Winrate bgs

Hello all.

Can anyone share the winrate for bgs and their personal experience?

I want to play Alliance but I don’t want to end up with the same PTSD from 2019.

AV rush like 45-55 A:H. AV with recalls like 80-20 A:H.
WSG pug vs pug 90-10 A:H win rate.
WSG 3-5man/premade vs premade 100-0 A:H win rate

Anniversary realms:

Horde char: Winrate AV 75%
Ally char: Winrate AV 40%

If you want to increase win rate on ally side, do like Troyano: Log in, enter AV, pull marshals and wipe the horde raid :joy:

AV 9 min honor rush

Alli loss 2700-2900 honor Horde win 1700-2700 honor about 80% of the time
Alli win 3500-4100 honor Horde loss 1100-1500 honor about 20% of the time.
That’s feelcraft stats from getting 260 000 honor in AV this reset.

wsg horde win 5% 95%aliance people on horde side dont know about basic strategy on the game.

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Oh yes, im sure wsg involves so much strategy no one knows about in this 20 year old game. Wsg is all about premades. Anyone who have atleast a single braincell never enter wsg without a premade group. This is the strategy

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Something like 1 win : 4 loses for me (I’m alliance spamming AV). Sometimes it’s win streak, but usually it’s lose streak. Horde just kills our boss too fast, it seems. We barely make it to Drek, killing remaining npcs around and game already lost.

The winning games usually when horde wipes for some reason, then we have our chance to pull and usually win.

Can you tell me more how can I wipe horde raid? I actually tried to do so, but they just killed me in the boss room and boss didn’t care. We can’t do that for horde, whenever we try to reach some mage hiding in Drek’Thar room, warmasters run and wipe us.

You just need more people… I always play with a group of 3-4 friends and we usually defend. It’s roughly 90% winrate if we decide to defend. But games last a bit longer

Yeah defending with a dedicated group that knows what they are doing can be good. If the initial Horde assault on Vann gets wiped, Alliance can attack Drek safely with hut up and frostwolf towers burned at around 13-14min mark and get the 3900 honor win. However, if anything in that plan goes wrong, there is a significant risk of the whole thing turning into a 30 min+ cringefest, people start to /afk out and innocents get ported into a pointless turtle with negligible honor gain because all lts and cmds are dead.
It’s basically a high-risk modest-reward ego strat. That’s why many rankers prefer a safe 2700 honor loss in 9 min over it

Playing alliance in the 40-49 bracket and thus far pug vs pug is quite even in win/loss.

Yesterday I had 5 wins and 21 losses, for the record. Of those wins, two were good (fast) and 3 wins were slow, so actual honor/hour was twice the lower than that of quick loses.

After careful analysis of honor gain and time spent I came to a coclusion that it’s better to end the game as soon as possible, no matter the outcome (but kill all leutenants and commanders). Prolonged games offer terrible honor/hour. Here’s table with stats: https://imgur.com/3CKW47f

I did not try to farm honor in the middle like many people do, so I don’t really know if it’s “profitable”. For rogue or pair of rogues who can secure kills against single targets, it might be a good strategy, I think.