Why Do Blizzard Lock Content?

So, that is the kind of arguments you use? That the story is so mess up and so confused that new players won’t notice there is a mess?

So, there is no need to preserve the story because you think no one cares about the story? I don’t know why they spend money in a story in that case.

Anyway, players could also try to play the story afterward, not just the first time they level their first character. Is not hard to believe at after leveling one character someone try to play again the previous expansions in order to see the story of the game, if they like some part of the story when they start playing, being the initial zones or just the zones in BfA, they could want to see all the story of the game afterward.

Also, you forgot that this is not just a problem of new players, is a problem of old players who also like the story of the game, it is not hard to believe for an old player to want to repeat with a new character quest lines of previous expansions that he likes.

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Apologies if that’s how you feel but to the best of my knowledge, I intented to reply to your reply which can be summarized to:

You didn’t get stuff pre-wotlk because you never did them or your husband sucked at explaining.
People can be resentful towards others for having stuff they don’t, Blizzcon bear example.
Tyrael’s Charger, you missed out on it due to not subscribing for a year because of your disliking to changes made for Ret Pallies during Cata and you took a break before MoP.

The only thing I didn’t quite reply to was the break. Again, apologies if you felt I specifically targeted only a piece of your reply. Personally I feel I did reply to most of it, if not all.

Let me make it clear that I also never intended to offend you in any way. It’s just that I felt the comparison in question was unfair, but I’m not blaming you for it. Simply me pointing out that the comparison didn’t feel justified.

I actually think it’s a shame how they’ve messed up levelling, I thought scaling would be good in principle but when I level through it’s very disjointed and confusing.

I have a far better understanding because I’ve played every time when it was current. I really don’t think a new player will feel they are missing anything. I think you feeling that on their behalf.

I also don’t like how some things don’t make it into the game that they put in books.

I was just trying to give examples of stuff I missed out on. I don’t resent others for having things I don’t.

The ones I do have are nice reminders of when I did content or events happened.

I disagree, i experienced that, not as a new player because i started back in TBC, i could say that i have played almost most of the story content of the game because in TBC and WOTLK there was still access to everithing from Vanilla.

But i experiend something similar to what a new player would sense, in my case with WOD. I leave the game after WOD, for that expansion i did most of the leveling content and i quit just after reaching 100. I returned mid Legion and continue playing throught Legion.

When i reached 110 after doing all Legion story content i started to replay WOD again to complete the story, leveling throught WOD zones in order, when i reached level 100 i did level 100 dungeons and the first two raids and i then it goes Tannan Jungle, and there the story clearly has a big gap noticeable for anyone no matter what. All the WOD story we where fighting againts the Iron Orde, Guldan was a priosioner from Gromash, and out of nowhere the enemy is sudently the Legion and for more confusion in the last raid Gromash, the “big bad” was a prisoner of Guldan. What it is missing is WOD legendary ring questline, that just happen to be the equivalent of the main quest of a single player game. Yep, i think anyone who try to play the story will notice a big gap in the middle the main quest.

In Pandaria i am sure anyone who try to play the story in order will see the gaps too. In BfA i am sure anyone will notice the grand big tree has dissapear, even if they dont notice the game clearly mentioned at the Battle of Undercity that Teldrasill has been destroyed…anyone who cares to pay atention will immediatly said “Whait…when that happen?”

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Understood. I never for a second thought you were resentful. I just thought you made an unfair comparison.

If this wasn’t the case then this might not be the place and time but what I’m trying to say: I can imagine people feel bummed about missing out on stuff forever due to life changing events and I hope others can imagine this as well. Not saying this changes anything whether or not time limited items are a good thing, just that a bit of understanding goes a long way in a world where people tend to judge without knowing the full story. Illness to me could be such an example.
No, I’m not implying this was your intention. This is mostly meant in general. Only you can know if this applies to your reply or not.

especially the gap with the vale of eternal blossoms where you enter already ruined territory.

I think they should update even more stuff tbh! change quests that match current zones, instead of yadayada, make a new quests that fit the current story. like in case of deadmines for example. re-write it.

We wont agree on this but we’re all entitled to our views. I think a new player now jumps all over the story, with no flow just getting to max level. There are even addons which will tell you where to go to optimize that journey.

I actually also started to play during TBC :). Despite that and having done the unchanged vanilla zones (pre Cata prepatch) I’m still looking forward to giving it all a proper go with the Classic release in Summer 2019.

I think it would be great if there was something that would tell the whole stories through the expansions. I guess it might be a bit longwinded for someone to sit through. Maybe if you could even come and go and pick up where you left off from time to time.

Anyway, my point is that there is no valid reason to remove all that parts of the story. They could just leave all of this available to anyone who want to play, new players who want to experience the story of just old players who want to play it again. To reward old players for being there they can make exclusive any rewards like achievement, mounts, transmog or titles.

