dmg.

I don’t know where you’re getting this from: it takes me about 25-30 seconds before my ignite drops to normal range after combustion. It’s definitely longer than 19 seconds before you can get full ignite value from it.

Read the tooltip dude. Its a 9sec dot. You may get extra few seconds of lucid if you used it after rop and meteor but the ignite dmg from combustion is gone after 19secs.

Okay, but that is not how it works realistically. Your ignite damage does linger for about 25-30 seconds after combustion before returning to it’s normal place. Yes, trinkets and procs do play a part in that, but generally speaking you cannot say that you get full value from combustion in 19 seconds: because that is not true. As long as your ignite is significantly above the average, it is still value from that combustion, or well, trinket proc combustion combination, but for the sake of simplicity I’m simply calling it combustion.

There’s a big difference though. All you have to add to to normal rotation after combustion has worn off is 5 secs of trinket (badge) and maybe a few seconds of lucid.

If you use your second rune after it you can get extra damage into your ignite from that but that can be saved for extra adds or burns outside combustion. It also knocks 2 of your 5secs of trinket off.

The 9secs after combustion has the dmg from (1 or 2) trinkets, RoP and a ton of pyro crits and the end of lucid to try and keep BM up.

If you are running double on use :

  • Corrupted Gladiator’s Badge (PVP reward)
  • Azshara’s Font of Power (drops from Azhara last tier)
    ^ Regardless of it being low itemlevel, it will be better!

If you are NOT running double on use :

  • Corrupted Gladiator’s Badge (PVP reward)
  • Psyche Shredder (Prophet Skitra, new raid)

Lol did you read the op?