Why are so many classes designed like this?

its cause of the rotation no? if your dots and crits proc pyroblast then you’ll be spamming pyroblast it would only make sense that pyroblast will be leagues above the rest of your rotation?

Builder spender gameplay type. I’m not saying spenders should be dealing 80% of damages, but they definitely should be dealing more damages than builders.

Also, SL is quite nice regarding dps spreading. Looking at BFA, 80% of dps literaly came from auto shots, dots and passive procs from corruptions or essences. That felt really bad.

Imagine if essences and corruptions are being brought back :stuck_out_tongue:

The thing is… Classes were never really hard to play in wow. I mean, even Mop didn’t have really complex rotation.

They justified pruning by saying “classes were moving towards really dangerous power creep places, spell books are confusing” but in the end, it’s sad they butchered classes to this extent.

I’d rather have harder classes to play and less overwhelming combinations of mechanics.

That’s a legion heritage. They built 80% of dps specs around those massive CD, they still have not reverted this design yet.

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There is a reason they are actually never hard.

But as I made the example of the mage, even in Mop the base ui will tols you “hey hey got streak use Pyro dude”.

The design shifted from layering difficulty through encounters rather than class design.

This means that most classes (there are exceptions) are very easy to play and rely on a simple central focus point.

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Well, even cata had those “GLOWING BUTTON OMG OMG, PRESS NOW” so…

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So I don’t get what you want to say.

Wow classes are designed in a way that everyone can do the basic level, and design around one-two spells makes it easier and most important cheaper.

I’m not native English speaker, therefore finding fitting word to express my opinion is really hard.

What I tried to illustrate with Mop is that classes at their core were also easy, as usual. The thing is that Mop classes were full of “tricks” that would translate into bigger dps.

Sadly, Blizzard butchered most of those spells that allowed those tricks. One example I have in mind is guardian of ancient knight. It looks like an offensive CD, so I should be lining it up with wings. Well, actually, I don’t wanna line them up, unless I’m using sanctified wrath talent, otherwise, I should dealay wings by 10s, so that I can get more out of guardian strength bonus.

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Iid something is cutted is becouse only a small % actually use it.

It’s sad but that’s the truth, this is the game of design.

If they have the option to change something that will appeal 100 people and enrage 10, they will always choose the 100.

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Imho, that’s not how the classes should be designed…

The thing is…I don’t see to which extent a spell being available would enrage those who are not using it…That’s quite stupid.

Truth. This is the reasoning behind the post MoP MW gut.

Sure some people probably enjoyed the complexity, but I doubt the vast majority of people looking to sample monk healing found it welcoming considering unlike other healers, they had to build a resource to use their basic big heal, and additionally had to manage melee combat alongside 3 or so buffs you generate through said combat, in order to make their healing competitive, whereas other healers would literally press big heal if they wanted a big heal.

You still have to generate resource for condemn use free prock overpower and maintain your mastery dot for prock damage - if you press Condemn only - you’ll be very sub optimal.

Classes are designed in this way because if you add something that only few use and the majority not even put that spell on the spellbook, you have make lost money to company.

Becouse this things are kept track of and when your lead see that a spell.
that for being implemented in the game you nedded: programmers, graph artist and sound artist.
Your lead will come at you “we looked at the data, is not working remake it/make something new or I will make someone else redo it”
And in a competive enviroment like this industry its a big strike for the safety of your job.

Unpruning did that in a way XD

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When half of a warriors damage comes from ONE stolen ability of a covenant, there is a big problem here!

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the people that work at blizztard are not very smart

If they reverted to MoP they didnt even have to redesign 90% of the classes. Its just there, the solution. Yet they get themselves into this mess since Legion, while the vast majority gives the feedback that those class designs suck.

The only reason they dont go back to MoP design is because theyre stubborn and cant admit failures. Look at the GCD change. It took massive amounts of player outrage and 1 expansion, until the GCD thing was mostly reverted. And nobody ever cried again about the GCD thing again. This shouldve been reverted after the first 1-2 months.
Devs need to acknowledge that the players most of the times know better what they want. And players mostly want MoP class design back, maybe with old talent trees but thats up to debate.

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This is called poor class design. Keep subbing bro and don’t forget to buy some boosts and store mounts. Kekw

Because the others abilities are used to complete the main one.

Wod still had pretty good class design, and imo had some of best specs.
Its LEGION that ruined the class design,and where still stuck with that design to this day 2 expansions later and 3rd one total where are repeating same issues over and over and over.

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Dont forget (though less then in Tomb of Soakgeras)
1msitake from anyone= wipe for evrybody.
It has always excisted but i defenitly feel its ALOT more compared to the past.