I’m not sure how it has anything to do with the topic but yes there are probably some people like that but does this affect me or the design of the game? I don’t think so.
Passing off one sided story to facilitate their agenda to dumb down the game even more, give them more loot and say the game is too hard.
I’m serious but are you hallucinating? I’m not so much into conspiracy theories but I honestly don’t think this is the case for most people.
As I said before I don’t mind them to increase the difficulty to mythic level bosses it wouldn’t affect me in the slightest because I’ll still do them on my main and alts, in fact, I’ll probably enjoy it but do I care it’s easy? not really because I can enjoy any level of difficulty just like I enjoy both PvE and PvP.
Every player has the same opportunities as all the other players who do the relevant content to get the relevant gear, but don’t put the same amount of effort in to getting it. Gifting loot chests to players who haven’t earned the gear through justifiable means is worsening the game for them and they don’t realise.
I don’t really understand this part, are you referring to people being boosted? I mean, what can you do about it? that’s the choice of the individual to boost people or get boosted and it’s probably a thing in most if not all games.
A bad player is not going to get better just because they have had high level gear thrown at them, they are not going to feel like they’ve achieved anything for the gear. After a while they will feel lethargic towards the game… which as I look around the forums every now and then, seems to be the case.
World bosses were never designed to be challenging and they are certainly not an education tool for players to improve so the reward you get has nothing to do with it, in fact, the point of the reward is more of a catch-up mechanism than anything else but whether you like to believe it or not for some players it’s actually the end-game and regardless to what you believe these players are probably enjoying it and do feel they achieved something, we have few players in the guild that are like that and they don’t post on these forums, not to mention complain about it.
Seriously, I mean, by doing M+10 you get 400 piece of gear at the end of the dungeon from the chest and 410 in the weekly chest and people are whining about people getting some gear every few weeks if at all… big deal.
People are pug’ing the first few bosses on heroic and mythic so why it bothers people so much that some content is designed for people that want to do some solo content, chill and get some worthy pieces of gear… because again I don’t mind that but some jelly people apparently do.
Mostly because it is a detriment to the game.
No, not really but you how you like to believe that, right?
I’m confident that the design process of the game isn’t as simple as going from what people say to execution.
I don’t understand this part, I thought my position on it was quite clear from my post. Also I don’t think I’m better than the players I generalised. It’s easy to fall into the trap of modern gaming systems which have evolved around and to the instant gratification model, it is something we should all be wary of.
The post besides the first line wasn’t really directed at you but I do think that faulty generalizations are bad.
p.s. Look at this guy and this guy complaining about M+ I mean it never ends, there’s always something.