Why Cataclysm was a failure

cata had more subs throughout the entire expansion than any other expansion to date

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You mistake Cata for Wrath. Try again read graphs not that hard.
https://ibb.co/mTjXWMg

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A lot of actual cata players are SoD players too. Because it’s the same dev team foing both, you have SoD on a dead bit atm since all effort is put on cata but check the numbers when P4 SoD begins and you will certainly have a decrease in cata players.

I tend to agree with those 2. Being a pvper mainly and really enjoying SoD I actually enjoy having to cross the world with gryphs and boats to get an item. Ocasionally crossing path with the enemy faction. Sure sometimes it’s a chore but overall I agree it makes you remember how huge WoW open world is and it does make the game more alive (imho).

These I actually don’t mind. When I’m lvling a new class I know I’ll have to put some hours to get used to kebinding spells and so on so I take it as an opportunity to build muscle memory.

Now there I don’t know. If endgame is too easy it tends to get boring quite rapidly. You just need to have a look at SoD atm. Everyone farmed ST on a couple of weeks after that big nerf and now no one is playing because there is pretty much nothing to do. So a bit of challenge is necessary and at that point it would be good to point out that the WoW community isn’t the same as it was 15 years ago. We feel much more entitled to play ALL content now even though we dont necessarily have the time/dedication necessary to reach end game. I seem to remember that it wasn’t an issue back then. Epic gear belonged to people having the time to raid several times a week, it was a dedication and most of the player base wasn’t that dedicated. But it wasn’t an issue because we weren’t as demanding as we are today.

I played retail up to the end of last year and went for Hardcore after burning myself on soloshuffle. It was weird adapting to such a slow pace but it indeed felt good and the sense of community I got there made me fall in love with the game again.
Too bad SoD attracted sweaty parsing people. Beyond all the issue this version has, I swear it’s the community that is destroying it. The wow community used to be an uplifting one. You gave them a little and it made a lot out of it. It was creative in it’s videos, entertaining, even inspired Blizzard quite a few times.
Now I see the community as a parasite, entitled and self-serving, uncaring and egocentric. It’s not all black and white, but the ratio has changed and the balance crumbles.
To what extent is it the game’s responsability compared to the community’s responsability ? It’s a tough question but it takes those two components to make a great game and ATM on the classic SoD and Cata, both aspects fall short imho.

cata is more than alive ATM while SoD dropping players like flies and era is long dead and buried

Don’t know about that as a SoD player ,I kinda lost all hope for sod and I know plenty of other people that did too

I think many of us will at least give P4 a shot before burying it as a good project badly implemented.

Truly spoken like someone who plays fresh then quits when molten core is cleared.

no I dont. you are trolling at this point.

Nope! I mean always what I say. Wrath reached high level and stayed. Cata up, down, way down, then up anticipating MoP where numbers just drop.
If you add numbers, Wrath had 92 mill subs in 8 quarters opposed to Cata 74,25 mill subs in same time. So no, more players to Wrath.

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Cata was riding on the massive success of WOTLK and TBC and the successful marketing campaign for Cataclysm in the leadup. But then Cata launched saw a steady decline in subs, and sentiment around the game was negative. Cata did have good sub numbers, but not as good as WOTLK, and it was bleeding players.

Cata marked the beginning downward spiral that continued for years, but WoW was still the biggest game in the world at the time, it can’t be compared to today where WoW is seen as a game for 40 year olds, while the primary gaming audience are teenagers and early 20s.

I bet most people in this thread are older than 30, some over 50.

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How long can one expansion ride on the success of another though? 1 month? 2 month? 6 month? a year?

Cataclysm maintain an above 9 millions sub throughout its lifetime, which is better than all the expansion that came after, including MoP and Legion.

I always said, the major failure of Cataclysm was Dragon Soul. If Cataclysm had a great last tier raid, like Wrath had ICC, it wouldn’t have dropped so many subs. ICC was a fantastic raid, people have fun to run it with their main, their alts…

Dragon Soul was a major debacle for Blizzard. There were some fun encounters, but overall it was a very mediocre raid and Deathwing remain the biggest disappointment of raid encounter i had in the game.

Had Dragon Soul been a fun, well made raid, cataclysm wouldn’t have lost 3 million players. Until that last raid, Cataclysm was a great expansion, better than wrath.