For example Pre-BfA event, they cant just remove the mounts and keep them as exclusive rewards, leave the quest for anyone who want to play the story, just for the story with no rewards. For example there you have the Pre-expansion story quest of WOD and Legion, it is still avaialble in game, they just dont give any achievement. There is no harm in keep the story and only remove the rewards.

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we can just forget the story thing, they have a to big of a mess with that. garrosh lives in one place, are dead another, tree is alive, now it is gone. and so on. this just show how big failure it has been when they make new expansions. they should just make an update or expansion where they fixed all this. if they did then the world would feel more natrual to play through. but hell, it would be so much work tho

Here is a controversial opinion:

I have a few things that were offered for a limited time. Tyrael’s Charger is probably one of my more favorite things to ride around on from time to time. And I have a few Legion Mage Tower Appearances as well, not all of them but I got the ones I cared about.

Which I believe gives me the right to say, that I have nothing against these things returning in some way, shape or form. Either as less extravagant recolors or as items you can unlock through an alternate challenge.

Why do I think this? Because I understand how some players might feel, newcomers liking the look of something that they won’t get because Blizzard removed it. Why shouldn’t they have the right to a chance to get these items?

And if someone tells me “But muh value” as a reason to remove items, then I shall politely tell you to bleep off. Cosmetics do not have that much value, and Tyrael’s Charger might be a fancy horse that might have some value to someone, but frankly I could print a picture of it on to toilet paper, and wipe myself with it.

Long story short: content removal is stupid, things should make a glorious return.

Edit: Another example, that I find rather amusing: I have the BfA pre-launch mounts, and I don’t even feel like using them. The hyppogriph is good looking but I don’t play Alliance (And even then I play non-Elves so the mount doesn’t feel right to me), and the Forsaken Bat is just hideous.

If I had the choice, I’d just give the mounts to someone and be done with it. If I am not using a mount by any means, then there is no point for me to have it around, except adding a tally to my mount collection.

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thanks for this comment <3

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Re-write every old zone to fit in with the current storyline?

That is why i suggested a lvl 80 choice for new characters with the same pre that the DK has… level at least 1 character to 80 on your account. Aftert that you can choose to start at 1 or at 80.

Which is an embarrasment in itself imo.

I hope that Classic will prove their mistake and open their eyes. May their subscriptions double or even quadrouple and their data show everyone logging into Classic. :slight_smile:

yeah pretty much. i don’t know what is better. doing the old quest while they change some places to be new quest or just make new quest for each expansion that fit to the current world. it’s just wierd the way it’s done at least. either have you move throght phases where you do the old and then return again if you want to new one’s in the same place. i don’t know. but it would be much work but i think it would be better then how it is now

Time ago i made a suggestion of something to help with that. They could make a part in the adventure guide with the list of zones and expansions in cronologycal order to tell you what is the next part of the story, making so that when you select one history chapter all the quest from other moment in the story are disabled to avoid confusion, mostly for max level content.

This could serve as some sort of repeat completed zones and story chains to do again the history in order, for those new players who play in a rush and now they want to play it again in order, just make those repetitions does not have any rewards. They could make sepecial phases in those repeat modes so the faction leaders that you see for example at the star of Pandaria are the ones in that moment and not Sylvanas. This is the right place to put access to removed quest chains without rewards.

In this chronologycal order raids and dungeons should be included in the part where it makes sense in story, at least have an indication , for example saying Temple of Jade Serpent is after the story of the zone Jade Forest

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My only reason for levelling from scratch these days is heritage armour. I fear stating at 80 would disqualify people.

People play the game differently. Some are in it for the journey, some just want the end game as fast as possible. Some have done it all many times and there is nothing new to see.

I’m very curious to see what happens. I think a lot of people will be shocked at the grind and time everything takes. That will put many off who are used to all the modern conveniences and quality of life improvements the game has had over they years.

Others will come back and enjoy re-living their first experiences with wow, hopefully it will attract some who have previously only used private servers.

Time will tell if it can hold people’s interest long term.

well i think you are in the wrong, for you think taking away rewards is the way to go. the rewards is one of the resons some play and some play like you for the lore, taking something away dosn’t solve the other. why remove anything at all?

Nah, you misunderstand me, i dont care about the reward, if they dont remove any rewards it would be fine too me, i actually does not care about the rewards, there are hundrends of pets, mounts, transmog, achievement, it goes to the point that the more reasonable is to expect that I wont have all.

But i just saw many times over the years how people want to show something special for playing in a particular moment, most of the time talking about the unique reward they have, using that to defend the current situation of removed story. Those unique exclusive shiny could remain exclusive without changing the story of the game into a mess.

Yes, i just want the lore, but that does not means i defend rewards should be exclusive. I just do not care about the rewards. So, recover old lore with old rewards? Good for me, recover old lore without old rewards? Good for me too.

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