Why does nobody talk in leveling dungeons?

This is very true. We log in to play, if we want to sociallize and look for friends - we usually look for some discord groups, etc. :slight_smile:

no classic is pretty much the same.

“Hello”
“Can I get a summon?”
“GG thanks for group”

Retail is dead socially. Forget about it, classic is what you’re looking for.

The only reason I play retail is because of my friends. If I were to casually play on my own it’d be classic 100%

Edit: seeing as some say it’s almost the same, it’s not. I’ve levelled 3 characters to 70 in tbc and enjoyed it very much. It’s not like back in the olden days, sure. But it’s not nearly as soulless as retail

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Been asking myself the same question, and if you do some high end content, you may get to the same conclusion as me.

Among other things I think it’s a byproduct of the rushing nature of the endgame. 15 legels of mythic plus, nobody talks because you’re trying to beat a timer, rush to get things done quickly because you need to do another dungeon after to upgrade your gear, get a drop etc.

The way the game works I think is a major reason why people don’t talk anymore, so most people just got into the habit of well, getting things done quick because you’re always trying to get to a goal that’s usually far away.

If you would like to have a banter with the party, you would do well to initiate it.

Retail WoW in instances is way too fast paced for people to stop attacking to banter if not given a stimulus.

From experience I know that at least few people will get in a talking mood if you give them opportunity.

Meanwhile a great time to banter is in places where people are mostly waiting like when fishing or waiting for spawns

Because I’ve done these dungeons so many times and I know I’m never going to see you again and won’t get kicked for being silent.
And I’m going to complete the dungeon regardless of how talkative I appear, as long as I’m doing my job, because it’s so easy we don’t even need a full party. “Hello” won’t change anything in the outcome.
It’s just a chore we all have to get through. We just want to reach max level for the 15th time.

And even when I’m at max level, it doesn’t get much better. The content is so accessible since it’s layered in difficulties (normal, heroic, mythic, keystone level 2 to infinity) that socializing is no longer required like it was in Classic Era. Your item level speaks for you. You just choose how high you want to go in the same content.
In mythic+ keystones people actually talk, sometimes, to discuss strategies, when to cast Bloodlust, where to skip enemies, or just to flame strangers. That’s about it.

Probably because you’re on auto-pilot or farming alt.
Outside of groups wasting XP by skipping bosses there is not much to be said.
The World of Warcraft is not really social in game. Has not been for years now. Several guilds are no different from solo play anyway.

its because 90% of the actual retail players are not mmorpg players anymore. They are moba players. So they play this game like they play a moba game. Stuff like this dont happen in classic wow for example. People there are very interactive everywhere.

This to my recollection started in WOTLK with automated queuing. If you combine it with dungeons that are stupid easy you get thid sort of behaviour.

@OP

Yes, it is mainly the fault of leveling being too fast, the dungeons being too easy, and because of the queue-able nature of dungeons. In classic this is different because you still have to walk to dungeons, and have to take breaks between pulls, so there is more time to socialize.

I personally only write in a /greet and then off I zoom, otherwise I just get dragged along by the local evoker/priest healer who is already pulling.

I usually greet people, but I also see why most people don’t in leveling dungeons. We are talking about 10 min of content that you are most likely doing for hours on end in repetition. At some point, you just treat it as standard procedure, queue pops, you load in, you finish dungeon, you head out.

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