Why Necrotic is still a thing ?

Well I’d say the only mobs during necrotic week which cause quite a issue are those stun and slow immune ones in bigger packs. But those can usually be handled by outside means such as Treants, Earth Elementals, knockbacks, ring of peace etc.

What’s most important are to communicate with your group, there is very few compositions which don’t come equipped with some means to help tanks out with necrotic. Since many classes have those options as talents, it’s even more so important to communicate and make sure people come into the dungeon with those tools talented.

We did some akward runs yesterday with Guardian, Me(Ele shaman), two fire mages and a holy priest healer. Sure it’s not optimal but we managed just fine.

AMS prevents only magic debuffs and can only absorb magic damage. It does exactly nothing against physical debuffs/damage.

Necrotic was changed in 8.1 to physical, which makes AMS completely useless against it.

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What tank can remove necrotic with the push of one button? paladins can with bubble once every 5 mins but other than that?

Any group with a paladin can use BoP to remove it. However it will require the tank to have a “cancel aura macro” or cancel the buff manually.

Every alliance tank-class has this option.
Druids, warriors, DKs and monks comes as nightelfs (which brings Meld on the board).
And pallys are pallys with bops and bubbles.

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Yes so lets get this right, saying most tanks can remove necrotic, what you really mean is on one faction a certain percentage of tanks can remove necrotics by using a racial that removes you from combat, and drops all threat on you. Thats… not my deffinition of all :smiley:

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Ur wrong, it hurts DK more than anyone else since dk only survives cus of their selfheal. Maybe learn Dk class mechanics mate. Also Ur wrong again, since hotfixes, prot warriors are one of the top tanks in M+ if not the best tank atm. Prot warriors just did world first 23 in time.

The thing is ppl here bee nvery heplpfull to you but you keep beeing arrogant. M+ is a team work.

Also this dosent seem to get to you, but AMS DOES NOT AFFECT NECROTIC ANYMORE :wink:

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From where? Necrotic forces tanks to do smaller pulls or to kite the trashpacks. If necessary, a dps/healer can taunt mobs to give you more breathing room if required on boss fights (although bosses rarely give necrotic stacks anymore except maybe 2nd boss in Shrine).

Probably because your score is too low to do keys higher than +7

or you’re denied tanking spots because you’re a druid. Druids have a good bit of utility but they’re still lacking single target dmg and threat. A tank class who’s supposed to hold aggro from burst dps with bleeds? lul Blizzard well done.

Get the right comp and necrotic is not an issue. Some tanks just don’t require as much help from the group to deal with necrotic. Frost mages are king and monks are strong with Ring of Peace.

And the necrotic buff lasts for 8 or 9 seconds? Typhoon -> Tiger’s Dash away. Problem solved. Most dps are smart enough to stun/slow adds when the tank starts running away on necrotic weeks. Otherwise just spec Ursol’s vortex and you have an extra CC ability while still retaining Dash.

Ranged don’t apply necrotic, otherwise LoS if they would. The mini bosses who can’t be CCd can be an issue but that’s up to the tank to be aware of during necrotic weeks. Some adds can’t be CC’d/kited so you have to kite earlier so you don’t sit on 20 stacks with a miniboss killing you off.

Prot warrior can shockwave and leap away, DKs can massgrip, 90% slow and kite, Prot palas can Bubble or just run away with horse, Monks can roll, AoE stun or RoP, DH can chains, fear and leap away, druids can typhoon, vortex or dash away. What was the issue again?

Mythic+ and Raiding are teambased. You can’t solo a raid or a mythic+ dungeon. You need your group to help out, which they should always do.

Then kite sooner, use a defensive or LoS them.

Pretty sure DKs aren’t “op” anymore with necrotic since necrotic is now a physical ability so AMS is out the window in reseting/preventing stacks.

Then why are you complaining about Blizzard punishing tanks if it’s not about tanks? Necrotic is mostly a tank based affix but it’s not solely up to the tank to deal with necrotic. Healers need deal with the reduced healing and dps need to help CC trashpacks so tank can kite without dying. Dps tend to die after the tank if he dies FYI.

Not really. You just need to know how to counter it. Mythic+ affixes are all about working around them with different strats.

Mate stop being toxic and harassing the dude. He knows more than you, just deal with it. Grow up and improve.

It’s difficult to balance classes 100% but some tanks are better than others at different things. DKs are good at mitigating magic dmg cuz of AMS and they heal bakc a portion of dmg taken whereas monks are useless against magic dmg because they barely stagger it i.e. monks have next to no mitigation vs magic dmg. How’s that for “balance”? How fun would it be if all 6 tank classes were the exact same?

Any player can tank anything* You just need to know what do to and how to do it. druid’s issue is that they have difficulties holding aggro.

I’m assuming you’re still talking about tanks. Ask any good tank and they’ll confirm that they have at least 1 other tank class to alternate between if necessary.

Let’s compare mythic+ tank leaderboards. In Legion, DKs were almost all alone at the top with some DHs. Now in BfA DKs were still in the top sure, but mostly because the top DK players from Legion still played DK in BfA. However, now you see monks rising to the top as well. In 8.1 when Warriors got a slight buff, you see mostly warriors in the top. Top 20 m+ tanks in S1 consist of 15 DKs, 3 monks, 1 warr, 1 DH. In S2 the top 20 m+ tanks consist of 13 warr, 2 palas, 1 monk, 3 dks and 1 DRUID my gawd. Now obviously the top 20 players are mostly the same person just that they rerolled (traitor Trellsky for rerolling monk to warr >:c ) but maybe you get an idea of how it looks. Things change and currently warrior looks good but it’s not all about the class. It’s about the player as well. A Guardian druid is rank 8th on m+ tank leaderboard WTF! Nerf druids!

