Why my friends quit BFA

Hey

so most of my friends quit after 1 month of BFA. I just want to list some things they complained about, so maybe you can make them better.

Too many quests and too many world quest:
When they finally hit level 120 there were more quests and world quests to do. All they wanted was to do dungeons, pvp and raids. They quickly got burned out. There are like 100 world quests everyday, thats too much. Make less quests, but make them interesting and engaging.

They want to choose how to gain rep, gear etc:
They dont want to quest to gain rep. They want to run dungeons with friends for rep and gear, and not have to do world quests everyday.
Make it so you get a badge everytime you do a dungeon, and with that badge you can buy better gear. So you have something to work towards everyday, even if thats a small step each day.

Basicly let the players choose how they want to level up, how to gain rep and gear. And not set a path they have to follow.

The story:
The story is not as engaging and interesting as it was in the first 3 expansions. Many players dont care about the story in BFA.

New abilites and spells:
Add new abilites and spells when you reach level 120, and not remove anymore. They feel less powerful now at 120 then they did before. They want to gain something cool when they finally reach 120 so they can look forward to it.

10 Likes

Yeah, I agree. In wod objectives were long instead of many and sometimes impossible to solo. That encouraged to group up. Now we have same quests from storyline as dailies: eat your veggies, do your dailies.

I still think they could’ve add spells from legendaries and artifacts as 110 and 120 talents.

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Pretty much this.
And a lot of people seem to avoid the subject about the story because they don’t want to risk coming off as hypocrites due to them not knowing how to word themselves when explaining against it.

It’s like me saying Shakespeare stories are really good literature, which they are.

But I don’t go actively reading Shakespeare for entertainment, and the average Joe doesn’t either, we play games instead.

Hinge on that, and you’ll go the way of Sonic Team/Sega, who keep being delusional their edgy stories, that they overdo, will save their dull gameplay.

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Personally I like the story. Drustvar especially. Not seen the Horde side of the BFA storylines yet, but Drustvar is already one of my all time favourites in this game, and I felt really enganged into what was going on there.

Stormsong Valley and Tiragarde took a bit longer to get “involved” with, but I’ve learned to appreciate theirs as well. Stormsong was the most troubblesome for me though. I reported already in beta that the zone felt lacking story wise. It felt like there was a lot of meaningless side quests, reminding me of previous zones like Elwynn Forest, Razorfen Kraul and Valley of the Four Winds, which made me feel like it ruined it a bit(felt too similar, as if very little effort was put into Stormsong Valley). It has helped after clearing the zone a few more times now(I have 5 characters at 120, and also played the beta). Now I am able to sort out the Old Gods related part of the story with the Tidesages, and the story feels more complete. They really should have given that feeling much earlier though, can’t deny that.

There are aspects I find really dull too(I have had a few cringe moments as well, especially with the war campaign), but overall the story feel captures me quite well. I might be expanding the storylines in my head though, though hard to explain what I mean. I feel like I can easily get involved with most of the story in WoW, but this is a connection I seem to have to the Alliance side of the story mostly, which is a little interesting(I am talking about all content below 110 now, as I haven’t got out of the main city yet on BFA Horde side). I don’t think the Horde story is bad, but I think that if you don’t feel a connection to how a story is built, you will more easily find it shallow/struggle to feel involved.

Looking forward to see the Horde side of the story too, but right now I only have a druid at 110 on Horde side, and I am not quite up for leveling another druid again just yet.

2 Likes

They don’t HAVE to do them (at least, not many; just stick with the emissary and the rep will come, maybe do a few missions too). For the rest it’s optional. Besides, there’s people who don’t like dungeons and raids (like me) and they need stuff to do too. I agree on the ‘interesting and engaging’ bit though.

True. More so for me for the horde side of the story. I thought the alliance side was okay, but overal ‘alliance vs horde’ is just not interesting.

Yeah the way we went from Legion’s plethora of skills, traits and abilities to a bare bones version felt bad. The way we actually got weaker as we leveled (in a VERY noticeable way), was equally bad.

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Dailys or wq have been in the game since launch but one can argue if we put in several hours per week in raids, dungeons or pvp do we really have to put in hours of work in clicking one button quests

But I still think there should be achievements for flying etc otherwise it would be to monotonous so the one time quests are fine. The problem is that we have to both the wq and our new quests and it becomes to much

Same but for my about 15 friends that quit, it was mostly a gameplay thing, they didn’t enjoy the gameplay of the game and they left.

I would assume this is GCD and ability pruning. That’s why I hate it anyway.

Your friends must be some random casuals :joy:

It’s good feedback and what does who they are make a difference?

4 Likes

Well
 I remember what happened back in MoP when Blizzard focused heavily on daily quests, players were enraged (and they were right) and the majority disliked it.

Blizzard wanted to “fix” this issue by taking EVERYTHING that made dailies bad then they added some more cancer to it and now it’s what we have to deal with.

From WoD up until now the focus on time gated content has become ridiculous. Now in BFA everything became rep gated - which in turn is time gated and the list goes on and on.

With all this time gate, Blizzard is basically trying to stretch the little content we have, to cover up the fact that there is really no content. Look at 8.1 for example, if you remove all the time gating the content released amounts to 1 - 1 and a 1/2 hours of real playtime.

