Why did wrath fail?

This person has not taken even a second to reply to any of the counter arguments… even after 7 hours.

I think it’s safe to assume it is just a troll post to stirr drama.

Noone can be this delusional when there are more raiders currently than in any of the previous classic versions.

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Enjoy normal

It hasn’t ‘failed’ that’s utter bunkum. Plenty of people are playing. You can hardly move for other players on my server. Frankly I wish there were far less people running around.

I mean, i thought 3 drakes would be “hard” as well.

Turns out to be a pushover.

These ulduar fights won’t be hard either, you are just a doomsayer :slight_smile:

If they really do things like fire fighter and alone in the darkness that even resembles the original difficulty, it won’t be easy.

Well, hopefully my groups will not try to attempt those.

All you need to do is press that big red button.

Yeah, I need to try and resist the urge.

It didn’t fail. However, it was worst than expected. Although, it’s still more popular than Classic and Tbc

  1. They released a terrible version of Naxx.
  2. They didn’t resolve any bugs. There’s hundreds still open.
  3. They didn’t add RDF.
  4. There’s no GM. I’m waiting 2 months for a ticket regarding Noth loot being bugged.
  5. They released DF, and it’s reasonably decent. A lot of people are still enjoying that. It came far too soon and hit Wrath hard, the hype will die as it always does but it’ll impact wotlk.
  6. They messed up arena by kicking up the MMR gains and not allowing cross realm.
  7. Previous mistakes they made destroyed all realm balance and as a result world PvP is dead (ie allowing exploit from Firemaw to Golemag to Gehennas)
  8. Locked realms stopped people playing with their friends. The initial queues also deterred a lot of players. The game also massively lags during Wintergrasp etc when private servers have a 1000v1000 and zero lag.
  9. They made gearing too fast and easy by dropping badges from quests etc.

I mean I could go on but yeah

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Naxx is pretty much as it was in original wotlk, doable in quest blues.

Too many bots/gold buyers, too many bugs, too many changes (level boosts,XP boosts, consumable hand outs), too much GDKP.

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Havent seen any GDKP so far, but then again I moved to a fresh server for a better experience.

Szolazar basin too!

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Because nobody care about the old world because they already played on it with Classic and TBC, or they just simply don’t care in 2022.

Back in 2008 many players was new in the game and joined during the expansion, so many things to discover.

Wotlk Classic is not a fail, is just exactly what it should be in 2022, a raid log expansion. Exactly what it is on pserv since 2015. Oh wait, who told me pserv =/= official ??

cash shop. Classic is not worth investing time into, it’s just retail with less content at this point.

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Ulduar was the best raid instance I did, I really liked hardmodes and hated the normal/heroic split they introduced with trial of the crusader.
Once you reached heroic totc you got so bored of it you couldnt be arsed even with your main. Since all your 3-4-5 alts were all doing normal content, ICC was a big step up but as usual with last raid it went into summer and you got the normal yearly summer attrition.

I mean, it’s standard wotlk naxx without nerfs and with a 30% hp and damage buff. If you want to argue the buff should have been bigger, fair enough, but still.

Yeah that’s pretty stinky

That wasn’t in until ICC originally.

You should probably cancel that. Loot logs only go back a month, the moment a GM gets to your ticket, it’ll be closed as unactionable.

Yeah

Thats nonsense. Badges from quests save you at most 2 HC world tours per character, and it still takes several hours of questing to get these.

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RDF wasn’t removed because it came on ICC, so the argument is bad.

RDF wasn’t removed because it never existed in the first place. You can’t remove something that never existed :man_shrugging:

Why are you lying? It has double the pop vanilla or tbc classic had :D:D