Stop the boost, just play the damn game ffs
I enjoy the game when I have full BiS gear and gladiator title so why canât I have it with real money? I got limited time to do arenas.
For people who want classic as it should have been
A fair comparison would be you can buy but all 58 bis gear and the 58 pvp set tbh, and I wouldnât even mind that, or even buy heirlooms for money that would be even better
This is just laziness on your behalf im afraid.
A MMORPG is designed to be time consuming so if you cant put the effort in you shouldnt be playing it
An MMORPG is designed to make the developper as much money as possible, and that means getting as many subscriptions as possible. Even people that donât have a lot of time.
He already has 4 level 60s, he wants a fifth because of greed.
Youâre not a MMORPG player, thatâs the issue. You might be good at MOBAs or FPS games, idk, you need to see.
But if you spent your limited time into levelling another character instead of forums, Iâm sure youâd have a 5th by now. A little reminder.
Can i suggest you go and play one of those F2P or P2W MMOs?
Maybe Black Desert or ArcheAge is more up your street?
Iâm actualy playing now leveling a 5th char as we speak. You seem to have a problem with people that enjoy the game playing it in a way you decided is not a good way. Bit entitled tbhâŚ
Guilds are selling splinters and nax gear now as well, thats P2W too then. In TBC people will be selling Arena rating boosts, P2W as well.
Thatâs why they plummeted sub numbers to one tenth of TBC in retail, especially after WoD, which is when paid character boosts came into retail.
Even shadowlands lost 69% of its sub numbers 2 months after release. Itâs a short-term ballpark single player game with paid boosts and occasional online mode.
Every game category has a different type of audience. Historically speaking MMOs make a lot more revenue when they can keep a diehard, dedicated, PC gamer audience. They make less money in short term, but a lot more money in the long term due to its permanent audience that regularly pays them for each content pack/subscription fees etc.
When they cater to instant gratification, like ingame shops and quick cash grabs, they earn some money at first then lose a lot more in the long run.
Good long-standing online games always have it better than short-term money grabs. How many people remember the game called Age of Conan? I do. It had a cash shop and they sold everything. How many remember Albion Online. I do. These games lasted 5 months then died.
How many remember wow before wod? everyone. How many remember Everquest, Ultima Online, Diablo series, FF series, etc. everyone remembers them. These games made their producers filthy rich and they became legends, when they didnât have boosts or ingame shops.
So boosts or ingame shops is not a requirement for a publisher and/or producer to make money. They will make billions of dollars anyway if they deliver good games and keep their target audience happy.
Blizzard became Blizzard because of the diehard, dedicated RPG gamer crowd. Not because of facebook gamers that spends a bunch of bucks on a game then leaves after 10 days.
Now youâre just being childish
I actualy played age of conan and warhammer online. AoC mostly failed because it was far from ready when it launched, once you left tortuga the world was so empty compared to how the first 20 levels were. And dungeons and raids were a joke too. The only semi fun part was the guild castles that you could build and even that got pretty boring fast.
You need to remember that the Vanilla experience, the semi hardcore MMO that WoW was back then died after WotLK together with Bliz when it became Activision. The people that made everything from Cata onwards are the same people now responsible for Classic, and they cater more to people like me (me today, i played WoW from start and enjoyed all the grinding bits) that have been through every grind time and time again but now want the option to spend their time more efficient, and companies are happy to provide that service at a fee. You still have to option to donât use those options and get the same results. Thinking that Bliz is not going to milk the cashcow for all itâs worth is maybe a bit naive. My bet is they are already working on a store for Classic with mounts and pets, because it is also proven that people that invest cash in their account are more likely to keep an active subscription.
According to me, according to most of the classic community that campaigned for years and also according to Ian Hazzikostas on behalf of the classic development team in his speech in classicâs announcement panel:
When there is an âoptional serviceâ that gives you this much of an advantage, every âseriousâ player will be obliged to use it.
I mean, you either go semi-casual or if you go full tryhard mode, you need to buy many boosts and use them all as gold-printing machines via transmutes.
Here is my personal story that is about this discussion:
I am a nolifer idiot with a ton of money but nothing to spend on. Iâve been gaming since I was a kid.
