Why people hate LFR?

Exactly… there are a whole bunch of peeps out there who pay, on a regular basis, to be carried…Trade chat is full of the ads… and then tell other players to ‘Get Gud!’.

I suspect the ‘Selling a Carry’ guilds, are the ones who most vocally want LFR removed.

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  • Too easy
  • Rewards nothing
  • The gear is dead on arrival
  • Fights aren’t fun
  • Fights aren’t even educational (does not prepare you for normal)
  • Can not fail
  • Contributes to item level bloat (my biggest issue)
  • Offers a false sense of completion
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So don’t go to LFR… and don’t mix with other players who have not attained your godlike status… whether they paid for the privilege, is of course another matter.

After all why should other people enjoy themselves in a game they have paid for, if it undermines your fragile ego, based on ‘status’ pixels.

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Since this is your biggest issue. What do you mean by this? LFR is below previous mythic tier ilvl (current normal is previous mythic). So it contribues no ilvl at all. The ilvl goes up between each tier because blizz want a reset of gear and wants us to gear up again. So we get 30 ilvl’s with every tier at the moment. But LFR has 0 influence on that.

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It wont help you. It doesnt matter if you use LFR or not. Enyojment of game is impacted just by LFR existence. Its not like if you dont use it it will have no impact on your game enyojment. Yes it will and lot.

Yes it does. At beggining of expansion itemlvl is set by amountof difficulty levels presented in the game. Yes nex tiers are by 30 itemlvl but tier has to start somewhere. And if itemlvl start with LFR at 300 instead of 270 becouse you had to bumb itemlvl otherwise LFR would reward previous expansion gear. So you boost base itemlvl which boosts our dmg and numbers go crazy high when numbers without LFR could be much lower becouse 1 tier raid itemlvl would be -lfr itemlvl.

So please stop using this repeated 30 itemlvl between tiers becouse game isnt just between tiers. Game also have to start somewhere.

Pretty much becouse you where forced to run it even if you where playing in a raiding guild due of bonus like tier sets, double loot chance on leggendary quest or very strong trinkets (lei shen capacitator).

Mixing a range group of people that usually dont interacts betwen eachother.

Things got better in WoD, a litle worse in Legion, and BFA is almost as wod

No it does not, it just starts at mythic dungeon loot. Blizzard can just pick every number they want for a new expansion.

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The biggest misconception about MMORPGs is that it’s a social gaming experience.

Case in point, when given the opportunity to not socialize, player would often seize it.

Any interaction, including social ones, that are forced, results in a bad experience.

The players that hate LFR are the ones that don’t need it, so if you’re looking for a worthy answer as to why you won’t get one.

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Agreed. It’s more like Heroic and Mythic dictating ilvls rather than LFR or Normal. If what Elias is talking was true, then jump between Uldir M and BoD M would be 60 ilvls.

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I disagree that LFR doesn’t prepare you for raiding.

  • It’s the same exact scenario, but with harder mechanics.
    At least now you know the environment.
  • You already know you won’t be getting any garanties if you will receive loot.
    You might get trash and 0 gear, that’s the same for all modes.
  • If you can walk to the dungeon entrance to do a Mithic +, you certainly can find your way to the raid entrance.
  • People will want to to apply to guilds and clear harder content, unless they want to go on their 430 gear and get squashed, in PVP, from people doing higher level content.
    This game is mostly about gear progression, for me.
    If you are not wearing the best items in the game, life can be very miserable if you want to have fun in PVP.

Let’s look at vanilla.
The period of Guilds.
Either be part of a guild or enjoy multiple corpse runs because none is there to assist you, in open world.

I remember being part of a guild and actually thinking level 60 was the end of the game.
Guess what, it wasn’t.

I only really noticed there was something fishy, when Ogrimmar was being attacked by Alliance players wearing strange armors.
Unlike ours they formed a set.
Some of them were yellow plate with a eagle, others had bright colors.
When asked one of my guild members, answered with a internet site detailing where to get those pieces.
Still I was clueless.

