Being best means to do even things you don´t like. I am ok with being casual player and spending time on activities I don´t like isn´t simply worth some extra ilvl I would get in return, but if that is important for you, you will simply have to start doing it. There is no reward without sacrifice.
If time and effort would make it fair, then why am I only getting a chance of 210 from a +15?
There’s legit no way to get 226 gear from M+ until the great vault, it’s totally gutted. I can run 50 +15 runs, maybe end up with a few 210 pieces, but I can never get 226.
The PvP system only works if PvP gear is PvP gear. Now it’s just PvE gear that you obtain through PvP while it’s stronger than the PvE gear dropping from its PvE counterparts.
Its kind of like the past 2 expansions where PvP players were forced to do PvE. At the end of the day, if you don’t like PvP, don’t do it, but don’t expect double the reward for half the work. The same goes for PvP players. If they want to cap gear as much as possible theyll do PvE, but not because they want to. If you want the rewards you have to compromise a session doing PvP, or PvE. You’re just unfortunate to dislike PvP. Its not a chore for most people. The gearing system is the best its been in a long time, the whole game is.
It’s absolute garbage. I’m having an M+ burnout because the rewards are sub-par. PvP gear catching up everywhere in PvE content etc. I’m okay with raid rewards except for the fact there’s 0 bad luck protection and the great vault is rewarding the same ilvl as raid gear instead of higher like in M+.
Just because PvP players were forced to do PvE previously, doesn’t mean PvE players should not be forced to play PvE. Neither is okay, though you should always expect some form of PvE being present in an MMORPG, it’s simply the core of the game.
220 geared PvE players PvPing vs 180~200 geared PvP players is also not okay.
The issue with this topic is it makes people think there’s something wrong with pvp gearing.
There isn’t. It’s fine.
The issue is PvE gearing is more scarce. Obviously blizzard are expecting people running M+ to be running LOTS a week to balance it out, and maybe they overestimated that. It’s a trick balancing act however, because if they make it so you get an item every couple of M+, these players would gear in a way that makes raiding under the mythic level trivial and all pvp below 213 largely trivial as well.
PvE gearing perhaps needs some form of support agreed to supplement it slightly against excessive bad luck, but changing the way PvP gearing occurs is not the answer.
Maybe M+ gear should continue to scale up to 226 with keys above +15 or something, so the rewards come in if you do consistent keys in that range. Having the 226 rewards in the “once a week” bit which occurs whether you fail or suceed is a bit meh. You can be a player who doesn’t play well enough to function “properly” in 15 keys, yet get the same amount of 226 gear as a player who routinely times 15 keys. The only difference is your “patch up” gear will be better than the terribad, but you’ll gear to “cap” at the same rate, which is wonky.
In PvP at least the “baddie” will not get the 226 gear because it requires continual keeping (and winning in the bracket of) your rating, so they either have to get good, or pay regularly for boosts on a weekly basis. As it stands M+ does not reward players who are actually good enough to consistently suceed in the content in a way that reflects that…all the reward for it is in the “participation prize” on the GV which is wrong.
You play wrong type of game. Skill should not be only thing what matters. You should be rewarded based on your effort you put inton the game and by content you manage to beat. PvP takes skill but time commitment and social difficulty is way way lower for pvp player than for mythic raider. WoW is not moba, its not esport game and there is way more dynanics what matter.
You’re not forced. Players who engage in all types of content will gear up faster, which is exactly how it should work to encourage variety, but you can still gear solely through the style of end-game content you want to play.
When the pvp community has been lobbying for pvp vendors for the last 2 expansions when they were taken from us, we all asked the same thing too: we want pvp gear that’s BiS in pvp and it can be low in pve, and we don’t want pve spilling in our game in the form of overpowered raid trinkets, we don’t want legendaries obtained from pve, and so on. Basically we asked for the MoP or WoD system to return, which were exactly like that. The only people who were being vocal about how that’s bad were pve players with no pvp experience, whining how if they want to ever do pvp they need to have two sets and it’s oh-so-unfair for them.
So what we got now is the next best solution if we can’t have separate stuff. But those are the people you need to take it up with.
They need to replace m+ loot drops with pve vendors for valor points and justice points, mirroring the pvp gearing system - or alternatively they could use the exact same currencies, conquest and honor. M+15 should definitely reward higher than 210, but it can’t as long as it’s infinitely farmable. They should also add 233 weapons to m+ too, but obviously for something really hard like mythic +25 or so. It needs to be on par with the difficulty of mythic raid final bosses and 2400+ rated pvp. But for this to happen, drops in m+ cannot be a thing as long as there are no weekly lockouts, otherwise it would simply invalidate all other gearing systems.
Yeah I think PvP gearing hit the sweet spot this patch. I can even get my alt decked out in 197 gear simply by doing ebgs, I’m really happy about that. What I’m not happy about, is that doing 50 +7 keys as a DPS players will not yield me the same rewards while being extremely difficult to complete. Good luck getting an invite to a key on a warrior vs just spamming ebgs Might even just do that as mercenary to get it done faster.
Not only faster, because people who play PvP have (easier) access to higher ilvl gear than M+ players and raiders.
I agree completely with the over estimating how much people play mythic +. The thing is, in BFA most people played mythic + because they had to, not because they wanted to. And now they dont have to. Which has effected the players who only know mythic +. Imo, a good way to sort out Mythic+ gearing is to add a currency and vendors. You could collect ‘Souls’ and trade them for pieces of gear which can be upgraded. And to upgrade them you complete higher level mythic +. So its not rng and PvE players have a sense of when they will get a new item and when they can upgrade.
You have no place in telling me what game i should and shouldn’t be playing. I didn’t even stipulate whether I believe that the PvP model “should” be the way it works across the board, and the part you quoted is actually me arguing that the effort put in consistently by PvErs should be rewarded as befitting their efforts which is what you’re saying is how the “game” should work.
Read before engaging in your wax lyrical routine buddy. It’s perfectly possible for me to believe that the pvp side of this game is fun but also the consistent development in PvE is fine too. I didn’t say loot should rain from the sky, rather there should be options for more consistent loot at the extreme top end of mythic+ (like 20 and above) because atm there is no incentive to run it at all beyond ego points. Nothing about increasing the loot amounts.
No it shouldnt. Running mythic guild and raid takes way more effort than to run 3man arena. It doesnt involve any skill but time commitment and effort is thingnqhat should matter.