Now, I was paying 10 subs for retail back in the day, I also paid for all the expansion packs, bought every collectors edition, I bought most statues/toys/ribbons etc. that they sold. So all in all I probably spent like 50k euros over 10 years to Blizzard for WoW through all these+subs+packs.
When they started bringing boosts, garrisons, ingame shop mounts etc. (namely warlords of draenor) first I cancelled my sub on 8 accounts and dropped it to 2. Then I started buying the most basic package for every expansion. I started buying game time from cheap arsed websites instead of the expensive method, etc. So, since Blizzard lost my trust in their game, I started spending 1/10 of money I used to spend.
Then I went onto other games. I made myself a gigantesque library on Steam and spend like 10k euros first year for single player games. I played those games religiously (mostly civ 6, I love firaxis games, such an honest and trustworthy company to their audience, thatâs why their fans throw all their money at them).
At the same time I joined campaigns etc. for classic. Then Blizzard announced classic, they promised to keep it authentic as much as possible and they said âwe learned from our mistakes, we will never touch the core philosophies of wow, boosts, LFR etc. will of course never be a part of classic.â Ian Hazzikostas said this on their own panel. I watched it and trusted this company one last time.
Then I subbed on 10 accounts for classic again. Then when they banned multiboxing, I cancelled 5, so I was paying for 10 accounts for about a year, and 5 accounts for the entire time. That makes roughly 1.5k euros for sub fees alone. On top of this, I went ahead (because I trust this snake of a company) and bought every other blizzard game to give it a go. (even warcraft 3: refunded) Because I thought, âhey, maybe they really learned their lesson and donât suck anymoreâ. I spent like another 1k euro to other blizzard games.
You know what I did right after that cheeky cringe panel in BlizzCon when they announced paid character boosts? I went to my account management page and cancelled 3 of my 5 remaining accountsâ subs. So, history repeats itself and Iâm at the place where I was when I first played WoD. I will have 2 accounts active in 1 week, then I will probably cancel the other one, and will play TBC with only 1 account, buying my game time from russian websites again, trying very hard to not spend a single extra euro on a Blizzard game. And if boosts ruin the game, Iâll quit like before.
Why am I telling this story? Because Iâm telling you the difference of an MMO player and a tourist two-hours a week player. There are hundreds of thousands of nolifer idiots like myself in the world that spends their lives in video games. And we do it because online games arenât based on your real life status. Even if I could easily spend another 10k euros and boost 50 characters to dominate TBC economy, I wonât. Because that kills the spirit of a video game for me. I want to win in a video game because Iâm better, not because Iâm richer.
So, losing players like me make them lose A LOT MORE in the long term. They earn some money first 1-2 months, surely, because when these kind of scummy moves happen, we donât instantly cancel our subs and stop playing. It takes a few good months before we get disgusted with the game and quit. And when we quit, itâs permanent.
This is the MMO gamesâ target audience. Other players can surely play these games, but they are more temporary.
OP thinks boosting chars is bad for the game because the player will not know how to play the class? Meanwhile you can get boosted till 58 naked by a mage.
You wont ever re exp tbc as it was back then. Ppl know exactly what they need to do or to get. They have loads of gold and much more class knowledge.
Tbh⌠how is getting a one time boost p2w?
Im sure it will open the gates for more ppl to play classic.
Edit; yea ok⌠more chars means more gold to spend on items @70. So better geared. Thats true⌠and sad.
I wish they announced fresh servers instead with no boosts
I was actually just watching a very well done video regarding the state of the MMORPG genre and I agree with what he says.
The problem with modern MMOs is convenience. Yeah okay its convienent to boost to 58 but its not good for the overall longevity of the game.
The difference between the player boost and the paid boost is that at least with the player boost youâre interacting with other people.
The paid boost, youâre just interacting with your wallet.
Edit: Something given has no value.
You pay to boost to 58, you havent earned it therefore youâre achivement to 60 is hollow.
Level with your friends from 1 and be rewarded.
Ure right tbh. I like the old mmorpg a bit more. Its all about ranking etc in retail. I only begin to play in MoP so i dont really know ;p
Do you feel you have more right to play the game than these tourists?
Atleast I get the sensation of it.
If theyâre willing to put the time and effort in then they deserve to play classic