Why Cataclysm was a failure

Imo aslong as it’s very few items, like 1 or 2 per class. That should be fine.
It’s interesting to have alternative ways to get a bis, that isn’t only from heroic.

Kinda how you can get bis from other sources in retail.
But gearscore died in wotlk, both now & in OG wotlk.

It was a one expansion thing, thank god. Dumbest system for judging gear ive seen in a long time. Was all decided by the developers of the addon what was seen as a better item IE higher gearscore.

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I have never played classic back in time so i don’t have any nostalgia sense towards it . about what you said :

1.Walking around instead of flying did not enhanced my experience but rather made it worst ! there is too mush punishment for a random death .

2 . I do not understand how whispering someone " inv" while 500 people spamming looking for group channel making the game better ! also not have summon stone and flaying to dungeon was a huge waste of time , everybody goes AFK until people reach where they have to be !

3.Questing feels almost same just you don’t have to sit and eat after every pull !

  1. Rotations and talent trees definitely are better more engaging and it feel good to play your class . in classic half of specs are dead in PVE.

  2. How cataclysm gear up is complicated?

  3. There is a separate classic realm for the ones who seek such experience .

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Really? in my case is the first classic expansion that I didn’t have to do any qeue, and it has more population than others expansions because it has been released just one week ago.

They improved servers capacity to avoid this cluster f we had back during era and wotlk release

I like the question. It’s not about if cataclysm IS a failure. It’s only about WHY.

People playing Cataclysm Classic, what’s up with you? What’s the point in playing it?
It’s an old, known expansion, no new content. And Cataclysm doesn’t have classic feel - it’s more like actual expansions, with late game focus, faster game and so on. It’s worse than a real classic and it’s worse than a “new” WoW. So, what do you play it for?

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If anything it separate the community ,if you don’t play a mage or a warrior you going to have a hard time finding a group

Gearing is 10000x more annoying in classic then in cata

A good amount of bis items locked behind 0.1% drop rate ,people raged about archeology

If anything it separate the community ,if you don’t play a mage or a warrior you going to have a hard time finding a group

So, you think dungeon random pugs are the community?

Cataclysm wasn’t a failure. Even the praised expansions that came after like MoP and Legion did not raise the numbers above what cataclysm had.

It’s just, the public for MMOs in general and WoW in particular changed. The first adopters of WoW have grown up and have less free time but more disposable income.

And WoW has a hard time to resonate with the younger generation of player. This is a generation raised with an iphone in hand, and used to have instant access to what they want, gaming or other wise.

Hindsight is 20/20, but in retrospect, the loss of subscriber is less due to cataclysm features and more to a shift in consumers mannerism and expectations. Plus WoW has a lot of competition now too.

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Have no idea what you said

Cata is good imo. Nice mix of retail and classic, best of both worlds. Classes feel good to play, but not overcomplicated. HC raids are challenging, but not more challenging than HC Raids on retail so every1 should be able to clear them which is a good thing.

The zones are good i enjoyed the questing. This being said nothing can beat the original 1-60 experience, but honestly i’v seen it toomany times. If i were to suggest a new player to choose a lvling experience i would suggest 1-60 classic instead of 1-85 cata.

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Why OP’s conception was a failure

The problem is that this experience is contingent on every other player being there on the same journey. I don’t think people enjoyed it much in Wrath. If they did, they wouldn’t be decked out in heirlooms and crying for Joyous Journey to get it over with as fast as possible.

The vanilla leveling was 100% a “you think you do, but you don’t.”
People be like “please blizz, we LOVE lvling from 1-60”

First day of people hitting lvl 30, aoe farm to 60 in dungeons, not touching any quests in the world.
SoD releases, everyone demands xp bonuses to level faster.

The people who genuinly likes to level in Vanilla are a very very very very small minority.
People do not like to level in the vanilla zones, they SUCK.

I will not be convinced otherwise when we’ve seen time & time again, how people want to skip it as much as possible.

Cata HAD a bigger playerbase because it was s new release and hyped as every fresh start. It’s already dropping massively…
Completely boring expansion paired with monofaction server feels like a cheap single player game on easy mode

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Only 99 %. I loved and still love Era levelling. I do no dungeons, I do no boost, I only level, Quest, explore, enjoy.

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WHere you got numbers ? Raids didnt even opened, and lots of people didnt finished mains yet.

That was like that on most servers from TBC and on every realm from Wotlk, overall gameplay more fun then was on older expansions. And easy mode lol, vanila its easy mode u just spam 1-2 buttons in raids or doin same while lvling +drink after every 1-2 mobs.

I’d say that I genuinely like vanilla. I have fond memories of the 2019 launch. But it was because of the sense of community, and that aspect is very much gone these days. I felt nothing of it when I played SoD. If there was a community it was entirely based around hype, and the dungeons were not balanced for the OP runes which made it feel more like Wrath than Vanilla. This, I imagine, was exacerbated by the raid gear.

Cataclysm doesn’t really have any sense of community either, but I think as a game that you play solo or with close-knit groups of friends, it’s superior to vanilla. The community was key to the vanilla experience, and over time this sense has been diminished by developments. The worst offender was Wrath, that not only pushed the “bring the player not the class” (excellent pitch but quite damaging in reality) but also made content so easy it was pretty much impossible to fail. You do content like that and get big and important rewards.

Too many players mistake the stick for the carrot.

You’re completely wrong about why Cata failed.

  1. It launches unfinished, unbelievably buggy and not balanced. The dungeons were too hard for the new playerbase from wrath (hence “wrath baby”) and the raids were not only much harder but they were buggy and poorly tuned too.

  2. The basic gameplay loop of levelling and gearing a char was too fast, leaving people with nothing to do other than rated pvp/raiding, fastest raid log progression ever.

  3. Firelands released almost 7 months after the expansion came out, and it was hard, too hard for most.

  4. Dragon Soul launched 5 months after Firelands, one of the biggest let down raids in history and you were stuck with it for 10 months.

Cata was buggy, poorly tuned, poorly paced and lacking content.

Hey Berny, your back with us “cheers”

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prenerf state would be better