Why has dungeon design gone off a cliff?

I have recently come back after a long time playing and I am completely shocked at just how bad the dungeons are in dragonflight. They are completely uninspired, filled with annoying gimmicks and terrible.

Nokhud Offensive is one of the worst dungeons I’ve ever experienced, the Dragonflight gimmick (That is only going to be around until its abandoned like Azerite and Artifact Power in the next expansion) is just terrible.

It seems Blizzard are trying desperately to reinvent a wheel here, I see a lot of the success of games like FFXIV influencing dungeon design. FFXIV has annoying, gimmicky and repetitive dungeons as well, that is just trash + boss + trash + boss + trash + final boss and they never leave the formula.

WoW used to have exceptional dungeons, what happened? I cannot think of any dungeon in Dragonflight I have literally engaged with and enjoyed. Whereas ALL the Wrath dungeons (Minus Violet Hold) were exceptional.

Also, should Blizzard start introducing a rule that the boss will not spawn until so much of the trash is cleared in dungeons because the amount of lazy skips in this expansion is insane, you might as well just not have mobs between bosses if you are going to let everyone skip them and run the dungeons impatiently like that?

3 Likes

I feel the opposite from you. I like the Dragonflight Dungeons a lot. In my opinion the ones from BFA/Legion are usually terrible from what I have experienced. This is why I dislike this season so much. Only 3 out of the 8 dungeons are fun in my opinion: Only enjoyed DoTI, and Everbloom.

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Disagree,

There is nothing those Wrath dungeons have that make them far better than DF ones.

Only one gimmicky dungeon. I can’t fault Blizz for trying to incorporate flying in one dungeon.

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I am not sure why they bothered considering Dragonflight is just going to be abandoned post-expansion and we can just go back to using regular flying mounts again.

The only thing that I dislike about DF’s dungeons is their overall theme, which is, well, dragons (and new centaurs). Fat unshapely blobs with processed voices and weird hitboxes blocking my screen everywhere. Gnolls were fine.

Mechanics-wise, all DF dungeons are literally the same as we ever had before, with probably just a couple or so raid originated ideas spilling into dungeons again. DotI is creative, though. Maybe even a little bit too creative…

Dragonriding is being rolled out to be used in old zones and old mounts are being retrofitred to dragonfly in 11.0. So we wont be normal flying

9 Likes

I generally like the Dragonflight dungeon design, however two things I’ve noticed that are severely impacting my experience are:

  1. The boss mechanics are not unique to each boss. In fact almost every boss are the same with an AoE circle around the boss to run out of, and a few other very easy to avoid mechanics.

  2. The health on enemies in normal and heroic difficulty are very low. Even without a level 70 in the group bosses die before Bloodlust has ended.

2 Likes

If that is going to happen, WoW will be losing even more players then it already has, that is a terrible idea. It’s basically an Ark: Survival Evolved flying mechanic, rather then using a flying mount that can just take you from A to B.

Er, no… Dragon flying, or Dynamic flying as it’ll be known as, will remain in future expansions.

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No wonder you liked them more. Everyone liked WotLK dungeons more. You had undeads everywhere, stupid sexy giant vikings with bare chests, crazy edgy trolls with their Berserk anime swords, vampire elves, strange and creepy spider people in the most masterly designed spiderly environments ever, and the lore was cool and engaging, and enemies were cool and believable, and locales were cool and spectacular, and everything else was just cool. They were built different. DF dungeons are very tame and meek in comparison. But dragons were always meh in WoW.

I dont think it will. The dragonflying aspect of dragonflight as far as i can tell was generally very well received and praised

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I do not really understand why, it made flying impractical and tied it to a levelling system.

Impractical? It’s hell of a lot faster than TBC flying by comparison… which is like moving through molasses… to get from point A to point B.

And what do you mean “tied to leveling”? All the ‘talent tree’ skills you could unlock right off the bat if you wanted to grab them tokens right away.

3 Likes

In the next expansion you can freely chose between dynamic flight and “classic” flight.

So if you do not like dragonriding, no one will force you. For those that liked, they can use it.

I am in the group that both of them have their pros and cons:

  • Need to travel short distances, reach specific places, farm herbs/ores, or want to afk while you travel? Then normal flying works best

  • Want to minimize time traveled and kind of bored while traversing a zone? Dragonriding it is

Also talents are removed, and all players will have them by default.

1 Like

I dont like the dungeons until Cataclysm.
For M+ I think that the best dungeons overall were Shadowlands in terms of fun and diversity. In Legion there were only 2 I likes, in BFA same, in DF I dont even like one.

Confirmed already to be continuing in future expacs

Dungeons are good. I don’t agree.

Also, nothing wrong with ffxiv dungeons. They have a formula, but it’s an enjoyable one. They are trying to do different things. FF is taking you on a voyage of the zone and telling you a story. If you were allowed to just wander around, the pause in the pace would feel odd. Also, you run the dungeons with NPC’s for story purposes.
When doing on roulette you want it to have good pacing as well. So, FF dungeons work for what they are setting out to do.

WoW dungeons also succeed at what they are doing which is a bunch of mechanics and routing choices for M+ content.
Btw, maybe someone told you already but dragon riding is here to stay.

You are gonna have an option to run dungeons with NPC’s if you want to go slowpoke mode, but players will always optimise the content. If you are here to explore and expect others to be patient with you outside the first weeks, you have the wrong idea.

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What I hate about the dungeon design since BFA is how the last boss is being locked behind the requirement of killing all previous ones. If people want to kill all bosses just say so from the start and I will kill all bosses. I don’'t like the new direction of forcing me to kill bosses so I can finish the dungeon.

Should we tell him?

7 Likes

You can thank M+ for the terrible dungeon design. Dungeons used to be designed to tell a story, now they are designed for e-sport, and rather than designing the dungeon to fit the story, they design the story to fit the dungeon. All dungeons now follow the same formula, and must be of somewhat equal length and size. The only good dungeons we have had in recent expansions are the “mega dungeons” because they somewhat breaks the mould and get a little creative.

4 Likes