I enjoy it… and your complaint about ‘bloat’ is moot…they are just figures and get reset… often at the next Expac.
LFG/LFR takes away some of the ‘gatekeeper status’ of a certain section of the player base, from certain aspects of the game…that section are still salty about it…doubly so, since gold boosts are now a significant part of some ‘ahead of the curve’ type guilds’ economies.
The irony is that a percentile of the players QQing that ilvl is no longer a reliable guide to expertise, are also responsible for that fact, as they hoover up gold for boosting people, with expertise that does not match their ilvl.
So a percentile of players who want identifiable pixel status, during an Expansion…are also directly responsible for diluting that status… the only difference in removing LFR and replacing it with Normal would be reinstating the gatekeeper/boost control status, that some players desire… because remember, Shrodinger’s M0 and Normal raiding are allegedly both so easy as to be derisory to ‘proper’ gamers, yet at the same time being a ‘proper test’ of skill and mechanics research… therefore gatekeeper status and boosting appear to be the real motivation for hating LFR, in certain quarters… many people are not in a position to do guild raiding on certain nights, at certain times… they want to log on and do content.
It is a well documented fact that only a tiny percentile of the player base, ever reach some of the most advanced levels of the game… it is therefore not economically viable for Blizzard to rely on that percentile, for the revenue required for developing future content… Blizz are not a charity and the game is not your personal dominion, just because you pay a sub.
PVP suffers a similar problem, if it is possible to grind godlike PVP gear, relatively early in an Expansion…some players will dedicate much of their time to achieving that status and then revel in one and two shotting, scrubs.
The problem?.. pretty soon no-one else except those in godlike gear, wants to PVP…because being one shot farmed for honour, isn’t fun for the much larger percentile of the player base, who are not dedicated to PVP… in the same way that faction imbalances killed PVP servers… a group of players may well be massively enjoying strutting their stuff, but it is not a winning strategy for Blizz.
It is also entirely possible that a significant percentile of that PVP playerbase, have simply moved to modern online first person shooters, from MMORPGs.
Bottom line, any sensible game developer is trying to appeal to as broad a base of players as possible… this means some aspects of the game, will require a pretty broad brush.
Providing Mythic gameplay may well need fine tuning however, imho, it is a sensible direction to go, to appeal to the more dedicated gamer, wanting challenges that grow throughout the Expac…and if there are certain publicly identifiable items are solely obtainable during an Expac (or a tiny drop rate in later Expacs) through that progression, that seems a good reward for the dedication.
There are some mounts and transmog sets I will never attain, I have no problem with that.