I will tell you why we are losing 90% of AV"s and it wount be your average joe’s BS answer…
RUSH GALV was not a strat at all within 3 weeks before the change. So saying its because of - rush galv strat, is absolute BS. Actually according to my addons we had a 49% winrate before the changes and we have a 17% winrate after the changes. Well here is why that is:
If we are at least able to organise a bit we have a chance in AV due to the map itself. I have a 73% winrate leading (before changes) and currently try to lead alliance AV’s and my winrate dropped down to 10%. And here is the issue:
The map is basically made with huge advantages if you are moving south > north rather than the opposite way arround. The reason being is because horde cannot be choked out at any point, and alliance have 5 choking points to deal with.
So here are all of them:
1st Stonehearth vs IBGY:
So if alliance starts to push IBGY the horde born at IBGY dont need to go to the flag at all. All you need to do is drop down and choke the area bellow the GY. So you have a choke advantage infront of your own GY! So even if a group of 10 alliance push, kill you, pass the people that just respawned at SHGY have no chance of passing because you are choking us at the passage way, with ARCHERS channeling arrows at us as well. That zone is simply unpassable even if there is 5 horde vs 10 alliance - it just doesn’t work. As an alliance player capturing IBGY is hard, but holding it for 5 mins - is almost impossible unless a 20 man group managed to pass - and if we PVP to get there - that almost never happens. The second 10 of you lot are born you start choking us at the ONLY passageway to get to the flag and slowly the alliance at the flag perrishes…
Now lets look at SH GY. You have 2 ways up - from both sides of Balinda, so no way to choke you out. We have 0 bunkers up close, so no archers are on your backs… Furthermore if we are born in groups of 10 we NEED TO GO through the flag, we cannot drop down and attack you from the back - or dissallow other hordes to join you - the ones that died for example. We are born in groups of 10 which can be instawhiped if you are pushing it, and we have nowhere to go - we can’t drop down regroup and come back up again… So we die…
So far hordes can choke us at our own and at their GY. Next choking point is ICEWING BUNKER! See when you take SHGY there is not much we can do to take it back again. Simply because ICEBLOOD is closer than Stormpike. Not on the map, but remember how you can drop down from ICEBLOOD and go streight, where as we need to circle arround a huge hill to get arround from Stormpike? Yep - we travel ~15-20 seconds more than you do, so by the time we arrive at the battle, you have had ~15-20 seconds more to push us back and defend SHGY! Meaning the longer the battle continues the more YOU WILL push back rather than we can advance, because by the time 1 of our groups of 10 arrives, you have 1.7 groups of ten arrive, so in 10 seconds you will have 10 more people than we do there - if we are equal ammounts of peeps (assumption).
Now lets compare that to Tower Point / IBGY defence spot if alliance capture IBGY. First off you (horde) have a closer walk from FWGY to TP than alliance to from SH to ICEBLOOD GY, since again - WE NEED TO GO ARROUND the hill next to IBTOWERS to get there. On that hill are archers that do 500dmg to cloth wearers per hit btw. Furthermore you have 2 entrances to Towerpoint - one from FW through the forest, and the other through crossroads. You also have a highpoint at the burned down tower to spam spells from there if you wish to do so. So in essence - you can defend towerpoint from all sides and you have a more open area infront of the GY with more hills that YOU can use to your advantage. At icewing we have just the bunker and a small path we can be choked. At TP you have 2 pathways which lead to crossroads, where you can be choked at, but still you have ways arround that through the burned tower, so you have 3 spots of attack instead of 1 small choking point. And that MATTERS in group endeavors, because as Alliance if we fight at crossroads and 5 people drop from the burning tower, we need to retreat to not allow you to cap the flag. As Horde you don’t need to retreat because we cannot pass from anywhere except the choking point next to Icewing Bunker…
Next GY is Stormpike. Again, alliance are born and need to make a huge trip to the flag and onto the road. See hordes can go on top of the hill, up through the mountains and climb anywhere they wish to and spam spells at this narrow road which we cannot escape from. WE have NOWHERE to go. Furthermore horde have a backdoor to our base so while you are choking us out you can start capping bunkers too… convenient right? Alliance are born and get barraged by spells from EVERYWHERE and there is NOTHING we can do. At FROSTWOLF there is no such thing. If we push you to FW which can never happen due to my previous points - when you are born you are out in the open - you are not choked out. There is no NARROW ROAD to defend yourself from alliance hiding on top of hills etc. It is a flat-land battle at FW not a sneakyfest of people farming you from above is it?
Last but not least - you can get to our base through the backdoor with no problme at all. Alliance cannot do that without pulling anything… we just can’t. Even if we jump over the fence we will pull either JETEK (or w/e his name is) or something else. But I am fine with that, if we can at least get past IBGY I Am happy… but 90% of the time - we can’t, because it aint f*ckin fair. Thats percisely why Premade Ally Groups still lost vs horde at a rate of ~49%. Because even when we are organised we cannot combat the shortcommings of the map always.
Blizzard f*cked up. And I am close to leaving the game… Instead of buffing WSG they shi**ed on Alliance, to make a couple of streamers happy… and now its 0 fun to do AV… 0!