I’m a veteran player and played from late vanilla until Legion, and have been playing Classic a little bit, very casually. I only just hit level 80 on my first Classic character and wanted to try the Titan Rune Protocol dungeons. I really like the extra challenge.
However, playing a healer is SO frustrating and I’m just in disbelief of people’s complete ignorance and straight up arrogance. I’m so fed up after only a few days.
4 out of 5 times, when I queue for any heroic - Titan Rune Protocol or not - it’s obvious that no one bothers to read up on ANY kind of dungeon or boss tactics. People will just stand completely still in boss AoE, blissfully unaware that their health is ticking down FAST.
The amount of times I’ve been the last one standing at Krystallus in HoS because everyone else decided it’d be a great idea to just hug each other the entire time.
The amount of f* times I’ve had the tank or dps die because they got Arc Weld in HoL and didn’t bother to read the debuff description and just kept running, thinking I can just heal them through it.
And good LORD, the amount of FFFF* times I’ve struggled to keep my group alive with them ignoring every single debuff and tactic, somehow getting through the fight with 5% mana left - so I ask for a mana break… only for the tank to immediately run into the next pack of mobs.
It’s like people just collectively decided they’re playing retail??? It’s like they just hit autorun and expect mobs to instantly die, and they’ll never have to pay attention to anything. Debuffs will magically not affect them, the healer is always at 100% mana, and nothing matters except GETTING THROUGH THE DUNGEON AS FAST AS HUMANLY POSSIBLE BECAUSE THEIR BUTT WILL APPARENTLY CATCH FIRE IF THEY STOP FOR 10 SECONDS TO LET CASTERS DRINK.
Please, look at the last 10 threads and you will notice 3 of them are exactly the same topic (crying about randoms in lfg). I dont care in the slightest about dungeons since its laughably easy content + in wrath you have the means of dealing with other people being bad.
Actually Its exact oposite, you dont need to play any strats in wotlk dungeons, you just hold W and finish IT while on retail you actually have to play the game.
What has this got to do with retail? In retail mechanics in dungeons are more important, bosses require more dps/healing and better execution of mechanics than in classic. It’s quite the opposite unless you’re talking about normal levelling dungeons or timewalking.
Retail players are generally better than Classic, not the other way around. They have to be, the content is much harder.
In retrospect that may not have been the best comparison - by “playing like it’s retail” I’m talking about how these same dungeons are approached in Classic vs. in retail. I haven’t played since Legion, so my experience is very outdated, but it feels like these people have taken the retail leveling mindset of rushing through everything and applied it to Classic endgame. In my experience, retail endgame was rarely ever like this.
Retail endgame is like this if you play in the “those who were left behind” M+ key levels, in Shadowlands that was generally 7-9 keys, where the kind of players running them were undergeared or geared but poorly optimised for their role, and where people didn’t know enough of the mechanics, or were not very skilled at the game.
Those runs were really hard because without someone carrying the run, it wouldn’t happen at all, putting all the weight on the shoulders of 1-2 players. Then you’d get above that like 12+ and you’re now playing with primarily more experienced/knowledgeable players, and the dungeons got easier, instead of harder.
Classic doesn’t really require research to succeed in the dungeons, so people won’t do it, and the more experienced/geared players are running them less.
Sounds to me like Titan Rune dungeons are not really a content for you. It’s fine, not everyone enjoys every facet of the game. You sound more like an alt levelling / dad gamer normal mode raiding sort of person. Nothing wrong with that.
Did you even read his message? Really, you should read more than a title, but I guess it’s too much to expect from a zoomer with attention span of a toddler.
Here’s TLDR, he complains about people not doing mechanics in titan rune dungeons, which is valid complaint, standing in ice and dying is dps mistake, not healer.
And healers don’t have to drink if people do mechanics.
Yeah, that’s how Titan Rune dungeons are being played, rush headlong like you outgear the content, regardless of whether you actually do. I am sorry my point completely flew over your head, but I was answering tongue-in-cheek, referring to that fact that’s just how Titan Rune is, crying about it won’t change it.
And frankly, all the complaints about RDF/titan rune sound to me like they are written by boomers who still want to play like it is 2005 and they are exploring LBRS for the first time, sheeping, sapping and trapping every pack and drinking to full between pulls. But we moved on, get with the times. Go go go!
P.S.: I am easily within top 10% of oldest players, if not 5%.
Again, there’s nothing wrong with go go go mentality if you do mechanics, read the first post.
OP’s point stands, people should not ignore mirror images, stand in ice, drop stacks in HoL/HoS, if they do, then they are the ones that shouldn’t be playing titan rune dungeons.
You can’t expect healer to have infinite mana if you take all the damage possible.
If you find yourself in that group, then you should think if titan rune dungeons are for you, not OP. Because maybe they’re too hard for you if you can’t do mechanics. Some healers might put up with it, I’d personally let you die while keeping others up, so you get kicked.
I have no doubt, every would be mature complainer always eventually shows what a vengeful litte shaite they actually are. The sooner you get filtered out of RDF the better.
This was true when classic first released as well. The problem isn’t that we’re too familiar with the content, the problem is how the content in WLK is designed. Vanilla and TBC required a slower pace, and going fast in TBC was actually quite fun. Because it took some skill to pull off, and mistakes were lethal. In WLK there’s no skill involved, and mistakes are rarely lethal, although it might be that the gamma difficulty has changed that. Judging by all the complaints on these boards, it seems the playerbase is struggling to adjust to the new difficulty.
I can’t believe how rotten your mind is with that attitude… You failed mechanics and of course you blame healer.
As for thread - people don’t enjoy the game and they want to spend as little time as possible to get dopamine rush rewards. Quiting the game requires abstract thinking which most of those rushers aren’t able to do. My advice: just accept such things happen and will continue to happen.