" Why don't we have more players in pvp?"

Simple really, blame blizzard all you like about balancing of the classes and mmr, how about you start blaming the gate keeping pvp players too?
Why do I have to face 5 2.4k players in my solo shuffles at lobster 1.5k?
Do I have a chance to learn to pvp or to atleast push as how I pushed since bfa season 1, until 1.8 to get the mog and dip out afterwards?

The same players that cry about not enough people pvping are the same who go into low ratings to “show” their skills.

Petty really, if anything, keep the people above 2.2k in a separate box to either fight only each other or make me wait for 2 hours until I get a properly balanced queue, atleast I know I’ll make progress like that rather than having to face wannabes glads…

Rather than pointing the finger in one direction, start doing it in more and you’ll find more issues.

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SS may work if they can do something for healers, and those draw games.

Typical evryday scenario for healer in SS…
Majority games = draw
When you win 4:2 = +10 points
When you win 5:1 = +28 points
Wining 6x = occasional but system expect you to win 6x always which is unrealistic to expect.

So to raise ratting you need to spend 2-3 hours of your life in such a conditions, than boooom one unlucky lose due bad comp, or unluck, or wintraders, and baaaaaaaaam -75

In short you work 2 hours just to lose all in 15 minutes if unlucky… this math for sure not encourage people to que. Gain nothing lese evrything, thats SS for healer nowdays.

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Doesn’t have to be that.

I just met another holy priest for the first time and I MC’d the target the dps were going and put ray of hope on him.

Bro doesn’t know what ray of hope is, he didn’t heal people because their bars weren’t moving and then they got nuked by the ray.

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It’s really just annoying having to deal with 2.4k players that will most likely see them on the meta specs:

  • ele shaman
  • ww
  • havoc
  • rogue
    Then you factor in the " will I be able to survive these specs, at best you’ll end up with 2-4 ( atleast that’s the best I can do as a ret) and you end up in a limbo, like I am, between 1.7 and 1.5 because wanna be glads dont want to play vs their own and gate keep new players or, like me, average jonas pvper that only gets to 1.8 for the mog.
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There is a difference between old glad and new glad (after bfa) most of these guys are awful when you see them in low cr.

A guy riding a glad mount doesn’t mean he is a god and can’t be defeated.

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There’s no difference, if you had and still have higher rating than me, I shouldn’t have to face you, being on an alt or intentionally inting to pubstomp as a smuf.

This is why people don’t want to pvp, you have no chance of learning your class because you have to face people that aren’t at your level ( higher rating people), factor in not playing the flavor of the month spec too and with what do you end up?

Having to deal with better players whispering you to off urself ( i even tried going for holy, just to get the same spam) because they have to feel better about themselves being better than average/ new pvp players.

It’s petty really and still them have the attitude to “report” you.

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PVP Arenas have been broken for a long time. If I go into a club tennis doubles match with my friend, I dont expect to meet Andy Murray and a complete tennis noob. Yet Blizzard allows top notch players to team up with super lows to actively Boost the lowbie for Gold. This just wrecks the Arena. I LOVE PVP. I LOVE Arena, but each season I get fed up of meeting “Goliath Supercrusher” with best gear in the game and skill to match who slaughters my average partner and me in 10 seconds. Blizzard this is for YOU. Try to LEARN from othr sports !!!. You dont see average chess p[layers against grandmasters, you dont see Average Snooker players facing Jimmy White etc. Do…You…Get…it…yet ???

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Don’t go too soft on the gate keepers, ask the following " why are they doing it"
sure, some do it for gold, others for their “content”, however what’s annoying about them is that the same people that do is are the ones crying for pvp being dead and “WHY CAN’T WE GET NEW PLAYERS WAAAAAAAAAAAAA”
Pure irony not gonna lie.
That’s the thing, blizzard allows them too, however, they also do it, no “code of honor” per se.

Short answer ?

