Why does nobody talk in leveling dungeons?

The goal is end the dungeon and bag the XP
Of course greetings should be always made, even a simple 'Hi" or “Good afternoon”
Aside that? No need really to talk. I mean talk about what?
Leveleing with friends is another business altogether; discord or chat, you can have a talk
On AD is not not rare you will find RP-leveling, where the dungeon clear is part of the session, and there is talk in character

i am really sorry m8 for your bad experience but it is the reality we live in in a once great game that had a great community but all that ended when Blizz decided to make it a race (m+ and E sport) when Blizz did go that road they invited a whole other audience more toxic and now when let say the original players enter a dungeon even a lvling one they don’t talk so they don’t draw attention to the troll’s it’s sad but it’s the reality.

About game? Like you know on classic? Like what to pull. What kind of quest we have. If anyone need MB. If somezhing need cc. Etc…

It ended becouse of constant push for acessability and removing every bit of incovinience from the game. It has nothing to do with m+ or some esport push nonsense.

About what, again?

Tank job, if he don’t know:
a, prepare
b, ask
You don’t need to spoonfed your Tank; try it and I gurantee the Tank will start a vote kick to get rid of you, for being a smartass

Quests in leveling in dungeons… mhm, I’m not sure anyone do them, but if yes, a precious few have objectives aside kill x amount of y

:ox: :poop: and you know it

Again, :ox: :poop: and you know it

If you want that, go there
Retail is not like that

Haha, this is actually very true!

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I once made that mistake and greeted everyone, got kicked out. Wont talk again

It ended far before MM+. I remember doing dungeons in Cataclysm with no one saying a word. To be honest, i never cared about it, anyway. I prefer a smooth run, than stopping constantly.

Still, people tended to talk while mana regen. Now that there is no mana regen pause, there is no reason to fill the time, now.

I tried levelling a healer once. :exploding_head: :scream_cat: :clown_face:

But the title is incomplete

They don’t talk in max-level dungeons either.

I treasure the memory of one forum comment about this subject. The reponder said: If somebody types ‘Hi’ they are doing it on my time. They’re slowing me down.

Dungeons, as practiced in WoW, are anti-social and anti-MMO.

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With that definition, i think i have never ever seen a True-MMO dungeon in any MMO i’ve played.

People tend to talk before, after or when the dungeon goes badly.

I think an argument can be made that any instanced content is not part of an MMO, since in entering the instance, you are leaving the shared world. Your instance may be multiplayer, but it is no longer massively so. It’s one of those definitional edge cases.

The people are anti-social and “anti MMO” (Whatever that’s supposed to mean), they’re are in dungeons to finish them and then move on to the next, that’s a player-issue that can’t be fixed through changes to the game.

I think that over the years the whole “I’m playing through a dungeon with people from other countries!”-thing lost its luster (I was pretty excited about that, back in the day), now most games are online and it’s not special anymore.

Don’t overestimate the old days either, 95% of communication back then was “Sheep star, sap moon”, and having to do that stuff for every trash pack made the dungeons a slog, quite the other extreme compared to the “Pull 10 packs, nuke down, repeat” we have now.

I think it’s better that way. Openworld dungeons tend to not be as engaging than instanced one, because of respawns and players roaming everywhere around. It feels like a starting zone the first day of Classic, most of the time. I encountered them in Teso and Swtor and found it pretty lame and even less social cause everybody did his things in their corner.

Its rly not just a retail problem, plenty in classic have stated the community feels nothing like it did in real vanilla.

Heres the problem.

All social behaviours have been moved out of WoW.

Guilds? PuGs raids? Communities? Its all on discord now, i join m+ groups to being sent a code to join their discord. I join a new guild gotta get on their discord.

Most players are talking. Its just they arent using ingame functions to do it, technology has advanced to a point where we dont need to stop everytging to just type.

Growth in what we can and cant do, im afraid will change the way people engage with things, bqck in 2004 most players even if had a mic was awful quality. Many were too young and parents wouldnt let them on voice.

We are now around 30 years old, and a 20 pound mic has decent quality. Typing is such a tedious task.

I find talking leads to instant kicks in leveling dungeons, unless you are playing with friends…safest not to talk!

I have got round this issue by having a few emotes like hello, LOL, cheer, thank you on my action bar so I dont seem totally antisocial if somebody does say hello!

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I’m there to gain levels, not to spend my time chatting with people I don’t know. I have friends for that and I actually often do chat with them while doing stuff in-game, if they happen to be online.

I do greet everyone tho and might react briefly if something funny happens etc. Also I do give tips/guidance if someone asks for it nicely. Other than that I never chat in random (leveling) dungeon groups.

Most people in levelling dungeons are just there to get the levelling done. Most of the people I play with consider levelling a mindless chore and are likely watching a stream on another monitor and not paying much attention.

Most interaction is through guilds and communities now. It’s a rare evening that I’m playing WoW and not on voice chat with guildies.

Not at all, its not the fault of m+, people who cant compete in m+ are the ones usually complains. M+ is the reason why i still play immo. What is there in wow that you otherwise would play? Exactly nothing. The open world doesnt give something nice. The PvP is just i am bad in it. I mean most people say m+ is stressfull i dont see what is stressfull about it immo.

As with many social issues, the answer is to find a nice guild.
For people who play MMORPGs because of the social aspect this is truly the answer to almost every issue in regards to social matters.

Well, the game is still the same, the main difference - we have much more platforms to talk and communicate, than back in 2008, etc. and we are oversaturated.

Discord alone allows people to join so many communities, and reach them from their phones even at work, in bed, in toilet, etc. We are so oversaturated with online communications, that most people don’t see a need to socialize in-game, they simply want to play.

Back in 2008 we had much more limited ways to chat online, and MMORPG games was one of the very few platforms. And we didn’t have smartphones with almost free unlimited internet back then. So sitting at PC, playing game and chatting was a main way to go. I myseof remember how much did I chat 16years ago, and how much I chat now. Difference is huge :slight_smile:

So I wouldn’t blame this on people, simply technology is evolving much faster than we can adapt :slight_smile: