Who deserves Windfury more?

Lets say rogue fury warrior and retri paladin have equal gear and skill. In my opinion it should be in this order.
Fury> Retri > Rogue

Warr>Ret>Rogue imo.

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Feral every time, baby !

Jokes aside Warr should always be first. The other 2… could go each way.

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But paladin uses 2h weapon…

And I use my claw !

As well Fury does stupid dmg in general, and is the hardest hitting melee spec. One of the main reasons people dont want them is:

A) Propaganda
B) Melee
C) Brings almost nothing outside of dps.

But if you are bringing a Fury? No point not to have him in the most optimal grp, and that means WF prio.

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No idea how your Guild does it.

Ret and Rogue do… about the same dmg at the 95-99 mark.

So in your Guild its possible that the Rogue/s perform better than you do and were given WF ? But assuming its same skill/gear etc etc ? It comes out to about the same.

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Warriors should always have WF prio because WF not only increases damage, but the procs also generate rage.

If I set that group up, it would have been Shaman, warr, warr, ret, rogue. The ret aura buffs everybody else in the group too, making it more valuble than the rogue.

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your question is pointless. maybe the guy whos making the raid is bad or limited by available classes. if you are so frustrated by this u probably playing the wrong game. you have to make compromises all the time in wow and learn to be patient. we playing so many times with resto instead enh for example. if the guy whos making the raid is realising what is proper raid comp then u will be fine when he have right classes for the raid.
Who deserves Windfury more? is stupid to even ask. all melees deserve wf equally. yes some benefit more of it than others. but like i said, the guy who is making raid must make proper raid comp 1st before all.

when you have 2 rog 2 fury if im lead will sacrifice one of the four, the lowest geared in hunter grp. but then he wont be happy just like you.

btw why u have 2 fury and no arms. if he dont want to support the raid then punish him in huntard grp

But putting retri with wf should be mandatory… Its not maybe, its a must.

your ret aura does give 2% dmg aswell if u have talented it improved btw

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Did you spec for improved sanctity aura? Everybody in your group that is affected by your aura gains damage too.

Rogues can’t use poison and windfury on the same weapon. Windfury is just extra damage for a rogue, that is all.

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Then do your own raid or get into one where officer will always be on your side and doesn’t stack melee beyond 4 slots.

Don’t bring two rogues, problem solved.

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WF warr using windfury… oh god did Asmonbald tell you that is BiS … ah well… young children never learn … hasta la vista ^^

what do you mean rogue only get 1 extra swing with venom proc? they get a full MH attack added, they dont have poisons on the wf weapon even so not even possible.

during e.g. bladeflurry that windfury will be insane and even on long boss fights wf adds 100-150 dps for a rogue so its nothing to scoff at.

however, i would have made the group: shaman, warr, warr, rogue, ret probably, assuming you are specced into extra damage for the group

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Grace of Air > Windfury.

Put the Shaman with the Feral tank and the Hunters.

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ret should have wf if he is anywhere close to decent, but a bad ret that does 1k dps or less does not deserve wf.
also double rogue? interesting roster

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OP has made 3 posts in the thread after ofc the opening post and of those 4 posts, 3 of them (75%) start “but…”

It sounds like the answers were not what was wanted! :smiley:

Jokes/sillyness aside - Warrs get Rage from WF extra attacks which is massive boost and if the Shaman is Totem Twisting WF and Agi totems + constant Str totem then the Rogue gets a huge boost too! A Rogue without Shaman buffs is massively gimped.

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But but… haha
Same with retri it goes from 0 to 100%

With everyone being roughly at a similar skill level, I’d say the prio should be:
2h arms warr - 100% of auto attacks benefit from WF, extra attacks generate primary resource. One warrior benefits the group with Battle Shout, no added benefit from having more.
Ret - 100% of auto attacks benefit from WF, extra attacks proc seals. Benefits the group with 2% extra damage.
Fury/kebab warr - only mainhand autos benefit from WF, extra attacks generate primary resource. One warrior benefits the group with Battle Shout, no added benefit from having more.
Rogue - only mainhand autos benefit from WF, which don’t synergize with anything. Have a good alternative in the form of poisons. Doesn’t provide a group-wide buff.

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