Because PvP sucks . You either sit ages in queue or get globaled by the new FOTM that got overbuffed . Pointless to progress your character .
And let’s not forget gravyard farming in bgs .

PvP in WoW resembles Overwatch in pace . But people play RPG games and not FPS games for a reson and that usually is the different pace . You try to make an RPG game like an FPS and you get none of the rpg players wanting to play it .

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  1. Joining PvP as a new player is too hard and too unrewarding. The game tells you next to nothing.
  2. Pacing, RNG burst and cheesy gameplay.
  3. Class balancing. (not balance, balancing)
  4. With SSR, the PvP community has gotten too spread out.
  5. Premades and boosters.
  6. MMR.
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There is actually a lot of players in PvP - the issue is they’re spread over like 12 different game modes.

  1. Regular BGs
  2. Epic BGs
  3. Brawl
  4. BG Blitz
  5. Skirmish
  6. Rated 2s
  7. Rated 3s
  8. Solo Shuffle
  9. RBGs

and then even within the last 4, they’re spread out over MMR ranges. If there are 10,000 people queueing 2s every week, well, you’re probably only going to play against 500 of them if you’re above 2100 MMR.

There’s no real way to fix it without removing game modes and you might say ‘easy, remove 3s’ or ‘remove 2s’ or ‘remove shuffle’ but thats the primary reason a lot of people play the game. If you remove 2s and shuffle, im not going to 3s. Im going to play another game.

As for why PvP doesn’t grow - same reason the game doesn’t grow. Blizzard are always 1-2 months behind whatever the problem is. Recently the problem they fixed was MMR issues. Guess when that issue was first brought to their attention (this season)? November 14th, but if we’re being honest, it was brought to their attention way back in summer this year.

When you’re slow to address a problem, many players take a break - some of those players don’t return. Lets say its 5% of people that take a break do not return. Now make the same mistake of being slow to address a problem 20x over the course of 6 or 7 or 8 years - you’ve just culled half or more of all players you started with.

One of the few times they DID listen was adding Solo Shuffle - but they once again messed that up by screwing up healer MMR, a problem they STILL haven’t fixed 12 months later.

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I do these more than the rated content, so does the majority of pvpers.

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I mean, if the non-rated Qs would give you progress in any way shape or form for the elite set sure.

That’s the main topic regarding more players in pvp, you look at shuffle, gotta wait 10-30 minutes to be paired with 2.4k people while you’re 1.5-1.7, go 2-4 at best to be able to get the elite mog set, only the armor, 2.1 for the weapon’s is another story.

If you were able to get the elite pvp set like how you can get the mythic set alone in 1 or 2 xpac, ye, no complaints about these Qs, keep it as wild and unbalanced as you wish, however, we’re not in a world where that’s a reality.

As I’ve said previously, since bfa season 1, when I first went going for the elite pvp set since it was made easier, I started doing rated arenas and with the addition of solo shuffle, I kept doing so, however, how did it get to such a point that at lower ratings I have to deal with the gladiator rejects?

Sure, the pvp community is spread in the Q’s mentioned, however, are you really going to tell me with a straight face that someone who does the first 5 Qs, started to like it, steps into the last 4 to try them, and only outside of solo shuffle they’re being kicked for no experience, while in shuffle they have to face the glad rejects on their alts or mains that went on a lose streak to drop the mmr fair?

That’s my main gripe regarding this.

People are toxic regardless their exp but it’s not true you face glad/r1 often in low cr.

Remember most of people got fake exp from blizzards mistakes, still saw a lot of glad or 3k exp people tunnel behind pillar, or forget to press CD, kick useless stuff etc…

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Because the people left playing the game are diehards. The rest of the playerbase already quit or is playing classic, add on to this how easy it is to level and gear an alt and you get a wildly disproportionate amount of gladiators in your 1800 MMR games.

Its not uncommon for gladiator and rank 1 players to have 3, 4, 5+ of the same class and because they keep deflating the MMR every single season, you’ve now got 3, 4, 5x as many chances to encounter a gladiator / rank 1 than you did before at the start of the season.

