Why did they remove these features in current WoW

So I’m absolutely in love with the fact that you need to level your weapon skill and defense skill separately from your mail level. I don’t know if it actually makes a big difference but its so much more fun that someone with the same level could be stronger because he has better leveled those skills.

The ability to mix your class specs is also something I really like, I’ve been playing WoW since MoP and never knew how it was. These 2 things alone are something I’ve been searching for in an MMO for so long that I had given up hope ever finding one.

Unless next wow expansion has some awesome changes I’m going to keep WoW classic as my new main MMO.

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Dont forget the keyring! Collecting keys was fun.

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Yeah but you know it just means you have to level everything so why bother having it, also allowing children to have poor talent builds is just a big no no.

I’m so glad to hear that someone who started playing since MoP and has fun of classic. Usually blizzard gets rid of things which people don’t like. A plenty of people didn’t like weapon skills. Pretty obvious i guess.

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They removed this because people complained about the time it took to level the different weapon skills and that everyone was „forced“ by their raid groups to skill in a specific way. The solution was to remove the stuff completely. Blizzard did listen to the community. Hopefully they will not repeat this with Classic once more.

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And it always sounded so weird to me. I mean if you are lvl 60 leveling up your weapon skills is super easy, barely an inconvenience (melee at least). Only last 50 or something takes a bit of time. And you will probably do it once or twice for raiding anyway.

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I’m a fan of classic gameplay and I don’t mind weapon skills but to be honest I didn’t mind that they got removed either.

If you’re a low level character and a nice green weapon drops what should be a moment of joy is often soured by having to then go and sit auto attacking something for another half hour and that’s if you even have the weapon skill and don’t have to go gallivanting about to learn it.

If there was some sort of limited number of points that could be assigned so you made choices and mained certain weapon types maybe I could see why it was there but as is it’s a pure time sink.

…for people who like rpg’s

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It shows what damage can be done to a game when the developers listen to the community.

I love playing retail cause my friends are all there and we have a ton of fun playing together.

I love playing Classic cause it’s a much superior game in its design.

super easy, barely an inconvenience

I understood that reference

i think last ach which now are fos related to weapon skills were in wotlk … hard knock sandwich for unarmed and raise 4 weapon skills to max.

They removed lots of stuff … i personally liked hit cap, and defense cap and how you needed to work around those stats.

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Glad you find it fun.

The basic ‘trick’ was to level your Weapon Skills whilst levelling, making only the last 5 points a bit tricky.

However, those who just wanted to storm off to cap didn’t like such immersion and so Weapon Skills died.

The fate of the customizable Talent Tree is fairly similar, basically the samenkind of people would berate other players for having the ‘wrong’ Talent tree ie have one that made their type of gameplay better. Given how you could change Talent points around made it even weirder, ‘wrong choices’ weren’t cut in stone.

As the Level Cap increased a side issue was that they’d either have to make the Tree deeper, or eventually characters would have two full Trees, which kinda would have gone against Soec identity.

They were removed to make it simpler to the lowest common denominator therefore attracting even more player subs.

I remember back in vanilla when my lvl 55-ish warrior was bullied into accepting to tank Blackrock Depths. I was specced into Arms and had not tanked anything since Deadmines or so. Well, at first pull we quickly realised I had not actually used a one handed sword at all since Deadmines or so…

<miss - miss - miss - miss - TANK WTF U DOING!1!!1!!1 - wiiiiiiiipe>

Loved weapon skills, still do. Just like ammo for hunters, and all the other little obnoxious things that have been removed over the years, they were part of what made WoW feel like a “real” mmorpg.

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perfectly true, now that player base is moving over to phones.

Because it was too time consuming and complicated for the casuals.

I think due to how many levels there are in the game it was just something they removed.

If they do the level squish they could bring it back but I’m not sure they want to.

weapon skill made absolutely no sense even in original game. They added nothing to game play. No, not really.

I feel like we’re just talking about the difference between MMO and MMORPG. Classic wow is an MMORPG. Current retail is an MMO(G?).

Such flavour items as this, don’t belong in an MMO(G?). But, they do belong in an MMORPG.

Blizzard, now have both an MMORPG and an MMO(G?). So, everyone is happy now, right?

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I think the actual reason was just because it was 5 skill every level and the longer the game goes on; the more a grind it is.

It’s the same reason levelling is so fast