Why is there not Large town ingame?

More i play WoW, more i feel main towns are so small.
Not because of flying.
But in scale of large buildings…
Something like SW in old days.
Feel big walls and buildings around me with little streets and big gate… Do you have same feeling ?

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What about Suramar and Boralus? Not large enough?

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They appear smaller because they are built with convenience in mind.

Every profession place is either in a specific area (1 room in Oribos) or in sequence (like in Dornagal). In the old cities they were spread around according to the “theme” of each part of that city.

1 Bank and 1 Auction House.

2 inns at most, with 1 right next to one of the above.

My point is that they appear smaller because we need to travel less to get to the NPCs we want. They are efficient, not smaller.

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They feel small because there aren’t a lotof npc housing, as they aren’t exactly needed. Think of the cities as supermarkets, nobody actually lives there.

Nothing beats the feeling of Ironforge, i wish the new city was more like it.

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It’s really a shame. I’ld like to see a city, full of npcs going on with their lives. To feel a sort of immersion in Azeroth. We’ve got only small town with the minimum necessarily buildings missing the feel of an immersive experience. I know that nowadays most players play just for dungeons, raids, achievements and ilvl equipment (rinse and repeat every new season and expansion), it’s so sad…

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Every place in TWW feels like a foothold with the bare minimum NPCs to buy/sell + a few extra random no-dialog NPCs spread across the area to give a false feeling of plenitude, when the reality is that it’s empty.

I also wish Dornogal was more like Stormwind where you can enter random buildings or alleys and find NPCs with dialogues, I’d gladly trade the “convenicence” for more immersion.

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Ehhhh… What are you talking about… :smiley:

I mean, just check out the whole zone of the Arathi dudes. They even have a massive cathedral on a hilltop. And their town is full of people walking around and doing things. You can even play with orphans if you get bored. There are books and Easter Eggs all over the place. Dialogues to listen, not to mention all the side quests there which are super “this is common life here” type of boring quests.

And then the City of Threads… like… HELLO !!! You walked in there and did the WQ from that place ? Its full of spiders going on their life, doing their things. And many are vendors with weird and strange things that turn out to be easter-eggs for cool cosmetics.

You complain about lack of “exploration” with out having explored the place properly. DUDE… :smiley:

The machinist zone is a bit sad, but its expected. That place was destroyed and abandoned for a long time, so I dont expect massive cities if the whole idea of the zone is “disrepair”.

Please no. Not in Donorgal. Donorgal has to be ABC easy to get to places. Im not wasting my time dashing back and fourth.

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They don’t really design cities like they used to. Its all about convenience and it doesn’t feel like they made a city, rather just a hub for players do their thing. Big part of the fantasy that made vanilla so amazing to me was that it felt like a real world. The cities could’ve been real cities and not everything was super close to each other and that was fine.

Everything in the new city is close and thats great but at the same time it’s not a memorable place.

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I was talking about Dornogal which is the main city, maybe if you put as much effort reading as you did placing :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: all over your response then you’d maybe understand.

But even then, you are just talking about a very specific zone in Hallowfall and the rest is empty. The spider area is 90% enemies and most of the NPCs are condensed near the portal, so it’s basically Dornogal 2.0 with a bunch of bugs.

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Should be more like the pyramid in BFA for horde, everyone loooooooved that :joy::stuck_out_tongue_closed_eyes:

We had big cities once with large parts of them offering little to the player (Stormwind, Iron Forge etc) however I’m sure that today, people would complain that it took 0.2sec longer to reach their chosen vendor / service that way, so Blizzard builds modern towns differently.

Donorgal is the trade hub. It needs to be efficient. I said already on my comment how that is a horrendous idea to make it look “real” if you want. How about you read others before asking to be read.

Also… let me quote EXACTLY what you said :

It sais “EVERY PLACE IN TWW”. Where did you mention Donorgal in that parragraph? Nowhere. Read your OWN posts before asking others to read yours.

And then this…

It isent. There is a wall. There is a barracks with a massive airship. A cathedral. A huge zone of farms with NPCs doing their things, AND getting invaded.

Like compare that to SW. Go. Be my guest and tell me that Elwynn Forest has more “life” than Hollowfal. Go…

Its as if you haven’t seen Hollowfal. And the fact that its the only zone in wow that actually has “ambient”. When the crystal changes color, different mobs and quests appear. That is SUPER unique !

What do you mean 90% hostile ? Its absolutely ludicrous what you say. You contract yourself with 1 of the “spider lords”, get their scent and you can explore a whole city that covers 30% or more of the map.

You have ZERO attention to detail. Like I said. You complain about exploration with out having explored the zones.

Yeah… That was a weird city. Why they decided to make half of what you needed at the docks I’ll never know :joy:

Why are there no large towns apart from all the large towns

I think it was Warhammer Online that had a gigantic home city, with seemingly endless streets. It was a massive pain.

Most of the buildings had no entrances because they didn’t have any useful NPCs in them. It took literal minutes to run from the gate to the docks, during which nothing happened. Except that time I opened a twitching barrel and got murdered by a giant rat 3 levels higher than me.

On the whole, I prefer compactness where nearly every building has a purpose and it’s hard to get lost.

That said, I think Boralus was peak city design; it’s aesthetically pleasing, everything important is packed into a small space near the docks and flight master, but there’s this big sprawling mass of flavour that you can explore to find dodgy bars and pet sanctuaries if you choose to. I can imagine it being a haven for RP, but none of that ever got in the way of playing the game.

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I honestly did, but I also pledged myself to Pa’ku so got free flights around the city. And monks could fly for a time before pathfinder could be completed…

Shows people have zero taste for aesthetics. It’s one of the coolest looking zones and people complained because it was inconvenient

Would be nice if they weren’t half filled with hostile mobs that make feel the whole place more like a quest hub rather than a proper city.

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Definitely gonna agree that the new city could use some more IF vibes, however Ironforge imo isnt anywhere near the best city in WoW

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