Personally I’d rather have the option to spam gear on my day off and get fully geared in a week so I can then login when I feel like it. Rather than be forced to login weekly to get gear.
The later is the reason people end up quitting.
Personally I’d rather have the option to spam gear on my day off and get fully geared in a week so I can then login when I feel like it. Rather than be forced to login weekly to get gear.
The later is the reason people end up quitting.
I feel you are missing a point beerosaurus in your argument, lets be hypothetical here on how real people will act under the change with no cap at all.
week one= people with no life commitments who are willing to just spam arena will get both full gear and rank way above everyone else who couldn’t farm like that
week two= after getting your 2200+ rating against scrubs with no gear vs you you leave pvp for the season on that character, you have no reason to compete now you have already used your advantage, you have no incentive to lose your rating you cheesed on weekone
this has happened in other competitive games and we have seen this behaviour in wow in the past, to think people won’t do this is dumb too. You will every season have first week have that small selection of players who got high rank but could never get it if they were on a fair playing field.
but go on, please tell me how people won’t do this? i KNOW people who play wow enough that its needed because they have that kinda time
3 mins? with waiting in que, waiting in room before match starts and then playing the match? lol sure
also what about the 100k honor you need to farm?
and then u want to play an alt but everyone is already 30 ilvl above you at highrating.
no you are just too dumb to understand anything.
tbf I think timegating it has only one single reason someone already mentioned before. the game is very focused on PvE and if there is no cap on pvp it will be the best way to gear up for mythic raiding, and PvE players will very much dislike that
Does it even matter if a few ppl get 2200 the first week and never play those chars again when the rating ends up at 3500 at the end of the season? I dont really see how this is a problem. Its just a name on a leaderboard that will get removed in a few weeks time.
Do you think its better that rogues can not play Assa for a RPS setup and Sub for a RMP setup without having to make a second of the same class to be able to have the appropiate gear?
Or that a shaman cant play kyrian for fun in 2s and necro for serious 3s? That you have to make 2 elemental shamans?
Okey so make it you have to play for 20 hours then to get a full set. Does it make a diffrence?
So basicly what you are saying is that YOU think it is good game design that you can’t play more then 1 spec with one covenant on your main character in pvp?
This is how you want the game to be, that lets say if shadow needed mastery instead of haste, you have to level another priest, buy new leggo to it, farm rep in zereth morthis to buy conduits etc etc instead of just being able to switch to your second spec and play it?
That is how you want to play the game?
Imagen if m+ was the same as PVP. You can buy blue gear in zereth mortis when you do world quests and dungeons dont drop gear anymore, instead you get 550 valor per week and you can buy almost 1 item per week. And that would be a good thing els other people would get to high rating on raider.io to fast and you cant compete with the since you can only play for 30 mins every sunday, and its better the whole game is tuned around your sunday evning play time then acutaly being a good game.
I just can’t for my life understand how you think this is a good system. I guess i must be stupid as you are saying.
Pretty much yeah buddy. It’s not like blizzard haven’t had it like you say you want it in the past - it was AWFUL, pre having a cap pvp ladder was mostly people who just spammed wow all day everyday and if you didn’t have that kinda time you were not able to complete
Having a Ilvl difference of 280ish while everyone else has below 250 who didn’t spam day 1 with your idea is huge advantage to get a rating you don’t deserve
You are only capped from progressing past other pvp players so the way I see it is, this is a cry because you want to bypass skill capping your rating with earlier gear
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Pretty much yeah buddy. It’s not like blizzard haven’t had it like you say you want it in the past - it was AWFUL, pre having a cap pvp ladder was mostly people who just spammed wow all day everyday and if you didn’t have that kinda time you were not able to complete
Having a Ilvl difference of 280ish while everyone else has below 250 who didn’t spam day 1 with your idea is huge advantage to get a rating you don’t deserve
You are only capped from progressing past other pvp players so the way I see it is, this is a cry because you want to bypass skill capping your rating with earlier gear
I hear what you’re saying and agree to a point, but not fully.
Its true that back in the days the no-lifers had a hugh advantage. But that was before, and today is today.
Today its not as slow to get gear as it was back in the day. I dosent take months to get full gear, its days. They have added alot of extra honor from both BGS and Arena.
You have never before gotten 75 conq for 1 win in arena. What was it before, 45? 35? Almost half of it.
And dont get me wrong, i dont think everything is super fine if you just remove the conq cap. Both are bad systems. But removing the conq cap is 1000% better then how it is now, when you are locked in for life to 1 single spec or if you are unsure and buy an item, you also get burned. Make a new character and start over.
Also, if you are aiming to be the top player in the world. Why would’nt have to be required of you to put alot of time into the game?
Should they stagger the mythic raiding aswell and release one boss every 2 week so everyone have a chance to catch up?
