Will the 30 dungeon/day cap stay on TBC?

I understand that many people like me will be wanting to push some reputations early through dungeon spamming while levelling and this would hinder that experience massively.

This decision was in my opinion pretty punishing already to some players during classic. I think that regular players should not be collateral damage for the fixing of some botting behavior.

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Under 5% actually use it for doing dungeons legit way so I doubt it.

Welcome to world of exploit/botcraft.

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There was an interview in german and in that it was said that the limit will be increased in tbc. At least that’s what my guildies who can read german told me.

I’d like to know what happens with this topic.

Better be prepared for TBC :wink:

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If it takes you between 30min and 60min to finish a dungeon, lets say average 45 minutes to complete one, 30 dungeons will take you 22,5hours to complete them. Even if it only takes 30mins that is still 15 hours of non stop playing. Is that really a massive hinder?

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Less than 30 minutes per run is very realistic for some dungeons, especially if you are farming them on repeat. Even with 30 minute runs it does not take 15 hours of non stop playing to get locked. 7 hours friday night, 6 hours of sleep and another 8 hours Saturday will get you locked. That’s a very realistic scenario on launch considering how small hellfire peninsula is. Even with several layers there will be a lot of players who prefers instance leveling, especially on pvp servers.

Is it a massive hinder? That depends on how little sleep you are willing to get. It is however a hinder that did not exist in 2007 and should therefore be removed, atleast temporarily for the release.

There is also the issue of the game sometimes locking you to an additional instance when resetting, which can occur quite frequently.

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During a press interview they said (Google trad) :

The daily dungeon limit (30) will not be removed for the release of Burning Crusade, as this is a measure that is in place primarily to prevent automated programs from going into instances and over time doing damage to the dungeon. the economy of the game before they are detected.

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It has failed to stop botting and as such needs to go simples

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The cap hurts literally no one but bots and boosters.
The vast majority of the playerbase will never hit the cap, the ones who do should see it as their cue to get some sleep because jesus christ.

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Basically taking a shotgun and putting on a blindfold. Sure maybe you’ll hit some bots, but you’ll hit some normal players too.

the 30-a-day limit should never have been introduced to begin with.
the argument was that it was suppose to prevent botting (at the cost of player’s experience nontheless lmao) and it has failed in doing so.

remove this silly limit completely.

TBC is an expansion that heavily revolves around farming dungeons to get reputation to get the key to heroic mode, and this will be severely time consuming if you can only do 30 dungeons per day, per character.
(remember when this stupid idea was account-wide? LOL)

what about if you are farming a certain boss on repeat and it only takes you say, 10-15 minutes?

i remember farming my SGC in BRD, and the arena was easily cleared within 5-10 minutes per reset, which means sitting around waiting for the hourly reset and then on top of that only be able to do it 6 times per day, that’s easily done in just 6 hours of dedicated farm… which means you will be s***-out-of-luck for the next 18 hours of game time on that particular character, and this was worse when it covered all characters accountwide + the actual raid instances counted as part of the 30-a-day-limit, which basically meant that if you were going to do MC, BWL, ZG (and for the sake of argument) AQ20, AQ40 and Naxx in the same night, then you would only be able to do 24 dungeon farm sessions on that particular day.

“you should get some sleep” is a non-argument btw. if someone wants to farm dungeons 24/7 to their hearts content, they should be able to do so.

if you want to deal with bots, the solution is employing game masters and have them constantly survey dungeons and zones (and actually read incoming reports on the day they are filed) and ban the bots as they find them. trust me, there is no shortage of work to be done for them.

Dungeons will be massively faster. Especially normal mode dungeons that you want to farm for rep.

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Just because this issue does not affect you personally, it does not mean that nobody is bothered by it.

My intention here is not to start a judgemental value on anybody’s way to play the game, this is not a case of “casual vs hardcore.” I intend to play the game this way and farm my way through dungeon reps as fast as possible. Furthermore, I think this is just like timegating reps behind daily quests: If say, I only play during weekends I would like to spend maybe 15h a day doing dungeons to balance the rest of the week where I barely have the time to play.

This “feature” is an addition that does not solve the botting problem but creates an actual problem to some players, even if only a handful. Why do I have to change my playstyle while botters do the same thing just in a different fashion?

I suggest those of you who say the dungeon cap is useful to just type /who Blackrock Depths and watch the totally unsuspicious list of 60 rogues there at any hour of the day/night.

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