While blizzard sleeps, firemaw horde is being crashed with no survivors by a free transfer bug

You have no other solutions when top lvl in strong gear is corpse camping you, except for going AFK or logging on another character. Both ways end with you being forced to abandon your goals for the nearest hour or more if another top lvl corpse camper arrives.

You can argue that calling for help is an option, but nobody is wasting their time unless they have some business themselves nearby, especially if their faction is in minority in that zone and they can end up being corpse camped instead.

If wPvP was allowed only between people of roughly same levels and top levels would be excluded into separate PvP layer,there would be more incentive to like wPvP encounters, where you would have any chance.

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The thing with WoW wPvP is that it’s stakeless. Pretty much all wPvP focused MMO’s do have something at stake.

Either through experience loss. Or the loss of grinding spot or the loss of raid boss as PvP focused games have open world bosses mostly. So players in these games PvP because there’re things at stake. There’s inherent conflict built in the systems that promotes wPvP. WoW doesn’t have anything like that.

Also talking from my personal point of view how I feel killing some1 in WoW open world. I don’t feel satisfaction because I know that with this kill I haven’t achieved anything significant. I haven’t caused XP loss, I haven’t caused gear loss, I haven’t caused grinding spot loss. The most fun I’ve had in WoW was during original TBC when camping MGT stone and constantly killing allies. You know why? Because I knew I was denying them the dungeon entrance and making it as hard as I can. It gave satisfaction. However a kill in the middle of the questing field with no stakes involved is not a satisfying one.

Being “Corpse camped” by a max level player is the only negative argument every PVE player comes out with. Every time “Ganking me”, “camping me”.

So yes, call a friend. Then they call a friend. And then before you know it, you’re in the middle of a war, surrounded by players who are as powerful as super-heroes, wearing fantastical, resplendent armor and beating the crap out of each other. And you think, “Man, i want to do that too”.

Or, you know, keep trying to farm mutant Zhevra’s - who somehow have 4 legs and no hooves - for 2% XP towards your next level.

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It is same as ganking in dark souls: people like to ruin others their game, to troll, to flame them. People like being horsebutholes sometimes

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No thanks. Zehvra Hooves win hands down here.

This might be because this is how it IS when you do not find PvP the least bit amusing … the other player needs not even be max level, just being there corpse camping me.

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Sounds a lot like hack-and-slash one shot adventures. Nothing wrong with that, those are sometimes fun, but I mostly play for roleplaying reasons. Yes, challenges are fun some of the time, but the whole magic of DnD is roleplaying in an endless variety of situations, with endless variety of characters.

This is much closer to my understanding of roleplay. DM sets up a world, in which he helps us enact a story.

Killing player characters is a big no-no, unless as a crescendo of a long story arc, and there better be a well acted in-character reason for it.

Being ambushed by a rogue while fighting mobs who blows all his cooldowns on me and proceeds to hurl toxic abuse at me via cross-faction translator addon is not “best content”. It is precisely that, a problem, an obstacle robbing me of my fun. If it wasn’t for my awesome PvE guild I raid with, I’d have taken a one way ticket to Pyrewood a long time ago, probably in P2 of Classic.

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Maybe if your “Awesome PVE guild” helped out, it’d be a more enjoyable experience.

When a friend tells me they’re being ganked/camp, I’m stoked. I get to go out and fight with someone in a non-solved way. But it just doesn’t happen that often. People sit in the city 90% of the time.

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I enjoyed being ganked as warlock when enemy wasn’t red lvled or with skull. Always payed back

I dislike “Automatic scaling” in PVP as a concept as we had it in retail.

But if all PVP was scaled, it’d go a long way to resolving this issue I feel like. I’m just not sure how to implement it without ruining the game.

Sounds pretty heroic. I think usually the guy who’s been camping you goes into stealth when the odds turn against him and someone appears who might kill him, the non-stealthers simply leave as soon as soon they lose their advantange level/numbers.

On that account, having stealth in worldpvp is like having a flying mount only available to two classes.

I’d never ever ask them to. Not only do I not want them to waste their time on pointless pvp as well, but I also know that’s what the ganker wants, to cause a fight. I will never give him the satisfaction, I never as much as target gankers, I just pretend they aren’t there and go about my business. If they insist on camping me I just go do something else, let them sit on my corpse wasting their time hoping to cause me more grief.

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i dont get why u pver’s insist on playing on pvp realms when u dont like pvp at all, its u who mess up the faction balance

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Now THAT is an interesting subject, removing permanent stealth as a game mechanic. In Text based MMO’s I played, because you could “Look” around in your current “room”, it means stealth was just a way of removing the “Bizmark has entered from the south” notification. You could still “look” around and see rogue characters. Actual stealth required you to stay still, in a dark area, and you could still be found.

I don’t know the right answer, but it’d be an interesting thing to experiment with!

Sounds like me. I do /sit when someone attacks me and wait for them to either give up or kill me. If he kills me I either log out or take a coffee break :wink: Noneed exactly to waste more tome, and most of all not other peoples’ time onthis.

PS. This of course only happens when I go fishing or herbing in Wintergrasp on my PvE server :smiley:

PPS. I once had this glorious PvP experience, but that was once in a lifetime.

Maybe because /sit isn’t the way to make it happen.

If you don’t understand, you just don’t.
I normally do not think PvP is fun, but that one was a lot of low-levels fooling around in Wetlands iirc sometime in the middle of TBC when it was current content. And no high levels interfered, and we all died several times.
Now everybody is in too much a hurry to get to max level, to be top geared and so on for this kind of fun to happen on a large scale.

Edit: Typos

You understand you’re advocating FOR PVP? You even said you enjoy it. And this began as something you didn’t want, but it happened and you had fun?

I’m not saying anything about ganking or whatever being untrue, What i’m saying is the experience you had is among the best you can get in an MMO… but actively avoiding it is what’s causing bigger issues.

Are you maybe understanding my point now?

Also there is a big difference in never having the satisifcation into owning your would be ganker with a counter-attack.

In Vanilla, you would be ganked by an endless stream of rogues who would only attack when they either outgeared you, outleveld you or you were engaged with a monster and down to half HP.

But when they screwed up, there was still a chance of killing them because they didn’t have cloak of shadows. So they could only vanish and sprint and some dot would get them out, allowing revenge. Well when their gouge and blind were on cooldown at least…

Now in TBC they got cloak of shadows, it doesn’t matter if they make a misjudgement, they always have a guaranteed get out of jail free card to pull before their vanish.

I get ‘class mechanics’ but world PvP is not so much fun when you’re only on the receiving end.

Either way, there is a reason war mode was introduced, the majority of players want PvP, but they want it be balanced in battlegrounds or arebas. And the possbility to focus on other things when they want to engage in PvE content and questing. Which is a perfectly acceptable style of enjoying the game.

I had a different experience in World PVP - but that’s more server based.

Warmode, categorically, is terrible though. Ganking is now worse than ever.

Just a genuine question, why do you enjoy world pvp more than battlegrounds or arenas? World Pvp always seems to come down for me as one party having a clear advantage and engaging combat, only to try and bail out as soon as they lose that advantage.

Isn’t the battlerground a prefered choice if you want to engage in PvP against an evenly matched opponent? More or less, ofc.

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