The problem with him is not even his annoying turtle strats he tries every round, but that he deliberately sabotages his own team by not going to the teamfight with his whole squad. This makes it so that the rest of the team has to fight outnumbered and is almost certain to lose and he does it deliberately so he can turn it into a turtle match.
If he didn’t sabotage his team on purpose and simply played defensive tactics when it was necessary and the situation called for it, I could kinda tolerate him.
What i have noticed is that less and less Premades are above 10+ ppl. Which is better than the 20+ before, but even then its to late to change the mindset of the EBG Community as the Past Premade experiences has influenced the whole EBG-community already, just seeing names of premade players these days makes people not even try.
Those few times people have tried, always ends up in a loss and 20+ minutes wasted for nearly no honor or kills.
There are more issues with the “Premade communities” than just their 99% winrate, one issue is: If they dont join a queue that pops, like they didnt get enough people to join. They skip their Entrance and suddenly a 40v40 is 20v40 and the team loses the important first fights.
Also, the communities itself, brings pure toxicity into the EBGs they join: The votekicking, the “Fall in line or be mass reported” etc. Is really common. I got a video where me and my friend got votekicked nonstop for a whole evening of EBGs becouse i said i did not like Epic Premades.
Blizzard did make Premade-queue statement in Classic to make people stop, banned a addon to if i remember right. It did help, but people figured out ways to bypass, discord and programs not based ingame etc.
What the “Communities” (That they call themselves) has become is Parasites, many dont understand that they are killing the very thing they play, im not gonna say “the very thing they enjoy”, i dont think they do deep within. Just the simple mindset that they just want Honor/KBs or w/e, it is just another part of the game to grind for an reward or bragging rights.
Now even AI knows about this, when asking Uncle Google, the AI says:
"Blizzard has not released a specific “premade queue statement” in recent times that would directly address the ongoing issue of premade groups in WoW Battlegrounds. However, player discussions on Blizzard Forums highlight that the issue of organized premade groups overwhelming solo players in casual Battlegrounds remains a significant problem. While no official solution has been proposed by Blizzard, the debate continues among players about whether to implement solo-only queues or separate queues for premades to create a more balanced experience.
The Problem with Premades in PvP
Unfair Advantage:
Premade groups have a significant coordination and communication advantage over unorganized solo queues, leading to unbalanced and frustrating matches.
Player Dissatisfaction:
Many players, particularly solo queue players, feel their experience is ruined when repeatedly matched against skilled premades, leading them to quit battlegrounds entirely.
Player-Proposed Solutions
Solo-Only Queues:
The most common suggestion is a separate queue that only matches other solo players against each other.
Separate Queues for Premades:
A similar idea is to have a dedicated queue for premade groups to match them against other premades. "
If I remember correctly, they did something similar in SoD as an experiment, and it was a complete failure. Blizzard was forced to abandon this stupid idea. It’s weird that the AI doesn’t mention it, and it’s equally weird that it only has one point of view.
And all because the question was asked with a bias in only one direction.
It’s a manipulation of facts, nothing more.
Did you play SoD?
I didn’t. I haven’t seen any data about how many regular Retail PvP’rs actually played SoD -so I’m not sure that experiment would have the same results in Retail.
I still maintain that conflating premades with Qsync muddies the waters & may result in unintentional damage.
2 players queuing together are a pre-made group. I wouldn’t say they have a significant coordination and communication advantage, especially in Epic.
-I think separate ‘premade’ & solo queue will be a bad idea. From longer queue times (if they pop at all), to players bypassing the solo-queue restriction to gain an advantage.
With mixed factions, we have a larger pool of players & teams of 2,3,4,5 can be split evenly between sides. Map bias would no longer be an issue & healers/tanks can be split evenly.
I don’t think separate queues is a good idea (as tried in SoD), it would create a whole lot of headaches.
It’s only about wording, everyone knows that up to 5 man, although still worded “premade”, it’s not game-breaking and all posts and commends are not directed at them. When ppl say premade, they mean q-synced, audio coordinated groups with a leader/sub leaders, distinct tactics and sometimes class setups.
Why do I need this if I only need to look to the right and left to understand what is happening. I have a head and it is not only for eating.
Banning synchronization will only make the situation worse. There are enough excellent leaders in PvP communities, each of them can easily lead a separate group. If synchronization is divided into 2-3 separate groups, the games will stop being random at all.
At the moment, there is only one synchronization on the Horde side, moreover, all the leaders are currently playing on the Horde side.
I think you don’t need to explain the consequences if several separate groups of 5 people play on the Horde side, and there are no groups at all for the Alliance…
And whoever claims that one group is “not a problem” my experience (and these are numbers that are useless to argue with) says the opposite.
Synchronization - 99% win.
Premade - 95% win.
If this is acceptable for you, ok, I have no more questions.
A premade of 5 ppl is not 95% win, where did you get this from? Your head? A premade is 50% of the team on small bgs and if the other 50% are semi-afk or no-brainers, the win probability falls to like 40%.
Been there, done that, queued with 4 ppl, you think we won most games? Nope.
Before brainstorming what it will make the situation into, synchronization should be stopped because it’s exploiting a hole in Blizzard’s system and it’s against the rules to queue with no more than 5. That’s it, simple.
Haha, interesting math… You compare an experienced, fully equipped, knowledgeable pre-made player with a random, completely clueless and AFK half the fight player, thinking that 5 pre-made players is only 50% success… I have bad news for you, you don’t know anything about this, unfortunately… Look at what only one group does on an epic BG, it has 50% minimum total damage and the same amount of healing.
Many players prefer to play for their faction and find it unacceptable to play for the opposite. If you cynically believe that they can be “sacrificed” for your interests… Why? Can simply “sacrifice” your interests and not change anything. This will save the company’s strength and resources.
In my opinion, it is simply technically impossible. Blizzard has added many tools for team play to the game. From the friends list, through which you can easily track who went where and who came from where, to guilds and in-game communities, which have thousands of people, and through which you can very easily play together, even without groups, alone and without voice communication.
Step 1 - If not accepting queue, add BN account wide growing penalty - deserter debuff preventing from queueing.
Step 2 - Don’t display the number of accepted invites.
Step 3 - Don’t display invite accept at the same time for all the players invited, instead trigger it randomly during one minute time window. To counter this reduce the preparation time before BG starts from 2 minutes to 1 minute.
Problem solved, I can guarantee you that intentional queue syncing would be impossible.
They wouldn’t be ‘sacrificed for my interests’.
It’s like you’re missing my point entirely.
Mixing factions would improve the health of the game overall (fairer matchmaking, shorter queues, map balance, less dominance from one faction, reduced sync-premade abuse, better distribution of roles).
Arguing “Some players like faction purity, so don’t change anything.” -is arguing from sentimentality, rather than the overall health, balance & fairness of the game.
If Blizzard never made changes because some players would be upset, the game would stagnate completely.
eg. Nobody likes having their class nerfed, but balance changes serve the bigger picture (long-term playability and fairness of the game).