DKs are probably punished the most now that necrotic is physical and not magical. How did DKs counter necrotic? AMS. How do they counter it now that necrotic is gone? They gotta kite and it sure aint easy kiting as a DK.

You’re on your way to doing +10 and up, mate.

At the moment only Paladins should be able to do that by pressing their 5 min Divine Shield while also speccing into the AoE taunt when using bubble or you wipe your group when you drop all threat.

Lol. The dude might have alts or he’s just an experienced player who knows about both tanking and healing because you need to know about every role’s assignments in m+ if you want to succeed. Rogues have shroud at their disposal, tricks and they also have to pay attention to not pulling aggro on pull as a dps (remember the threat nerfs at launch?

You’re currently the inexperienced guy who’s salting about an easy affix. If you think the other tank classes are so OP then why don’t you reroll to one of those classes?

Teeming can be unbalanced like crazy. Suddenly adding a difficult mob to packs? Good luck with that. Or Explosive which completely screws you since you can’t do big pulls without spawning 5+ orbs per second.

You’re doing something wrong if you’re getting 40+ stacks of necrotic…

Still only Paladin who can bubble it away but they need a specific talent if they don’t want to wipe the group doing so. It’s also on a 5 min CD.

Mate. There have been several players contradicting you that Necrotic is now Physical. Maybe you should go check some patch notes or just read up on basic knowledge before crying about it. Stop trying to prove you’re right, you’re not.

From Ion himself: mmo-champion .com/content/7780-Developer-Q-A-with-Ion-Hazzikostas-Battle-for-Azeroth

Necrotic was supposed to counter the Blood Death Knight, but legendary items and AMS countered that.

They have both BoP and DS.

Kiting is a joke as long as the few unsnareble mobs are taken care of. The main issue of AMS not working is making some tyrannical bosses require some awkward maneuvering to reset stacks at some point.

It’s worse but more from a QoL point of view.

“Necrotic was supposed to counter the Blood Death Knight, but legendary items and AMS countered that.”

Source https://www.mmo-champion.com/content/7780-Developer-Q-A-with-Ion-Hazzikostas-Battle-for-Azeroth

Now that is physical it hurts bdk more than any of the other tanks. As stated before blood dk only survives cus of their selfheal and outside of cds very squishy tanks

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Well sure the affix itself may hurt DK the most… however DK still have D&D the single most overpowered slow in the game if talented. :roll_eyes: Opening with basicly a slow as powerfull as a root effect really makes it alot easier to start the kiting process.

In packs with Slow immune mobs they just have to do some treath -> slow the rest while moving away with the immune mob which also gives them oppertunity to get crimson scourge procs for more D&D super slows.

Sure blood may suffer most out of all the tanks by this affix, but they also have one of the strongest counters to this affix. There’s simply no substitute for that slow effect unless you have two classes stacking slows. Even a paladin slow or leaps don’t even compare.

Paladins have CDs able to hard reset necrotic available to them though. DK has to rely entirely on kiting to drop stacks.

I agree D&D snare is very powerful, but that’s a consequence of designing the class with such low mobility and then needing to compensate for it.

Well it’s true that paladins can remove necrotic twice. But DK’s can in a sense kite forever, so can ofc paladins… but given that 50% slow ain’t that powerful when it comes to NPC’s and the snare are risky given how it’s refreshed(yes paladins often get hit while refreshing consecrate) and there is no “duration” on the slow itself. Let’s not even mention the other tanks… Not even a DH can kite as well as a BDK. Group them up, pew pew some treath, place D&D and do a work out routine while moonwalking away…

In PvE DK’s movement speed don’t affect their ability to kite. Sure one could say you can “outrun” enemies but this usually ain’t the case while doing necrotic since unslowed NPC’s(or slow immune) run up to a tank and reset the stack duration incredibly easy… unless you get randomly teleported back to the enemies ofc… which can happend.

Anyhow, 100% movement speed are the required speed to deal with necrotic, since It’s safest. Less random teleports, less panic for the healer, less risks to pull extra adds, easier for dps etc. Sure the losing out on AMS were quite a set back for everyone not only BDK’s, but BDK’s are still the consistently best tank for Necrotic on fortified weeks… tyrannical is debateable.

A DK alone cannot have 100% D&D uptime. Furthermore the snare is very strong initially but decays. If you consider 50% snare “not that strong” you have to realize D&D is stronger than that only half its duration and weaker the other half, with no D&D at all when it’s still on CD and Crimson Scourge doesn’t proc.

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This very true.

Opening with DnD dose not solve the problem, as u need the slow later in the pull, so when u actually need DnD you just might not have it up. I dont get why ppl still think blood dks are god in tanking still, prot warriors are now kings in tanking since buffs. I for once is happy to see prot beeing so strong, that means blood dk can finally be left alone for a moment whitout nerfs and whining from the community.

Sure you open with D&D to help with threat but then you don’t have D&D slow for when you need to kite probably. Is it the strongest slow? Yes, but only for a second or two. Best spells to kite necrotic is Ring of Peace, really. Almost every mob is affected by it with some exceptions. Other than that you can just hard reset as Paladin or if you’re a dwarf/Dark Iron.

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When we did a few M+ last week with necrotic I just announced to the group that i’d need to kite with prolonged fights in order to drop necrotic and people helped. Like others said necrotic is a team effort to fight, just like skittish or others.

There are so many skills in the game that can help you drop necrotic and it doesn’t have to all come from the tank; although they have to be heavily involved at all times, of course.

necrotic is a pain to puge but it just takes pratis as gardian i do tank as a bear. on necrotic weeks and what sucks is when mobs move fast and cant be slowed or knockt back With typhoon or stuned for som cases i wish the reset was going faster what i mean is the stacks drop of like one sec faster.

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