Okey so make it you have to play for 20 hours then to get a full set. Does it make a diffrence?
its way more than 20 hours for full conquest and full honor so yes its a difference.
if i want to play an alt right now i can easily do that and be competetive with just doing 1 vault per week and playing like 15 games a week since even players on their mains have a limit on how much gear they can get per week.
if there would be no conquest cap the best gear would be 30 ilvl higher and i would need to play like 50 hours to be on their level to play that alt. Horrible if that would be the case in the beginning of the season.
I could not play more than one char at high level since its way too time consuming.
So basicly what you are saying is that YOU think it is good game design that you can’t play more then 1 spec with one covenant on your main character in pvp?
never said that but okay.
the current system is better what you are suggesting though.
in my opinion they could fix all this if honor and conquest cap would have like 10% power difference and at all.
you could farm as much honor as you want for a second set and end up being 10% less strong than someone with a full conquest set. Thats how it used to be back in the days.
Imagen if m+ was the same as PVP. You can buy blue gear in zereth mortis when you do world quests and dungeons dont drop gear anymore, instead you get 550 valor per week and you can buy almost 1 item per week. And that would be a good thing els other people would get to high rating on raider.io to fast and you cant compete with the since you can only play for 30 mins every sunday, and its better the whole game is tuned around your sunday evning play time then acutaly being a good game.
m+ is completely different since you dont play against other players.
Also you cant get the max ilvl from mythic plus end of dungeon drops. The highest ilvl comes from vault and there you also have to decide which gear piece and stats you want first.
I just can’t for my life understand how you think this is a good system. I guess i must be stupid as you are saying.
its not perfect but better than what we had the last years for sure and also way better than what you are suggesting.
its way more than 20 hours for full conquest and full honor so yes its a difference.
if i want to play an alt right now i can easily do that and be competetive with just doing 1 vault per week and playing like 15 games a week since even players on their mains have a limit on how much gear they can get per week.
if there would be no conquest cap the best gear would be 30 ilvl higher and i would need to play like 50 hours to be on their level to play that alt. Horrible if that would be the case in the beginning of the season.
I could not play more than one char at high level since its way too time consuming.
Where do you even get that number from? 50 hours? You are just making things up. You get alot of honor from just playing arena aswell and yes, you do have to do some bgs aswell on the side witch to be fair probably takes more time then the acutal arena, but not 50 hours.
Also why on earth should they tune arena around people playing 15 games a week. In my mind that is just insane that the game should be tuned around people that dont want to play the game. Seriously? And do you really assume that you will be a rank 1 player competing in the top of the ladder with 15 games a week? You wont even get to 1500 rating with 15 wins the first week. Who are you trying to fool? Dont you get like 80 ish rating the up to 1400 rating then you get like 10 - 20 per game depending on how many wins in a row you have? If you are lucky playing that little and being “competative” you wont even be close to the top after a month.
never said that but okay.
the current system is better what you are suggesting though.
So what you are saying is that its better that all people in wow cant play their offspecs or change covenant so you dont have to play more then 15 arena games each week, becouse that is how the system is as of right now… Nice, no ego at all there…
m+ is completely different since you dont play against other players.
Also you cant get the max ilvl from mythic plus end of dungeon drops. The highest ilvl comes from vault and there you also have to decide which gear piece and stats you want first.
I agree that the way you execute the gameplay in M+ is diffrent from pvp. Of course it is. But the same philosophy can still apply that you time gate gear so players that dont want to play the game still can feel important for some reason… While we are at it we could bring back 1 mythic dungeon per week aswell… They went away from that system for a reason.
That system to get last ilvls of an item could even work for pvp and probably be better then today. Make it so you can buy everything with conq but just time gate how high you can upgrade it then and give last upg in vault if you got high enough rating.
Another solution would be to unlock a item slot instead of just a single item so if i unlock the gloves i can buy all gloves instead of that single item. Then i can have my stats for the spec i need.
its not perfect but better than what we had the last years for sure and also way better than what you are suggesting.
I at least had way more fun playing pvp in 9.1.5 without the conq cap, then now in 9.2 with the conq cap just becouse you could play so freely. No fomo, no permaent unchange choice of items, easy to start an alt with conq boxes.
But then again i enjoyed playing the game for more then 15 games a week. I guess that is where we differ and lets just agree to disagree.
lmfao what am i reading
people nowadays are lost.
like u want the conq cap removed and thus it would be possible to nolife farm full BIS pvp gear the first week of the patch.
yikes.
I think the conquest cap is not so bad. The problem I see is the severity of it. They could easily double the amount of conquest you can get weekly and you would still not be able to gear fast, it would be just a bit faster. But the primary reason would be that they want people to be getting gear from the vault. To do that, they have to play many arenas every week and even then, they might not get the loot they want from it. So yes, it is by design made to keep people engaged with rated pvp for as long as possible. And as frequently as possible. And it is their design choice. It could still be worse (remember the time of rng without vendors).
You have never before gotten 75 conq for 1 win in arena. What was it before, 45? 35? Almost half of it.
