All the ones I’ve played - Cata, Mists, Legion, BfA, SL - except WoD. There’s maybe an argument that DF was about the same level as TWW, but I believe it wasn’t as bad. While progression was limited to “Public Events”, they were at least held in the actual world.
There is always a gear limit, for every level of play. That is not relevant to any argument here. Delves aren’t World content. They are Instanced content. All expacs before DF had a defined progression path in the world of something like 50-100 ilevels in the first patch, from the moment you ding in truly awful gear to the point where you could go anywhere confidently (though maybe with an elite area or two where you needed to be careful), and you could work up to that in the world. In Mists, for example, we could work up to Normal raid level gear (without Tier bonuses) from daily quests - and Normal in Mists was equivalent to Heroic now.
TWW instantly rockets you from 500-ish to about 570 with World content, then pretty much nothing. There is nothing to work for in the world. Blizzard removed the top of the world content to force us into Delves as the only progression option.
It may be a weird flex, but I got my 10,000 Daily Quest Achievement in 2012, and my 10,000 World Quest achieve in 2018. I think I can more credibly speak for the world player’s perspective.