You got some ultra basic gear you can craft (by the time you can use most of it - its already outdated), the lego stuff and some very basic consumables. Where are the things of the past? Where are the (new) ideas that evolve our professions?
Here are some things that might help make professions better (some we actually previously had in our professions):
toys
mounts
difficult to craft, but higher level epic gear
useful things (such as speed potions/goblin glider kit/mount equip etc.)
transmog gear
more glyphs
more enchants for head, shoulder, legs etc.
ātakingā ideas from other games - (DYES are extremly popular to further customize a character and could help inscription)
profession boni (takes the focus away from class boni and helps with faction balance)
What is your take on this? Do you like the current professions? What are you missing?
2 Likes
Yeah but how would Blizzard make you do all difficulties of Raid X, in order to collect all different colors of a certain set, if they simply gave you ways to recolor it yourself?
Youāre late to the funeral.
They actually killed professions at the start of Legion, but they put a lot of shrubbery around the corpse so people wouldnāt comment.
I truly have no idea why they want to kill professions. At the time, I thought it was because they didnāt want professions competing with so many - so many - ways they were delivering gear through instances, but that hypothesis doesnāt seem to fit any more.
11 Likes
WoW is probably the only MMORPG (if it can even be called that anymore) with professions dumbed down below mobile game level.
10 Likes
If you ask me, the best gear should come from crafting and trading. And farming endgame should be all about gathering resources which you then use or trade in order to get the best gear.
More glyphs would be nice, outside of that, I donāt think vanity in professions will help. Mounts toys and pets are all garbage rewards from anything they come from. Once you have your favorite mount, the antoran charhound, all other mounts donāt matter.
1 Like
Just another expansion and another disappointment that is crafting.
I was probably expecting too much with these crafters marks when they first talked about it.
In my mind gear could be increased level one by one (and more customization with stats)⦠what we got: a very simplified version of that. I swear other than throwing 500 mechanics on a boss it seems they are allergic to have somewhat complex or deeper than a puddle kind of systems.
That being said if we want meaningful systems they need to shed their one expansion design philosophy and that aināt happening ever.
1 Like
Token sales I would think. If you can make good gear yourself there may not be as many boosts.
Also how can cooking be sooo bad? They could allow us to make xp food, and other foods with decent buffs as we level +2 to versatility and stamina is pitiful 
5 Likes
Completely true.
Last time I crafted gear and used it was in WoD, especially those weapons that could be used while leveling.
Since Legion Professions should have been renamed Hobbies. I generally level up my professions later in an expac simply to level them, for fun rather than to actually do anything with them. If I make Bags itās usually the garrison ones.
Legion had a good idea around quest lines for professions but they ruined these by putting in dungeon and raid requirements. Crafting hobbies, er I mean professions, are a solo activity. No group is going to help kill an optional boss for someone elseās hobby.
Also since legion the crafting ingredients have been huge, I think this is for the introduction of ranks so that when you get rank 3 it takes fewer reagents.
This is not fun.
The first 75% of profession leveling should be crafting simple gear with not a huge amount of simple mats. the last 25% should be harder with higher end gear with more esoteric mats.
3 Likes
Because for some reason class design and professions aren“t worth a damn in Ion“s eyes. Here I am 100% convinced these aspects are the bread and butter of this game, but what do I know?
3 Likes
Itās frustrating how short term the value of professions are beyond the first couple of weeks.
4 Likes
why can u just craft a silly ilvl 100 weapon for 50 then next is a 55 weapon but no level 60 weapons at all ⦠proffesions are a joke ⦠if we are avable to craft 235 in 9.1.0 i hope it is not only armors that it includes weapons aswell ā¦
Professions will be great again when they delete all multiboxing and ban all multi-botters.
yeah another shadowlands greatness lmao
even at bad bfa you can craft raid gear with raid currency.
āthe best gear should come from content I like to do.ā
1 Like
The proffession questlines in Legion was because people wanted more meaningful proffession content, which they solved just fine. But where it went off the rails was the whole star recipes thing, which I am glad is gone in SL. The star recipes in many cases required you to do a bunch of dungeons to get up to par.
While they still exist in a new form in SL for legendary vessels the āstarsā is more meaningful as higher ranks yields a stronger item. Though its a nasty gold sink in having to make so many of them to reach r4. The r2 and r3 is certain to be nearly impossible to sell, as most ppl aquires r1 and waiting to upgrading till r4, saving in costs of the vessels and missive. There should just have been an upgrade item for the higher levels.
Eh, I think the armor crafting proffesions are obsolete by now, thanks to the liberal amounts of armor comming from world quests since legion. We would lose nothing from them being deleted.
However Enchanting and Alchemy remains a relevant and powerful proffesion choice, as they remain useful through the entire of an expasion. Jewelcrafting can only sit on the sidelines, wishing it was even half as much wanted. Gems are far too easy to come by, and have far too low demand due to rng sockets. And you get the socket maker way too late, and quite costly in stygia and rep needed.
The socket maker used to be a jewelcrafting optional reagent in beta.
They threw inscription a bone with missives, though they shouldve been more costly mats wise as they flood the market and mainly useful for making legendary vessels.
Engineering have been lol past legion, the only useful thing they can make is the brez consumable for engis only. Its pretty sad when a profession only have goodies from the past being the main draw. Though it is hard to top the loot-a-rang in sheer convience!
Though for gathering professions skinning have been suprisingly valuable for once. Because of heavy callous hide, which is a rare drop and LWers needs obscene amounts of it. And it grows even more awful as LW supports making mail and leather items, and in particular their legendary vessels. Whereas the cloth ones in particular costs a pitance to make.
In BFA lw had a lot of different types of items to use, but dropping in such obscene amounts that it resulted in them being nearly worthless. So skinners have for once been able to make bank. And herbalism remains hotly in demand for creating consumables, the need for which spikes by every new raid tier. Mining is not remotely as wanted, but survives by virtue of supporting 3 proffessions.
No. No. No. No. No.
They killed professions, and those meaningless quest lines had nothing to do with the performing of professions themlselves. They were just a longer drawn out way to learn recipes, and a distraction - which you obviously fell for.
The recipes we learned in Legion and subsequently were still dead, compared to the days when professions were meaningful.
2 Likes
Crafting has been bad forever⦠but vanilla at least had some items that were worth usingā¦
Wb should drop materials for crafting and so should certain raid bosses and mythic+ bosses.
Raid boes literally make crafting obsolete and shouldnāt be a thing.
I quit wow end of vanilla to play everquest 2⦠i totally skipped tbc.
Everquest 2 crafting was so much fun and things you crafted were actually used by people.
Half the crafting in this game doesnt even need a workbench ffs lolā¦
They really could gain so many players with a decent crafting system
why cant we craft a level 60 ver of thunderfurry in SL will be so awsome .
Yea i remember when i crafted my Khorium champion in TBC. I was no raider and spent quite some time gathering all the mats. Felt great.
I dont know why we dont have stuff like that anymore, seems easy enough to inplement no?
Makes raid rewards irrelevant if you can craft it without stepping foot inside.