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Cata started losing players long before Dragon Soul, and like I said it was still the biggest game in the world at the time, you can’t steer or sink a large ship that fast. Other games came along, League of Legends, Minecraft, PUBG, Fortnite, DOTA 2, CSGO and all the new players went and played these games instead of WoW.

That started in Cataclysm. I was there, I saw it happen and I was part of it. First time I took a break was after Cata came out, I did all the HC’s and achievements and a bit of the raid and I just thought “this doesn’t feel the same anymore” and I just got bored of it. And I was active on the forums back then too and you could really see it for the first time, the perception was changing and times were changing.

During TBC/WOTLK I remember telling someone “I’m not addicted, the game is just that good, it’s the best game I ever played”… And then Cataclysm is out and all my motivation is gone… When TBC Classic came out, it felt the same for me, I felt it again. “This is the best game I’ve ever played”.

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Forcing group content killed sod

And yet, Cata is still the 2nd most popular expansion in the history of WoW, going by sub number. Those are the fact.

The downfall of Cata was the release of league of legends.

Lots of people tried it because it was new and many decided to don’t come back to mmorpg especially the PvP focused players.

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Flying is the best thing that happened to Azeroth.
Nobody really nobody in the right mind will walk as a 85 in low level zones. The only areas in Azeroth are Karazan for mount, the new zones like Hijal or Uldum but they are literally designed for flying and BootyBay that’s it! If you want the social aspect of it you still have it while leveling!
And even in the older expansion nobody did it, they used the gryphons you troll!

No we don’t the biggest reason, people wanted lfg is for completing content they are locked out from people that gatekeep for no valid reason!
Did you ever play SoD that’s just larping. Any dungeon or raid in SoD has specific class and gearing requirements that you have to have in the first place to be even invited, there is no social aspect to it. It’s GDKP boosting meeting the meta requirements and then you get invited and if you don’t do enough damage you get kicked!
That’s the sad truth about today’s WoW’s Community it’s not about social interaction it’s about minmaxing every single aspect of the game to the point of even abusing specific players.

The new Quests from 1-60 have cutscenes more lore and more innovative intend to it, I don’t want to do Quests like:

"Walk from Stormwind to Durotar "

Especially if you have 10x Alts that’s where it begins to be annoying and a massive waste of time. Cataclysm revamped that system and made it more Alt friendly overall!

Yeah the one button Rotation I have as a Arms Warrior where I have to use 6 CD’s in specific order to not suck at DPS and then doing the new mechanics in Raids is so easy men it’s litteraly just one button and not 6+ buffs and macros. The last time I remember where I have to press 2 buttons while kiting was litteraly in your beloved Classic expansions like Wrath and TBC the only thing I had to do as a Warrior Tank was to dodge and press Revenge. Literally Pepega has no clue about Cata at all :joy:

The Gear has never changed from Vanilla up to Cataclysm.
You still gear to the highest Item level enchant and gem your gear what was litteraly introduced in TBC!
The only thing different now is that you have to Reforge your gear now. And that’s literally a click of a button if you have a Reforger Addon.

Well all I saw is a Classic Andy just being mad that nobody is playing SoD and ERA anymore.

Imo flying mounts are great. There is no disadvantage to having them.

Yes, people go emo over ‘world pvp’ but it has been shown on not one, not a few, but on every server, every server, not one exception except in France or RU where people had no where else to go due lack of total servers, so lets get that aside and state it happend on EVERY server, thats 20+ servers versus none, that people really, really, really, REALLY do not want world pvp unless they are the upperlying faction in numbers and can easily win any world pvp encounter.
The servers that had a minority faction, or where it was just too balanced and people that really didn’t want world pvp, again, that is most, including me, started migrating away from them untill there were only monoservers left.
This has happened on EVERY server out there, not just one.

In short: no.

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Here we have answer! WoW was not same anymore after Cata launched.

Awesome cutscenes do not make up for good play. I levelled many, many alts in Classic, and still in Era / HC. I still like Vanilla levelling better than Cata.
Is purely question of taste, not absolute.

Good gameplay? I raided on mage during vanilla in 2005-6, from molten core to naxxaramas. Spamming frostbolt all night long, ya baby.
That’s what you called good gameplay?

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I can just repeat: “I still like Vanilla levelling better than Cata.
Is purely question of taste, not absolute.”

And Raiding is not levelling.