Why Do Blizzard Lock Content?

Never said that. I said they should keep old content as it was when it came out… not launch them with no relation to the last one.

I love your arrogant posh writing style, its very funny to read. I picture you choking on a dictionairy while reading it.

But your reading flat out sucks. Such a dissapointment.

Your arrogant fake posh makes everything you write a joke.

Have some more tea my dear… don’t forget to stretch your pinky. :roll_eyes::rofl:

Do provide us all with categorical evidence that I don’t in fact have any basis to use vocabulary you find so utterly offensive?

As is plain from your last remark, you deride what you fail to grasp comprehension of.

I know ! My apologies, I mistook you for a human being who can be addressed as an intelligent life form. I should’ve known better than waste my time on the likes of you.

1 Like

I don’t think we need to devolve into petty insults.

1 Like

My Garrisons are still active. There’s still some things to be had out of them. Unlike the Order Halls… that could have been an amazing addition to our Classes.

The Garrisons are still working as intended. All that is removed is the gold making. They are a nice example of content that remains somewhat relevant without pulling you back.

Yes, i understand some of their motives. I just don’t agree much with how they make throw-away-content.

TBH I can see why some content was removed, however there are quest lines I think should still be there, Wraithgate is a prime example, especially now there is mroe information being revealed about what happened there. For new players they will be all… huh???

I’m a long-term player, yet I missed out on the MoP cloak through illness…

What do you do in your garrison? Just out of interest.

I’ve got all the transmogs so the missions aren’t worth doing for me. I have the heirlooms, mounts, pets, toys etc.

I don’t really see it any different to the Order Hall in Legion. It’s old content I rarely visit unless I need to go to farm something in WoD like an old raid etc.

I missed out on the pre-Wrath events. My boyfriend (now husband) has some items I’ll never get because I never did them and he was rubbish at explaining :rofl:.

There are some things we just don’t get to have and we can admire them on others. I guess some will just feel resentful. We have a guildie who has a Blizzcon bear mount. I would love one of those but I know I’ll never have one.

Same kind of thing with Tyrael’s Charger. I didn’t get one because you had to sign up for a year long sub and I hated what they did to Retribution Paladins in Cata and took a really long break before returning for MoP.

I enjoy collecting and leveling followers and gearing them. I also make bags in two Garrisons for all my alts. I actually enjoy leveling the Garrisons themselves as well. Getting the buildings for each characters professions, etc…

Too bad they botched it up or we could have had some great housing from WoD. Just like we coulkd have a permanently relevant Class halls by adding a few Class hall related quests in new expansions.

I don’t enjoy endgame and focus on other parts of the game.

I’m not against all time limited content but i do think that the way they hollow out the old in favor of the new is a bad design decision.

After 14 years the game is still only 10 levels deep with now 110 levels of watered down goop to muddle through. If they don’t want us to hang around in there anymore they should just let us make new alts at lvl 110 … not force everyone through 110 levels of ‘storytelling’. That is what books are for.

I’m able to make something of some of the leftovers but it wouldn’t hurt them to leave a bit more than just scraps imo.

Like the Fishing rod artifact in Legion… at least that still has some functionality and content to it.

I just want everyone to get an good game experiance and i think you are in the wrong when you think locking content is a good way to go. i realy hope blizzard do something about this for it would be awesome and alot more fun to play. i think more people would return to the game and more new players would join. for if they go for adding more instead of locking then the game will progress into a better place then it is now. at least i belive so.

1 Like

I actually went to a garrison on an alt today, I had to go to WoD to help a friend to the first boss in HFC Mythic and I just hearthed there to fast travel. Found all sorts of buildings ready to be revealed.

I would have loved proper playing housing that we get to customise, a hub that we can always use every expansion.

Very little is locked.

Ahahahahahaha… a-ahem.

1 Like

I don’t have a problem to give to the players rewards in a limited time to reward being there in the appropriate moment, things like exclusive mounts, titles, achievements, transmogs, toys, pets, etc all of that are ok.

What I feel is totally wrong is to remove the story content from the game, it gives the sensation that they made the story to throw it away after some time, with no sense of preservation.

Why do they remove BfA pre-expansion quest? Now the story does not make sense to any new player, who start playing now, they start in a NON-destroyed Teldrassil but at the moment of reach, 110 is out of nowhere destroyed. And is not only a problem for new players, old players too, in some years in the future when you try to play again the story of this expansion to refresh your memory you will find that you can’t, is not there anymore. The same for Pandaria and WOD legendary quest lines, I would love to play AGAIN Pandaria legendary quest line. Or just the Mage Tower, what harm would have done leave the scenarios with no access to the artifacts transmog? I wouldnt mind repeating some of those scenarios in a future, at least to have the option to do it.

They can keep all the story in the game and at the same time have limited time rewards for old players. They already did that in other cases, for example, Pre-Expansion quest lines for WOD and Legion…still there, just no achievements for the new players. Or TBC quest lines for Hand of A’dal and Champion of the Naaru, still there, just no title for new players.

The excuse of reward old players to remove story of the game is not a valid one, and it says much of how much consideration they have to the story of the write, we could not take seriously any writer who has so low respect for their own work to later destroy it, I would not read any book for writes who burn their own books.

1 Like

There is no flowing storyline, you can jump back and forth through various expansions or just skip some completely. You don’t do zones in order, the notice boards send you all over the place. Everything just scales with you.

Missing out on something just because you didn’t want to sub for a year can’t even be compared to missing out because of an illness.

Don’t get me wrong, I don’t dislike time limited stuff even though I’ll be a tiny tad disappointed if I can’t get something I’d like. It’s only fair that people who played actively get rewarded for it.

Your comparison however is just cringy… not subscribing for a year or being unable to play due to illness, the latter is on a whole different level.

Nevertheless, time limited rewards are and will always be just in my opinion. I do have to admit that OP’s opinion is something to be proud of. It’s not about whether or not others have stuff, it’s about those who don’t and won’t ever be able to. Admirable. I don’t share OP’s opinion when it comes to time limited stuff, but the thought behind it, admirable.

1 Like

That has nothing to do with anything i say. Anyway there is still some linear form of the storyline. Cataclysm > Pandaria > WOD > Legion > BfA… old of this happen in a linear order, even if inside some expansions the zones does not have a linear order, yet still they have and starting and ending, the player is free to play it in order or not, that does not means there isnt a canon order.

I also add that the game mostly fails to tell the player what is the canonical order, for example if you try to do for example Pandaria story in order, the different quest gives you a clear order starting in the Jade Forest but at the moment of compliting all the leveling content and reaching the original level 90 content all of the end game is available at the same time. Clearly there is a cronological order, mostly the order it was avialble in original patches 5.0 > 5.1 >5.2 and so on, but in game is very confure and mixed.

And in the case i was talking, the BfA Pre-Expansion, all the events before BfA happens before the destruction of Teldrasill, and that is way level 1-109 players see a non-destroyed teldrasaill. When they reach 110 BfA start with Battle for Undercity, between that it was the story of the Siege of Teldrassil, new players wont see it, the story jumps magically from a point where there was Teldrassill to a point when Teldrassill does not exits anymore.

1 Like

I like how you conveniently selected just one part of my post so you could cringe.

I wasn’t even comparing being ill for an entire expansion to a missed promotion.

It has everything to do with what you say. You are saying new players are missing out. Yet with the big mess that the story telling is now, it’s amazing anyone can figure out they’ve actually missed anything because it’s all so disjointed now.

Most new players Iv’e come across just want to play with their friends. I’m sure there are all types of players. I genuinely wonder how anyone can follow anything while actually levelling.