Why Horde Beat Alliance In PVP

I was thinking while losing AV, what have horde got that alliance don’t? Then I noticed we had a majority of humans with basically 0 PvP racials while horde had a majority of Will of the Forsaken and Hardiness, hey even the terrible race that is tauren has 5% stamina and war stomp.

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Rp faction attracts less skilled players

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Racials are different. That’s fact. But they’re not decisive for winning a BG, or else alliance premades would never beat horde pugs.

Also, racials are one of the few things the game actually tells you about as you make a character, so you quite literally knew what you were choosing when you rolled alliance.

Horde beats alliance in PvP, because most of our PvP players are in premades.

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Due to horde racials Alliance misses out on two massive interrupt/CC spells: Psychic Scream and Intimidating Shout. This is huge. War Stomp is another AoE interrupt/CC unavailable to Alliance. Horde warriors and priests are ALWAYS using their fears and Tauren stomp all the bloody time.

The two best (only?) Alliance pvp racials are of little to no use for casters. Rogues and warriors can make good use of Escape Artist but it’s totally meh for mages and locks.

Stoneform is powerful but it’s use cases are very limited. And how often do you hear that ping anyway?

Not entirely true as it’s not zero-sum. The fact remains that horde racials can have a vastly greater effect on individual battles than Alliance racials can.

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If only there had been some way of knowing what the racials would be like before Classic was (re)launched, maybe you could’ve picked what you feel is the superior faction then.
But sadly, no such information was available ANYWHERE apparently.
:laughing:

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Picking the superior pvp faction is unimportant to me. WoW is a multifaceted game and most of my time I spend not pvping. If I was only interested in pvp I would be playing Fortnite all day long.

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Considering the amount of crying over Horde’s beating you in PVP you do on these forums you had me fooled there.
Seems pretty important to you.

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Doesn’t make them decisive though, which is the whole point. All they do is influence the outcome of a BG, but they don’t decide them.

I don’t think the racials make as big a difference in practice as people think. Attracting the most serious pvpers to the races, with the best racial is probably the biggest effect they have.

I think a big part of this stems from que time + the effect of premades.
From the que side, the horde are always more willing to drag out games. For the horde even if they could win a game in 7mins they’d never do it because of the hour long que. better to earn 5k honor in a 25mins game, than 3k in a 7mins one. because its the difference between 3k honor every hour and 7mins vs 5k every hour and 25mins. For the allaince the reverse is true, and they always want fast games, and are always more punished by long games, where there fellow alliance competitors could be having 3 games in that time earning far more honor. Often its better for alliance to forfeit a 20mins lost, than try to fight for a 50mins win.

The other thing is that when you play against really good players you learn more than playing against scrubs. By the time the AV changes hit horde pugs were beating at least 30% of premades. Because of those premades, the horde defense is on a whole different level to the alliance one. If a horde rouge sneak caps the aid station if he’s unlucky 2-3 alliance will recall, although often i’ve expereinced none recall. If an alliance rogue dares to cap one of our towers or base graveyard, you can bet 5-10 horde will be recalling and have everything back under control in under a minute. When the horde raid leaders give the raid warning to recall, and wipe an alliance rush its not uncommon to get 30 + recalls.

Sometimes i’m not even sure if the alliance know what the recall trinket is

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The reason why Alliance is always beat in PvP in even condition, is very very simple.

Most Alliance players are PvE players, and the hardcore base of Alliance know how to play when they are in clique with healers and players that outgear opponent (aka premade). When they are solo, they are pure meat. Check APES for example, they are very good in full raid or small 5-man group, but alone, they are just plebe.

Horde know how to play solo, but have hard time to play in premade because they don’t really know how to, because w/o Paladin it’s harder to play in premade. Most of the game is solo PvP.

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Obviously. But you gotta admit that one faction having access to multiple AoE interrupt/CC that the other one doesn’t have access to is extremely unbalanced. To put it mildly.

Just to suck a single example outta my fat thumb: A couple of horde priests can easily wipe an Alliance team on Drek. A horde team not so much to the same scenario on Vann.

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Actually, they can’t. That’s due to negligence by the alliance players in such a case.

What decides it in such situations is a combination of numbers and coordination. (Coordinated effort isn’t limited to only premades, however premades are more likely to achieve a high level of coordination and keep it up consistently compared to a pug, while a pug can only really achieve it randomly due to the many more random factors involved.)

Read that again and see if it makes any sense. Sounds like victim blaming to me.

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I’am also curious, why boxing class always beats math class nerds ?
Well, maybe because boxing class atrracts more fighters ?

You can find boxers in math class, but their percentage is so low they prefer to stick with eachother and dumb math nerds.

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pikachu face
You’re the one who said a group of horde priests can wipe a team on drek without mentioning the specifics of numbers, so I’m just gonna assume the average of both instances.

And if a team on drek gets wiped by nothing but a group of horde priests, then yes, that’s due to the alliance team playing badly. There are many ways to stop the fear, one of them being fear ward. Then we have not clumping up together so even if they use fear it doesn’t hit everyone, aoe slow by hunters/warrs/mages, roots, stuns by palas/warrs/rogues (and hunter with imp. concussive shot), and so on.

Also, a warrior with bers rage ready can’t get feared anyway so it’s a pretty efficient way to stop such an “incoming” of horde priests by having a warr charge/intercept, pop piercing howl and then bers rage, and then an aoe fear of their own, which gets rid of wotf which can be followed up by targeted lock seduction, mind control (either by priest or engineering), or just more fears.

It’s not rocket science.

I didn’t say a group. I said a couple. In my universe that means two.

I also stopped reading there as I assumed your waffle would get even further off target.

That just makes your claim that only two horde priests can wipe a team on drek even more nonsensical if you then go on to say that it isn’t due to that alliance team playing horribly wrong.

Did I say that the team fighting Drek was 40 ppl?

Imagine for a minute that there are 10-15 having a shot at Drek and 2 horde priests get into base and pop an invisibility pot, get in unnoticed, and fear the Alliance team.

One priest would hit the tank/melee and the other priest would get a healer or two.

Not entirely inconceivable and almost certainly a wipe.

If it was tried the other way around the horde team would either be immune or have a totally easy time recovering from it.

Why isn’t there a hunter trap or two at the entrance? Why is that team of 10-15 people standing so close together that only 2 priests, despite unnoticed due to invis pot (not like many priests runs around with that in AV), can fear enough of that team to cause a wipe?

What about the rogues, why doesn’t any of them trinket the fear? (And whoever else can remove the fear with the pvp trinket, don’t remember what other classes can atm.)
And what happened to fear ward?

How come nobody is standing guard at the recall point, not a single one?

Yeah, because it’s possible to know via the Spy addon who’s close.