It used to be so that if you were stealthed (in Shadowmeld) you would only unstealth once your Aimed Shot was completed and fired.
Now you unstealth the very moment you start casting your Aimed Shot. Presumably the same thing applies to Druids doing Starfire etc.
So why was this changed and why isn’t anyone upset?
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I remember it immediately unstealthing you.
More than likely because other race hunters are too busy dealing with all the other bugs, Feign death / trap… pets disappearing once they get to max happiness… pets freezing up mid combat, pets not responding to /petattack and just standing on the same spot indefinitely!
I mean they have more bugs than the silithis at the moment!
I’d say flag it up and get it to the suggestion forums… when enough flappy boi’s and girls get on it, maybe then someone will look into it! But I wouldn’t be holding my breath on it!
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With gnomish cloaking device you can still do that, works with all cast spells
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This was patched in vanilla. Early vanilla you could do that, though I can’t remember which patch it was changed.
As a Mage in vanilla I do remember it pretty well. Tbh it was OP af, aimed and multi from nowhere
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https://wowwiki.fandom.com/wiki/Patch_1.10.0
“Stealth and Invisibility effects will now be canceled at the beginning of an action (spellcast, ability use etc…), rather than at the completion of the action.”
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that changed in before 1.12, there useing the mechanics of 1.12 so no stealthed abilities
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But OP remembers how it worked in Vanilla! You can’t counter this argument by some silly patchnotes!
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OP wasn’t wrong, though. Who can honestly remember every single patch and when they changed what? It’s been 15 years. Calm down.
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1.10 was pretty late in vanilla too… tbh I dont even remember getting aimed shotted out of stealth before named patch.
Then again its been 15 years!
Yeah well at some point they changed this.
I remember getting ambushed by a horde (warrior) in blasted lands. He killed me
He tried again but this time i killed him.
I killed him 2-3 times after that bu shadowmeld+aimedshot, as he sat down to eat (sit=100%crit) thus killing him with that shot.
This was one thing i looked forward too… when ppl try to kill you, and you get your revenge a few times…
So it WAS possible, but they changed it…for some reason unknown
To prevent people from HSing, mounting up, ressing or doing other pretty strong things while being invisible.
On retail I doubt it’s intentional but Rogues with Subterfuge can do that (or at least they could until just before I started playing Classic instead) and it’s incredibly useful.
And this is different from corpsecamping?
Higher lvls camping?
Rogues?
It was a part of the game mechanics which some ppl felt made hunters OP for some reason…
It just took a hint of common sense to figure out where the hunter would setup his SM+AS.
When i was up against hunters doing this, i rezzed and ran i a random direction. Even tho the hunter got his shot if it would most likely not crit and you could get away
No, it gave nelfs a significant advantage which was in no way limited to Aimed Shot or even hunters.
I used it extensively before they changed it.
So? It was a racial trait, something unique one might base their decision upon. I could understand if a long cast such as HS or res broke it, but I wouldn’t see a big problem with the invisibility persisting for like 3 seconds (basically most spells).
Same happens for food/drinks, would be stupid to prevent eating/drinking while melded because “it gives advantages over non-night elves”…that’s the whole purpose of racial abilities.
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Yes, yes it is. Anyway, I’m telling you the reason. Whether you think it’s not good enough is a different matter.
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I must have missed the patch where it suddenly stopped being a racial ability… 
Wasnt gamechanging was it?
Not really, no.
But Blizzard thought it abusable enough to nerf, so it was nerfed. Simple as that.