The system IS pointless, which is why I ranted so much, I played back in vanilla, before DHK’s were implemented, and the game was 100x more fun, with 10000x more open world pvp going on, and very rarely did players sit there spawn camping npc’s over & over again, especially at lower level zones, usually they would focus on actually PvPing and fighting other players…
The main issue for me is not the DHK system in itself, but the fact that all players are punished (an entire raid group will be punished, for one idiot who kills one of the villager npc’s)
NOT ONLY that, but the fact that the system does NOTHING, to stop GRIEFERS, which is the ONLY reason blizzard implemented this system in the first place, the problem is as I have mentioned about 3 times already now, the kind of players who are going to be deliberately hunting down quest giver npc’s and vendor npc’s JUST to annoy other players are the kind of people who just do not care about losing honor on their characters, even if it is a permanent, punishment for that character, these are the type of players who would create a character, level it up and literally only use it to annoy people -_-
Just cause the system WAS in vanilla, it was also NOT in Vanilla at one point, and vanilla was BETTER without it, why add something to the game, that’s only gonna make a few % of player base probably quit, and ruin something as amazing as insane open world pvp, which I can say for a fact, was extremely common place before DHK’s were implemented, there would ALWAYS always ALWAYYYYS be sooooo many raids on cities, with random players trying to form groups in general chats in all different zones, to go attack random cities, just for fun, at ALL levels… It was such a fun thing to do, and if DHK’s are implemented, you CANNOT expect ALL of the playerbase to have 40+ friends to go do an insane open world pvp battle with, it’s just unrealistic…
Huge open world pvp battles are amazing, and one of the biggest highlighted experiences for me in WoW, I kind of looked forward to coming back and doing that (even with randoms) meeting new people is part of the fun to me, I don’t want to play with the same people over & over again, just so I don’t have to worry about a DHK being added to my character & I don’t want to hear from players oh… well you could go get max rank first then go do open world pvp, cause…
1.) that takes ages to grind, I want to jump straight into the action.
2.) I should not be punished for someone else killing the npc, only the player who lands a killing blow on the villager should be punished.
3.) the system didn’t work anyway, griefers, are griefers, if u think an honor reduction / punishment is gonna stop a griefer, I’m sorry blizz is not being very smart.
Why not just make the npc’s insta respawn or untargetable, as MANY players have suggested ever since the release of the DHK system?
There’s literally nothing good about the system in the first place :P, if anything add a punishment, to the player who lands a killing blow, and also add insta respawn to the npc’s that way it’s not bothering anyone, griefing impossible, and griefers who still sit there killing npc’s do not gain the satisfaction of annoying ANYONE, other then THEMSELVES, that way the system actually does as INTENDED, rather then being absolutely USELESS, and ADDING to the GRIEFING, as having a - honor notification pop up for these kind of griefing players gives them NOTHING but an insane EGO BOOST
Caps intended, when necessary ^^
But no I’m not mad at all, just trying to prove my point, and enjoying the 50:50 split in opinions actually i’d say most players disagree with the DHK’s, open world pvp should not be restricted ;c