So you would say that people assume that this group is doing progression instead of farm
Not at 100% but I wouldnât be surprised if they lacked experience, gear, or both.
Let me put it this way. I see a higher chance of finishing a +10 in a normal group (despite the fact that someone may leave after a wipe), than actually completing it in a âcompletionâ group by NOT getting brickwalled on a boss.
I wish there was a reliable score for the tendency of players to persevere to the end instead of quitting (and getting things done eventually).
Sure, having a good completion rate on key keys is great, but being able to tell someone is willing to stick with their group until it is all over or all agree to end the run, now that is a great MMORPG player
Some groups are incapable of finishing a dungeon. Everyone knows this, but most people disagree on how to spot such a group, or how much theyâre willing to invest into the progression of strangers.
The more they play the less likely they are, which is why high rated people seem like jerks.
Which is why I would have liked a second rating about how fickle they are or not.
Of course that is probably hard to quantify
thats also a decent suggestion since its another incentive to stay.
It is very interesting topic, but itâs sad itâs been derailed by two gatekeeping trolls.
This topic is not about making m+ participation award activity.
It is that already LOL, how can you not see it?
In first weeks of the season gear from completing the dungeon is pretty good, but later it all becomes about myth track gear from the vault. And you get that regardless if you timed the key or not, hence it is participation trophy.
Discussion is about giving players incentive to stay in the key, instead of giving incentive to leave the key, and I agree that this issue needs to be addressed.
It was a mistake on OPâs part to admit that he is a leaver himself⌠this gave trolls the ammunition.
In my opinion first thing that needs to be done is removal of key depletion. This extra punishment directed towards key holder is very bad and outdated concept.
And for the crests, I would like to see the rewards structure reworked.
I think it is quite bad that you only get one type of crest on completion. I would make it to be more linear, so that for example you earn only gold crests for 10+, and for 9 you get mostly gold crests and some runed, scaling all the way down to m2 for only carved crests. But I guess this is not the point here.
Since M+ gives participation awards already, I see no reason to penalize crests rewards for not timing the key.
It is a no brainer to remove this stupid punishment.
(to address feedback from the trolls: no, nobody is asking to receive max gear for âfreeâ)
To address the leaver situation better, score system can be adjusted to be dynamic instead of static like it currently is.
Right now what matters is your one best run on a given key. This incentivizes buying carries - another issue that needs to be addressed, and inflates score of not so good players that got lucky and gotten great group.
I would like score to be reflection of all of playerâs runs, if someone did letâs say 10 runs on a key, and had one good run and 9 bad ones, that person will have the same score as another person who had 10 good runs on the same key. This should not be the thing. Sure, person that is able to have consistent smooth runs will most likely have higher score by running higher level keys, but the point still stands.
There is a way to tell who leaves for sure.
Someone that has all done runs timed.
Thereâs no way that they donât go overtime due to being unlucky with DCs, bugs etc at least once. It just doesnât happen, especially not if theyâve done closer to 100s of keys. Theyâre bound to run into situations where the key cannot be timed due to things out of control for the group.
it might have been a mistake ye, but i wanted it to be clear which side of the fence i was on.
i had higher hopes for the level of theoretical discussions on this forum, also a mistake.
yeah, sadly it is impossible to score that.
Which unfortunately brings us back to the usual assumption that a stranger is
a risk/danger any challenging content
In small enough communities people will gain a good/bad reputation that will precede them.
So I wonder how much of what the M+ is, needs improvements in entering/making and managing communities of like minded people before the group even begins to form.

And for the crests, I would like to see the rewards structure reworked.
This is not the same as âGive max crests for completing overtimeâ⌠The fact that you call for trolls, yet donât even agree with the suggested change really says a lot (:

Since M+ gives participation awards already, I see no reason to penalize crests rewards for not timing the key
But⌠But⌠you get crests for completing? You just donât get full reward?

nobody is asking to receive max gear for âfreeâ)
OP literally is⌠Asking for full crest reward for just completing⌠Did you even read?

This should not be the thing.
So now if I meet OP in my run and he leaves because he doesnât get 7 EXTRA crests, MY score should be punished? but someone buying boosts should look like the MVP of the game?
Donât you guys think just a little further than your own nosetip before commenting?
your score is already punished by not timing.
and crests are not gear, its a heavily capped system thats basically participation rewards.

your score is already punished by not timing
Exactly why some people leave when they canât time it. Not the 7 extra crests And the thing I replied to, had nothing to do with the current system.
If you actually read what the person suggests, i.e. what I responded to:

if someone did letâs say 10 runs on a key, and had one good run and 9 bad ones, that person will have the same score as another person who had 10 good runs on the same key. This should not be the thing
This is what I am against. Because, when people like you then leave my key because âyou cba wasting 30 mins for 5 crestsâ I am now left with a âbad scoreâ even though I didnât do anything wrong. That is madness to me.

and crests are not gear
Of course it is. Without crests you canât upgrade. If people ask if you are geared you donât go âYeah I have all slots filledâ xD You typically answer with your ilvl⌠So pretending crests isnât essentially gear is just blehâŚ

basically participation rewards
Indeed, where people that finish within the timer and or on a higher lvl getâs rewarded more than the people that arenât able to So wanting full reward for not being able to finish is essentially wanting free gear, as the person also claimed no one wanted (Hint: The person then proceeded to mention an entire new suggestion making it a bit hilarious)

not just sticking to the pre-set âTimedâ ?
Actually the default option is standard. Timed and completion are separate. Tho imo standard is basically completion

Actually the default option is standard
Ah remembered it as other way. Thanks for correcting!
But I will still say, not putting it to âCompletionâ yet expecting people to stay when itâs bricked, is imo just setting yourself up to be disappointed (If that is your goal!).
Iâve joined multiple groups that also had the title âChillâ in it, and there people just went with it

slightly worse for overtiming it⌠You then proceed to say overtiming it should be equally as rewarding?
You get slightly lower loot too. Itâs not just crests affected
Okay you only want timed keys? Join groups listed as times. Donât screw other people in standard or completion groups cos of elitism

You get slightly lower loot too
So if you donât time a +2 you get what?

Okay you only want timed keys?
Where did I state that? You seem to already have your guns ready blazing

But I will still say, not putting it to âCompletionâ yet expecting people to stay when itâs bricked, is imo just setting yourself up to be disappointed (If that is your goal!).
Thatâs why thereâs a timed option