So if you don’t get the pointy hats and looms the dungeon drops that you get from your dungeon runs always have a negative value for the stats that matter. Doesn’t matter then does it. I haven’t got an issue with dungeons. They are easy. Very easy. Its only players that make the dungeons hard. Questing is dull and boring cus the games creators implemented scaling to try and slow players down.
Scaling is also bonkers. I was in Blackrock yesterday and started pea-shooting again where my spells refused to do damage. The game RNG for dungeons threw me into a LichKing dungeon at 59 on my new char and I couldn’t believe how powerful I was. It was embarrassing. I was cutting through mobs like a knife through butter.
The other night I was 42 and got grouped with a bunch of 60s in a dungeon which was very strange. Sadly this was just dreadful. I couldn’t kill anything . I nearly quit. Yet the next dungeon where I was grouped with players my same level my power came back up. I find that it really goes on a cycle of steadily getting worse until I get better again. And it is obvious the scaling doesn’t really scale it does some calc on your actual level relative to the mob stats as they use to be.
SO… if you are a low level as I was at 58/59 and the original mobs were say 71 but scaled to suit your current level you will have a massive power shift and be almost a kill machine. But as your levels start to equalise with the mob strengths so you are Level 71 fighting original level 71 mobs your power drops to pea shooting. Trust me I have done it so many times. The variable is the looms. They had to factor in that looms would make up the power difference.
I level through dungeons no problem. Its easy. Fast. Queues are slow and getting very slow at the moment. My gripe is that the drops that I get want to reduce my crit and vers. It wouldn’t matter if I was loomed up to the teeth or enchanted up to the teeth… the drops would still be useless. How does that help.
I wouldn’t quest cus its boring. That has nothing to do with looms. And trust me not questing I don’t have to put up with the eternal sound of motorbikes. Seriously you need looms to quest and level. That’s a joke. Like anything is hard in this game. The world just lost all purpose and meaning. Levelling has no relative bearing on what you do any-more its a bonkers mess. And a child of three could walk through this game… Nothing is hard. Its just tedious and long.
And dungeons, well its just a case of a queue and keeping your fingers crossed the groups are not headless chickens. Yesterday wasn’t a good day. I have actually never known it so bad. I have no issue killing stuff, only takes a few seconds to clear mobs. But it would be nice if the game actually rewarded players for their efforts. There would be actually no difference in the drops at all whether you were a loomer or not.
Also the drops run like clockwork. Having levelled the same class six times in the last month… the same staff drops from the same bosses in the same dungeons. The wands start to feed in and off hand in the same locations. You get the same chest item after the same bosses in the same dungeons. The stuff is so predictable. PREDICTABLE and its boring and dreary and doesn’t give any feeling of reward. And that is the point. It was never like this. When the balance was not scaled and I played properly and with zonal progression and NOT using pointy hats and looms I actually found the game challenging cus I could pick my fights. I could choose to play in higher levels to test my metal. Can’t do that now. Its yellow from 1 to 120.
In summary the game is dull and boring not challenging and rewarding. Scaling ruined everything, and why. To give loomers a sense of challenge. And the developer has admitted they have given up on expanding this game in their traditional markets. They are going for China and the game is being customised for that. And their only answer to trying to hang onto their current player base is scaling. An artificial mechanism to give an apparent sense of power. But all it does is shift the variable on health pools and not actually add real content that is challenging. They have abandoned the traditional World of Warcraft for a brighter future in the east. You can’t see it cus your a loomer and playing end game.
Anyway… I enjoy my dungeons cus players are so amusing. Specially the ballet dancing loomers that like to think they can do things on their own. Pulling everything and running off with them all and then moaning why healers and casters can’t keep up. I just let them have their moment and take my time. Anyway, that’s another story. Its fun and I am about ready for my seventh. And its busy at the moment cus the end gamers are doing ten second dungeons for love rockets. So so so o funny. And that is what the game has become. Nonsense.