People are justified to quit.

I don’t want to be that guy but


some of the points you made are complaints for the sake of complaints.

Been done before
It’s not coming back. and frankly I’d prefer Professions got the gear rather than some reward.

This is insane
some are complaining about lack of content but here you are saying there are too many quests in a role playing game
I’ll let you ponder that one.

Getting burned out is a player choice, it is not a requirement. Blizzard didn’t force them to do that.

3 Likes

Just a few comments:

Quests: questing has always been a part of WOW, not sure why anyone would quit over doing quests. Call them dailies or world quests, they are still quests in the end. If a person is doing 100 world quests a day thats their fault. You can simply do the emissaries and a few others and move on.

Getting gear: I agree that the only real way to get gear is doing WQ’s initially, but with war fronts and now incursions, you can easily get 370 to 385 gear. Plus now the emissaries drop higher gear.

Leveling Up: You do have a choice on leveling when you are going from 0 to 110 and they just nerfed the xp required for leveling. The last 10 levels to 120 are not that bad, I had reached 120 after doing all of Drustvar and Tiragarde Sound, with all of Stormsong to do.

Story: I agree about the story in some areas. The Drustvar story was great for Alliance, Tiragrade wasnt bad, Stormsong needs to be tossed out. When I did the quests on the Horde side, the quest chains seemed longer in the zones, I liked every zone except Nazmir.

New Abilities & Spells: Azerite armor and the necklace are the worst thing this expansion, there are so many different ways that it could have been implemented. But its changing in 8.2. I agree that once you hit 120 , after having the artifact weapon in Legion and with the gcd changes and lack of haste, it feels as if you are slugging along. It does get somewhat better as you get higher level gear, add enchantments and consumables.

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the friends that i know who have left is because changes in real life means they cant give as much time to the game anymore, and with the way the game has been funneling you into repeating the same thing constantly since WoD (apexis, wq’s) to get places, they just rather quit. and all the people who actually said good bye to me are long term players from at leat TBC. maybe even vanilla for all i know.

so yeah, time sinks.

Dailys were added at the end of TBC - with the Isle of Quel’Danas.
WQ didn’t come in until Legion.

2 Likes

I never grinded reputation in classic so I don’t really remember but wasn’t there some kind of daily’s for that too or how did players farm reputation back then

Can’t be only instances?

Trying to remember now


Timbermaw was a straight mob grind
 (and turn ins?)
Hydraxian and Brood of Nozdormu was raiding

I’d have to look up the rest

Edit - the Alliance Saber mount might have been repeatable quests
 but I think that was just turn ins.

argent dawn: mob/item grind in strat (and scholo and open world undead?) and a few quests.
bloodsail buccaneers: mob grind
Goblin ports: mob grind (and a cloth hand in i think up to a certain lvl?
Brood of Nozdormu: AQ grind to friendly, then item hand ins.
Cenarion Circle: AQ grind, some quests and mob grinds in slithis
Darkmoon Faire: darkmoon card hand ins.
Desolace centaurs: mob grind.
Hydraxian Waterlords: MC grin
Ravenholdt: lockbox hand in’s
Shen’dralar: libram hand in’s. (painful mats to collect at 60 or even 70)
Thorium Brotherhood: item hand ins
Timbermaw Hold: mob grind.
Zandalar tribe: ZG mob grind and item turn ins.
PVP factions: relevant bg win grind

i cant remember how you got to exalted with your racial cities. i think it was mainly doing all the quests for that faction, although there may have been a cloth hand in quest/grind.

Everything written is completelly subjective rant and on top of everything, it uses good old “my friends quit
” in order to create an illusion many people agree with the OP.

On the contrary, many my friends started BFA and are enjoying, I myself, to start with.

This game offers something for everyone, be it heavy casual stuff, or harcore like Mythic raiding or Gladiator pvp.

I also like the story telling in BFA, with all the cinematics and Warfronts etc.

It is completelly differnet fact that game is more than a decade old and that it’s harder and harder to keep the customers interested.

Regards,
Imm

3 Likes

hmm dont know, personaly I never felt the urge that I have to do all the world quests at all, so not realy sure what the issue realy was now, becuse doing like 12 quests a day is quite fine, that is if you happen to have 3 emmisaries up, what you most likely do not have if you do them every day, what meens you need to do 4 quets per day or so instead.

and questing, can be done in your own time if you do not like it, there is no need to rush at all whit them, you do a few now and then and you all of an sudden get them done, can even skip all the side quets and only do the story line, and you are finnished in no time.

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This is always the worst complain I read here on these forums. We can finally play the game without using a dozen addons to tell us what and when to do. I really like that. And if people feel the game is too simple, just turn off that dbm and weak auras addon and play the game for real for a bit.
Also the story, I can say here that one reason I didn’t play WoW in the beginning, is precisely because they butchered the story of the rts games so much to make it. I don’t see how this got any worse or better with the newer expansions or how arthas becoming the lich king is any better story than jaina dating a dragon.
And honestly I’d rather the devs focus on the people that are still here, instead of some that leave the game because they don’t wanna do world quests. They are not coming back just because some world quests get deleted or we get a new row of talents. Maybe the game just isn’t for them, no reason to ruin it for everyone else because of that.

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