its compounding factors my man. you cant remove score from the system but you can fix crests drop rates.
Thatâs also why there is a âcompletionâ option
Not if there isnât anything to fix. Again, I donât see the reason why people should be rewarded fully, for not accomplishing the task.
You would then see all the sweatlords who spend hours on completing 10s (not timing) for the Myth gear also getting max crests⌠It would be a complete clown fiestaâŚ
so why does it drop loot if you dont time? same ilvl as timed runs? should hero tracks become veteran tracks instead? afterall you didnt complete the task?
hell why stop there, just despawn the mobs in the dungeon when timer runs out? make it really hardcore and toxic so every key that doesnt go well leaves and disbands, afterall they didnt earn it.
ye man you are really brilliant.
Because weâre talking about progress You earning something for completing, and you being rewarded extra for doing it withing the time limit, is not the same thing.
You wanting the extra reward for less, is for me what I donât get.
I like that you keep calling it âtoxicâ and âhardcoreâ but you admit to participate in the same thing.
I stand by it⌠Even if they gave you full crests, you would find your next hurdle and claim if they just gave you that, people would stop leaving, because currently the game is âforcing youâ to leave⌠Because you âcanât cba wasting 30 minsâ xD
im just asking for a reason not to leave. but i take you are fine with people at the 7-8 mark trying to climb having to suffer through crest farmers leaving keys.
its okay to have that opinion but i strongly disagree.
Again⌠You would find another reason to, even if they gave you full crests⌠You have shown that mentality⌠Calling it a toxic behaviour yet excusing yourself from doing it because you âcbaâ is not a game design problem, itâs a mentality problem.
No not at all. What I am against is people not able to accomplish the idea of M+ (Beat the timer) being rewarded the bonus that comes with doing so.
Itâs okay that you want the game to give you hand-outs, but I hardly disagree with it changing your toxic behaviour in the long run
but you are oblivious to the fact that crests being over halfed in drop rate makes people leave.
you are fine with gear dropping though, for some odd reason.
but sure leave it as is, when people complain about leavers just tell them to be friends instead, end every key with a big warm embrace of a hug and share the love man. then no one leaves ! nice
Okay so thereâs an option for timed above everything, an option for completion and then a middle option called standard? In my eyes thatâs a leave your elitism at the door and see what happens. Sounds like to you thatâs just another timed option
No, not at all. Iâm just saying it wonât be anything but a short term fix, which I have stated before. So no, giving out more crests will not solve the issue, that is people leaving.
Because gear is given for completion, not for timing. Canât compare apples and oranges here.
Nah, if people leave and they are themselves fine with acting in a way they find toxic themselves, nothing I say will make them stay anyways. But starting to change the game mode to cater to those toxic people, is just not the way imo That just means next time people want something, they just have to act toxic and Blizzard will change.
But hey, nice solution!
Again, I asked you before, that you seemingly decided to skip:
Mind answering this time?

No, not at all. Iâm just saying it wonât be anything but a short term fix, which I have stated before. So no, giving out more crests will not solve the issue, that is people leaving.
people leave because there is no reason to stay if you want people to stay out of the goodness of their heart then LOL gl brother.
I am all fine with rewarding 12 crests when not timing a dungeon. I just do not think it will solve someone leaving a dungeon that canât be finished in a reasonable time.
i never said it would fix every leaver. but it would be turning the only knob you have.
They have more options but that includes changes for for example not getting interrupt on cooldown when someone else just interrupted or stopped. Not recasting immediately after a stop. Maybe tuning the dungeons like they were in DF season 3. Rewarding loot and crests and vaults like in DF 3.
Then you will have less fails.
that is gameplay related. this is reward structure related.
I mean; changing the reward stucture to DF s3 is also reward structure, i thought?
But i do not know why you want to exclude other options when your goal is to fight leavers.
beacuse its 2 different issues as i see it. the kick change will probably never happen since their argument is that it would ruin pvp.
however that could easily be coded to work as it does now in pvp.

My guess is blizz was concerned that people who just want crests wouldnât take the key seriously enough end hinder the key holder who wants to push their key, so they wanted to leave some incentive there to time it since loot doesnât depend on it either.
Very nice observation, youâre right

people leave because there is no reason to stay
But what about:
[quote=âAnnaconda-ragnaros, post:3, topic:543247â]
My guess is blizz was concerned that people who just want crests wouldnât take the key seriously enough end hinder the key holder who wants to push their key, so they wanted to leave some incentive there to time it since loot doesnât depend on it either.
[/quote] ?
Why would I care what I do, if my goal is crest?
As you did this:

but i take you are fine with people at the 7-8 mark trying to climb having to suffer through crest farmers leaving keys.
I will return the favorâŚ
I guess, youâre just so selfish, that you donât care for key pushers, and the fact that people wont take the timer serious, because why would they? Itâs not their key, they will get the same reward for just completion. Itâs fair that you canât see further than âme me me meâ
But I strongly disagree to the mentality