I’d like to give my opinion on a very controversal topic about the players in Classic.
First I will address how I recognize a so called “Good player”, and that is simple if you follow the rule that defines EFFICIENCY in videogames, having in mind that we are talking about nowadays efficiency.
Good players for me are those who are willing to not necessarily speedrun around the place, but keep a pretty good balance on skill/fun/time-spent playing.
That meaning that they wont usually enjoy being stuck on doing the same thing just for the sake of what many people call the “Classic experience”. While also experiencing a pretty good and solid journey through the learning curve that the game has to offer.
Now let’s talk about “Bad players” and how I personally recognize them.
A bad player will lack the awareness on how to value the time he or she spends playing, and that usually translates to them not being able to see beyond what the limitations regarding their skills within the game are. Fact is, their limitations often come from more than lack of awareness, and it could easily be due to the fact that they fall into the toxicity of thinking that every person that is MORE EFFICIENT than them in a VIDEOGAME will always be a no-life-nerd/kid/elitist and not just someone who doesnt have as many hours to play as those mentioned just above and is therefore “forced” and willing to learn how to be efficient with their limited usage of game hours so they can ALSO enjoy the whole journey.
That leaves “Bad players” in a state of denial that prevents them from progressing their skill level because they see no reasoning behind that.
As far as examples go, I think I’ve explained how to spot both of them and anyone that relates to me on this view will understand who I am talking about when it comes to “Bad players” (the controversal bit of it) at least.
This in my opinion separates those two, and summarizes what I think of them in short.
I’ve also learned that RETAIL has something to offer that many people miss, and its EFFICIENCY. Yes, sometimes its seen as this toxic behaviour of having to speedrun every single little bit of content, but as a whole, its not.
What I really wanted to mention about efficiency and Retail is that with the right group of people the Retail version of World of Warcraft and its streamlined “rotations” but complex team-play can teach us a good lesson on how we can be efficient during the whole journey that World of Warcraft Classic has to offer without missing any of the fun in it.
This way we can give a more fluid experience that will be new for every type of player. Not forcing new players to review what others did fifteen years ago, I am talking to you Veterans.
I expect people to understand my point of view when it comes to efficiency and how, without me having to go into much detail, it is easy to see how harmful it is to these nowadays Retail/Newcoming players that venture into Classic to be having to deal with Old players imposing their “Old ways” that really dont fit what a new upcoming Classic player is expecting from a community that is fifteen years old.
I also would like for every veteran player to try out these new ways of experiencing Classic and not to try and force something that was how it was because of when it was.
In conclusion I hope I was able to put my opinion across on the differences of these two types of players and how efficiency plays a better role than most of us think of when it comes to having fun while playing videogames.
Kind regards.