You mean in SL, because I’m sure people got 180 per win back in MoP.
Also, if you are aiming to be the top player in the world. Why would’nt have to be required of you to put alot of time into the game?
So… you value time investment over skill?
Where do you even get that number from? 50 hours? You are just making things up.
You estimate an average arena game to be 3 minutes long and accuse him of making things up?
Even if we exclude looking for arena partners from the equation, most of the games I’ve played were 5 minutes or longer.
You get alot of honor from just playing arena aswell and yes, you do have to do some bgs aswell on the side witch to be fair probably takes more time then the acutal arena, but not 50 hours.
If we double your arena estimation, we arrive at 24 hours for the conquest stuff. If we’d assume you spend the same amount of times in bgs for additional honor, you’d end up at 48 hours in total. Since you said yourself
probably takes more time then the acutal arena
We san safely assume that the required time investment is >48 hours. 50 hours doesn’t seem off to me at all.
Also why on earth should they tune arena around people playing 15 games a week.
Why should a person that gets x rating within 15 games have less gear than a person that gets it within 100 games? If anything, it should be the other way around. The more time you invest, the better you get. If someone is able to get as good with less games, why punish that person?
And do you really assume that you will be a rank 1 player competing in the top of the ladder with 15 games a week?
No, because it requires practice to be a rank 1 player. Do you have to aim for rank 1 to be competitive, tho? I also don’t see him mention becoming rank 1. The only person that is making up things out of thin air here is you, mate.
So what you are saying is that its better that all people in wow cant play their offspecs or change covenant so you dont have to play more then 15 arena games each week, becouse that is how the system is as of right now…
You can’t play your off spec or change covenant, because you need gear with BiS secondary stats? Are you seriously telling us it’s fine when someone does 20% more dmg with higher ilvl gear but it’s not okay when someone does 7% more dmg, because that person was smart enough to gear for the better covenant or spec? (Numbers are made up. The argument is just based on ‘ilvl > secondary stats’ to hopefully make you realize how ridiculous your statement is).
Furthermore, there has to be an opportunity cost. If you can just get all the gear in week 1, choosing gear is not a choice anymore.
I agree that the way you execute the gameplay in M+ is diffrent from pvp. Of course it is. But the same philosophy can still apply
No idea what you are talking about. As he’s already said, m+ and pvp is not comparable. YOU CAN NOT UPGRADE M+ GEAR TO MAX ILVL!
so players that dont want to play the game still can feel important for some reason…
Aha. People that don’t want to invest 50 hours during week one ‘don’t want to play the game’. Roger.
While we are at it we could bring back 1 mythic dungeon per week aswell…
How about we go back to only 1 pvp piece from the vault and random drops after arena games with no vendor around. No?
I guess:
They went away from that system for a reason.
Another solution would be to unlock a item slot instead of just a single item so if i unlock the gloves i can buy all gloves instead of that single item. Then i can have my stats for the spec i need.
Actually… a good idea. You should have made the thread about this.
I at least had way more fun playing pvp in 9.1.5 without the conq cap, then now in 9.2 with the conq cap just becouse you could play so freely.
Got a really good idea for you then. Wait for 9.2.5. People that don’t want to compete with no-lifers likely already have their gear and you can spend your 50 hours in week 1 (of patch 9.2.5).
If conquest cap weren’t there wouldn’t that mean at higher ratings there would be only nolifes vs nolifes hmm?
I agree, and it would only last that its no lifers vs no lifers for a few weeks untill the lifers catch up, but hey, cant have that. God be damned if people that want to play the game get to be higher on the leaderboards then people that dont want to play the game.
if u want to get full bis gear the first week of the season maybe u shouldnt play an mmorpg.
God be damned if people that want to play the game get to be higher on the leaderboards then people that dont want to play the game.
you shouldnt be higher on the leaderboards because u nolife the game but because u get/are better then others (wether u nolife or not).
But this is my point!!! They have buffed conquest and honor so much so you dont have to be a no-lifer anymore. A no-lifer will have full gear in 1 - 2 days. A normal person with a normal amout of time to play will have full gear in 1 - 2 weeks.
So you are missing out being on the leaderboards the first maybe second week.
Instead the trade off for having a conquest cap is that most classes cant play other specs and even covenets.
In my mind having an “unfair” first week/s is a small price to pay compared to not being able to play off specs without having to level doublets and triplets of the same class for the comming half year.
Apperantly u rather have people having fomo, permanently behind with bad rng in weekly chest (have gotten 0 usefull item these 2 resets so i guess i will be behind now untill 9.2.5) and not being able switch specs then having people getting a gear advatage becouse they can play more for 1 - 2 weeks.
Having no cap is better if you want skill vs skill then having the cap and bad rng can destroy your season.
Also i bet players new to pvp that dont know bis stats will probably quit when they know they cant catch up with gear if they got the wrong items first weeks.
With no conq cap thats not a problem.
go play a moba or sth.
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