After finishing a BRD dungeon another of my guild members showed me the entrance to MC and the two giants guarding the entrance, each one required 20 players according to him.

In conclusion because I was in a casual guild that never raided only ran Dungeons, I never made the connection between armor sets, 40 man raids and why people did them.

I only started raiding seriously when my guild collapsed and the new one was trying to clear the first bosses of ZG.
We managed to kill them all but the final one remained unlikable till the guild collapsed.

Just because you are part of a guild the world won’t magically open to you.
It all depends on their members organization and experience.
Having being part of two that failed to move on to the raid scenario, in vanilla, I can say you feel you wasted your time for nothing.

In our days at least people get a easier way to experience content, without relying on guilds as I had to do in Vanilla.

The only set I managed to complete was the PVP blue set as I hated dungeon runs and raids.
I preferred to spend my time in WSG.

Today I love dungeon runs and LFR.
Finishing this week 255 TW runs on 10 characters level 120 and three alts, made during the special TW event, 5 weeks.

Cheers.

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Do try and see how it goes, equip subbar gear and leave your brains home…

Take a healer and just do 1 aoe heal…

You can literally stand there, doing nothing, you die people res you cause your a healer…

Done that?

Ok what did you learn about said raid? Anything regarding mechanics you might need in say heroics or mythic hell even normal.

Ok so did it feel as rewarning as doing a simple mythic 0?

So did this actually increase your mental abilities? No? Ok have yourself a same virtual cookie.

Ok now Imagine doing that same LFR in same gear you used and not getting it done cause it actually required you to do something and learn mechanics …

Feeling better about yourself? You should, now have a real cookie!

See the difference, LFR not requiring anything vs LFR requiring you to do mechanics?

Other one I do not support and would as well see it removed because its harmful when people dont know real mechanics, and the other way it would be something that teaches them the mechanics and is still easy.

You can ofc try and turn it upside again and say I went to get myself carried, sure man, sure I mean its only 450 Shaman but I really dont think I need gear from LFR, or do I mmm.

Some people actually test these things out so the argument they make about it bein bad has something to back it up.

I don’t think LFR should exist, since the argument that it’s so “casuals can see the raids” is really bad, if you wanna experience a raid and everything it entails, it should at least be somewhat difficult. LFR isn’t dificult. It’s an “afk until the boss is dead”, experience. That sounds incredibly boring to me. Kind of like playing Skyrim or fallout 4 on easiest difficulty, one shotting everything. That isn’t a fair representation of what that sort of gaming experience should entail.

So I personally dislike LFR cause I see it as a really dumbed down joke of the actual raid, and I do think people would be better off not doing it, since I don’t see what possible enjoyment anyone can get out of it.

With that said, I do realise that some people actually enjoy it and like the feature. I personally never do LFR, so it doesn’t really affect me that theres the occasional casual dad who gets some kicks out of killing LFR N’zoth, it’s actually fine and doesn’t really bother me.

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I enjoy it… and your complaint about ‘bloat’ is moot…they are just figures and get reset… often at the next Expac.

LFG/LFR takes away some of the ‘gatekeeper status’ of a certain section of the player base, from certain aspects of the game…that section are still salty about it…doubly so, since gold boosts are now a significant part of some ‘ahead of the curve’ type guilds’ economies.

The irony is that a percentile of the players QQing that ilvl is no longer a reliable guide to expertise, are also responsible for that fact, as they hoover up gold for boosting people, with expertise that does not match their ilvl.

So a percentile of players who want identifiable pixel status, during an Expansion…are also directly responsible for diluting that status… the only difference in removing LFR and replacing it with Normal would be reinstating the gatekeeper/boost control status, that some players desire… because remember, Shrodinger’s M0 and Normal raiding are allegedly both so easy as to be derisory to ‘proper’ gamers, yet at the same time being a ‘proper test’ of skill and mechanics research… therefore gatekeeper status and boosting appear to be the real motivation for hating LFR, in certain quarters… many people are not in a position to do guild raiding on certain nights, at certain times… they want to log on and do content.

