Why new players are quitting by Venruki (video)

Except that korthia ain’t in for a year so it’s a false comparison slanted to suit your narrative.

I agree the patch has nothing in it but your comparison is poor.

What ever the time frame is don’t care. Even if it was 4 or 6 months when ever it came out still an absolutely disgusting value for money.

I think his point is that Korthia patch was the only full content patch be released over the 12 month period 0f 2021 (9.0.5 and 9.1.5 not being full content patches).

In which case, we’ve had 1 content patch in 13.5 months.

That’s definitely not worth the WoW gold any of us are paying for.

3 Likes

That is pretty negative thinking. It started with a content patch at time 0 (the start of the 13.5 months). Then we got a patch. And now we are close to a next patch. If we change it to the positive we will get 3 content patches in 15-16 months… The current patch is 6.5 months old.

Now compare that to previous expansions.

The point is, the game has never felt some empty and void of things to do.

Not every player wants to spend all their time in dungeons and PVPing. I was just flying around Ardenweald and thinking, they built all this zone just for a Campaign quest which I did in the first 24 hours of the expansion and never had any real purpose to go back beyond Callings.

1 Like

I agree we are getting less than in previous expantions. But i think it is an exageration to say we had 1 content patch in 13.5 months. It sounds like we had korthia for 13.5 months and thats it.

Of course i agree we get less. In both Legion and BFA we got a mini raid somewhere in between. And over the course of ~2 years we had 4 raids/seasons.

My personal oppinion about a bit longer seasons is actually positive, since i am not getting rushed and i am able to enjoy more chars than the go go go go on the main and hoping you get geared at the end of the season and being able to use that gear. 5 months seasons were terrible. Especially since we also had 2 months grinds at the start of the seasons (especially in bfa).

“Legendaries” are not fun, because they are mandatories.

They are as lifeless, as a “choice” of covenant.

1 Like

You can justify the subs how ever, it’s personal opinion that’s fine. Cold, hard facts we pay more then base game per patch, If you sub all year round. SL initial expansion cost less then 9.0.5 (load of.bug fix and tuning), it cost less then 9.1 content patch etc.

Fair play £10 a month is nothing, but the whole point is why is everything overly time gated. And why are new players struggling to get into the game. And the answer is because blizz is spreading tiny amount of content across months. When they’re geting paid an insane amount from subs/cash shop/tokens. 9.1.5 could of been a nice midway content patch with plenty of catchup geat, new content etc to help new players. But it’s still aweful for a new player to start and takes so long on a fresh account to get anywhere. Alts are fine if you’ve done it all before yeah, but fresh accounts… new life in the game…

1 Like

I said in a post last week, I think Blizz would be better off concentrating on smaller mini expansions in the future. Expansions that cost less (but more overall), which last a year, containing 1 or 2 new zones, 3 or 4 new dungeons 1 or 2 raids.

It means they wouldn’t need to commit to long term storylines, and have more flexibility to change something when it just simply doesn’t work. Also, they would make more money pushing out essentially paid content patches along with the Heroic and Epic versions.

I just don’t think they are capable of big projects anymore.

What is wrong with the “mentality” of not wanting to play the forced content?

Imagine a racing simulator, where you unlock new cars by playing Tetris, so in the end you spend more time in Tetris than on a track.

2 Likes

Now, don’t get me wrong, SL has definitely has ALOT of content that is unnecessary.

But the problem lies when players come along and say “I want to just PVP/M+ and do BG’s/dungeons all the time, why do I have to do this and that which isn’t PVP/M+?”

Well the game is primarily a MMORPG Adventure, the PVP/M+ is just a small part of the end of the game. Ofcourse you should be expected to play some of the rest of the game aswell… or the game just becomes a queue for BG’s and Dungeons.

If you just want to do PVP, go and play Team Fortress or something where you log in and join a server and jump straight into the game you want to play.

Now imagine a Tetris game, with a racing simulator side game, where you complain that you have to play Tetris to get to the racing simulator. WoW isn’t solely PVP or M+, it’s an adventure.

WoW has just lost it’s identity.

Then blizzard has to change it (back) into an adventure. Right now we are doing 2 months the same daily quests in korthia. I can hardly call that an adventure :frowning:

And that is exactly the point I’m making.

they need to make WoW the game amazing game it once was.

Less focus on the Forced Content grindy systems, and more focus on the story and adventure it once was.

Those who want to PVP and M+ and whatever can do what they want, those who want to go and adventure and explore can do that. And nobody feels obligated to do things that they don’t want to do beyond levelling.

I don’t want to spend 100% of my time doing M+. I enjoy M+, but I also want to live an adventure and have reasons to go back to these zones the art teams have worked so hard to put together…

5 Likes

sure a casual guy that didnt play in years.
sound very realistic bro
But thank you very much for your extremely constuctive feedback. Really helps a lot!

Wod was empty SL is not that bad in terms of content :smiley:

Im sorry that i missed the other thread about this problems. But … i guess the more the better. Hope devs listen.
And to answer some of the earlier replies. I did not post this just because some random streamer said it. I simply added its name since its his video. I posted it because it very simply showcase a problem that exist.

good Watch, i enjoyed that video from venruki . what i would say though, systems cause this issue, if there was no systems and it was just cosmetics and no player power gain
this would be completely fine

if the next expac is the same with systems its gonna be a terrible terrible day for blizzard

i enjoyed WoD, it only felt empty because everyone was in their own garrison , pvp was amazing in WoD

1 Like

for me the main issue is the leveling
when you level, there is nothing to do but level
when I play classic and level, I might get tired of just leveling and think yeah now’s a good time to catch up on my professions and I can actually do professions or I’ll go do a dungeon, not for the exp but for the chance of getting a new item that’ll up my power a bit
Now as opposed to retail, imo that is wild, I’ve grown so used to professions being an afterthought after reaching max because there’s no justification to do it while leveling because it just delays everything without giving you anything back to make the leveling itself easier or faster, unlike in classic
if I had no prior character in wow and would be forced to level without knowing anything about the story I’d be confused all the way through and bored before reaching level 10 because there is nothing to do but level in the leveling phase
Its like one big unskippable tutorial from 1 to 50 because you’re just not being exposed to other features but leveling and there’s nothing of interest to find that isn’t better left until reaching max level

4 Likes

I actually played multiple characters at any given time, as I wanted to be as self-sufficient as possible. So I’d end up with a Blacksmith/Miner, a Leatherworker/Skinner, Tailor/Skinner, so on and such.

Professions certainly remain a relevant thing in Classic, while in Retail it has been… Not as relevant. Maybe for the first week or so when you could craft some decent Shadowlands leveling gear before it got swapped out for something better.