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The biggest reason is probably the 30 minute queues.

Yes, and shouldn’t there be anything done about them?
Maybe with the war within, where more stuff becomes account bound, if you have 2.4k or more rating on one char, be placed only with people of that same rank.

Think of the smurf queue from league, tho even that isn’t as good as it could’ve been.

If joe the rank 3 rogue goes and plays his lobster rank dh, the xp is still there, and joe becomes a big fish in a small pond, eventually he’ll eat all the smaller fish and starve afterwards, crying (call me out on this one, but youtube showing me the crybabying of venruki in the recommended tab also helped with my point here), crying over the fact that they have no players to do arenas or solo shuffle.

Gee, i wonder why, they went full cannibals and that’s the resolution, sure, you can also say “blizz messed up the mmr, gotta inflate it again, the balancing made the game worse”, yet even if you try to have a foot in there, you’ll be eaten alive.

I’d call for a “code of honor” until blizzard does something regarding this, however, we’re talking about pvpers here.

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The solution to that problem is inflation - it always is and was. The problem is Blizzard is perpetually 2 months behind and does not learn from their mistakes. So for example this season we started off with rank 1s playing at 2k MMR. It took them roughly a month to fix it. The issue itself was brought to their attention in summer this year.

A few months from now a new season will start. There is a high chance that it will once again be a deflated season. Will they remember the mistake they made at the start of S2? Will they remember the mistake they made at the start of S3? Probably not. They will launch the season, it will be deflated, you will play Lontar and Joefernandes and Bicmex at 2100 MMR for 3 weeks, everyone will quit because of it, Blizzard will roll in on week 4 or 5 and go “woah guys, isnt it crazy, this is so deflated!” and hotfix in some inflation, by which time it will be too late and no one will be playing anyway.

(and they will only hotfix it on week 4 or 5 after a group of 5-10 of the biggest wow streamers and youtubers gather together to all make 3 videos about the inflation issue, each)

As an example. This video is from 6 months ago at the start of DF S2 pvp. Now, try to forget that I just told you that and instead pretend it came out 2 weeks ago. Ask yourself if it applies to now:

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Yes, inflation or keeping the high-end players on their own turf, even on alts, a personal Q, atleast when it comes to rated, so that the new/average pvpers won’t have to deal with them.

Sure, they’ll probably make new accounts to “start from 0” , atleast on their main accounts hopefully something can be done and if they have to make a second account, ey, extra money for blizzard atleast.

I can handle “constructive” talks about how bad I’m at the game, whatever, if it comes from someone of my same level and not a glad reject or 2.4k “learning” his 15th destro/demo lock for the season…

Might aswell let them have a “tournament-esc Q” for their own, or inflate it, have 1.8 be the current 1.4 and let people get cosmetics easier, as that’s the appealing factor of pvp, when it comes to the general audience, you’d bring more people into it like that too, just like how you have fully geared people in lfr, just to get the mog.

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no point make anything player related issue. game is made by blizzard and players do whatever they want which is out of our control, only blizzard makes the systems and their task is have game that people enjoy playing, simple as that. not single individual playing wow has any responsibility contributing rating on ladder or anything else what ive seen suggested as fix for deflated seasons. you cant tell people to do something, you either have system that makes sense or not. only power to make real difference is on blizzard.

if you organize cookie tasting and leave plate of 100 cookies on table with note 1 per person and some eat more than one it is not people related issue, it is fault of the organizer who did not supervise the hand out. people dont do right choises or any system can be left run on their choises alone. it doesnt work that way. all responsibility falls on the organizer in case anything go out of order.

it is blizzards task to design systems that people enjoy playing or they dont have people playing, and in the end people play it like they want to play it, simple as that. nobody will get any healer into shuffle who doesnt want to go there or anybody to “contribute” rating into deflated ladder in arena if they dont want to. anyone thinking they can get people do something people dont want to do is on a quest they will lose.