It is a well documented fact that only a tiny percentile of the player base, ever reach some of the most advanced levels of the game… it is therefore not economically viable for Blizzard to rely on that percentile, for the revenue required for developing future content… Blizz are not a charity and the game is not your personal dominion, just because you pay a sub.

PVP suffers a similar problem, if it is possible to grind godlike PVP gear, relatively early in an Expansion…some players will dedicate much of their time to achieving that status and then revel in one and two shotting, scrubs.
The problem?.. pretty soon no-one else except those in godlike gear, wants to PVP…because being one shot farmed for honour, isn’t fun for the much larger percentile of the player base, who are not dedicated to PVP… in the same way that faction imbalances killed PVP servers… a group of players may well be massively enjoying strutting their stuff, but it is not a winning strategy for Blizz.

It is also entirely possible that a significant percentile of that PVP playerbase, have simply moved to modern online first person shooters, from MMORPGs.

Bottom line, any sensible game developer is trying to appeal to as broad a base of players as possible… this means some aspects of the game, will require a pretty broad brush.

Providing Mythic gameplay may well need fine tuning however, imho, it is a sensible direction to go, to appeal to the more dedicated gamer, wanting challenges that grow throughout the Expac…and if there are certain publicly identifiable items are solely obtainable during an Expac (or a tiny drop rate in later Expacs) through that progression, that seems a good reward for the dedication.

There are some mounts and transmog sets I will never attain, I have no problem with that.

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I have regularly seen healers kicked for ‘afk-ing’ in too obvious a fashion.

Your arguments fail to address boosting… if you have enough gold you don’t have to learn anything… the only difference is some other peeps/guilds get totally maxed out on gold.

I can see how that subtle change, has enormous appeal, for some, while in no way addressing the issue of afking/lack of skillz… if someone is being well paid, they are probably going to be a lot less salty about afking scrubs, eh?

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We are talking about LFR, not boosting whats the reason you bring up boosting and buying boosts when its about LFR we are talking?

Cant support your case without bringing idiots who buy boosts into this?

And you fail again LFR has nothing to do with skills.

You my good sir/lady fail in everything you said…

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The thread is about the reasons spoken (and unspoken) about why peeps ‘hate’ LFR…and the suggestions in this and many other threads that LFR should be removed

Removing LFR, simply means boosting gets to massively increase, it does not reinstate time in people’s RL schedule, or fix skillz/research… yeah, I’m sure that hadn’t crossed any peep’s minds, like ever.

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I remember playing on my priest and we literally got to 4 stacks of determination on the two insect bosses.

In every pull I couldn’t last more than a couple minutes in.
I always died to mechanics.
I finally realized what the problem was: the annoying music and those insectoid voices were draining my sanity off.

After turning it off, I finally managed to get a grip on my Forsaken holy priest and I could last until the fight ended.
We cleared the boss, on the only try I managed to stay alive till the end.

On my Orc Warrior, (same boss) I decided to try arms in LFR, since one of my weapons was inferior. Worst mistake ever.
Struggled with AOE on ads and we wiped.
Changed back to Fury and this time we managed to kill the ads.
The raid leader wrote: “Much better this time.”

I fail to see where can you AFK and collect loot to be honest.

Btw I hate add-ons as well as I like to keep my interface as clean as possible.
I hate 3rd party programs.
The only add-on I have is gun sounds.

Is there any raid where I can play like that ?
LFR.

Cheers.

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People often say its ‘‘killing the social aspect’’ tho it’s not like spamming for hours in chat to find a group is being very social. It’s nonsense.

For me it’s mostly because quite alot of people in LFR just dont know what to do; they’re clueless and usually dont even use common sense. Like why is a DPS pulling mass amount of mobs when it’s the tanks job to lead the dungeon.

I use very few add-ons and no keybinds… if you are Raiding on that toon… you seem to be 7 into Nya’lotha, then you need the Legendary cloak… the older Raids may be difficult to find a group for.

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