Wishlist - Class changes for tbc

Do you have a wishlist for class changes in tbc? Personally I want to see better use of arcane missiles for arcane mages when low on mana. Casting frostbolts and fireballs as a arcane mage doesn’t make any sense. Boost pve dps for boomkins, shadow priests. Give rogues a party buff that makes them wanted. Maybe a normal ress for druids. Nothing crazy here. Just fix the problems the masses want. Sure, we could go with no changes and all end up rolling warlocks and hunters. But I rather see minor changes.

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No skills balance!

I mean I am for a fair balance of skills and talents, but knowing Blizzard, they will more likely ruin it rather then fixing or improve it.

I would love to see Shadow Priest being great in PvE. They are decent but that’s it.

Minor changes will be better. More QoLs , best.

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I want holy paladin buffs!

Blizzard have been far better at balance in the past decade than the first decade of wow.

Shadow priests are great, as long as you only bring one, that puts the spec above entire classes like rogues & mages.

Not really.
Maybe I’d enjoy WLK paladin more for tanking, the rotation is a bit more active and fun, while its regeneration (both health and mana) is nice.

I’m also a moderate fan of Lifebloom-heavy resto druid. I like Classic druid in that it regrows and also has a lot of downtime to allow mana to come back. Very strategic. Wild Growth is great to fix up group damage, but Lifebloom spam tends to dominate BC too much.

Oh yes, warlocks. Considering the price of drinks, life tap should automatically transfer some cash to the healer. Or mage. :rofl:

Boomkins - Make the Naturalist talent to also give 10% spell dmg/healing and Omen of Clarity working for spells.

Priest - Surge of light, remove the no crit limitation for the instant smites. I think Smite priest would be funny without this limitation. Also make the Mental Agility talent affect all your spells instead of only instant.

Shaman - Ancestral Knowledge (make it like the WotLK version 10% instead of 5%) Elemental Devastation increase the effect to like 20% (to make this talent interesting instead of bad).

Paladin - Divine Strength talent - Add +5% spirit at max rank Divine Intellect talent - Add +15% spirit at max rank. Sanctity Aura make it like 15%, Improved Retribution Aura talent, increase it to like 75% or 100%.

Id love to see smite priests get a buff.

The most importent is to se a decrease in manacost. I would like to see a 40% less mana cost to Holy nova and a 10% less for casting Smite.

To let Surge of light proc from its own critt will be to powerfull, but fun. Ad the manacost to surge of light talent. 20% less mana for Holy nova and 5% for smite for first and for second you get 40% less manacost for Holy nova and 10% less for Smite.

Another wich would be to ad at second tire to surge of light is that if smite crits it will reset the dot from Holy fire.

Whit this done we will be a bit better in dps and defenetly have mana enuff for the fights.

Give me Beacon of Light in TBC and I am the happiest hpally. I want to spot heal and react to situation every given second instead of just lock-targeting the tank.

Give rogues a party buff that makes them wanted

Rogues just need a bit of AOE that won’t impact PVP - they are way too strong there as it is.
BF cd would not impact PVP.
Adding “FoK” as I’ve seen others type (WotlK spell) is just nuts, would be too OP.
Maybe even a slightly more haste on SnD

Still going to play Rogue in TBC o7 - may the pre-patch come soon!

My wish would be that they decrease the honor needed for numerous attunements aswell as the Heroic dungeon requirement. Instead of needing revered honored would be much more enjoyable.

Buff DW specialisation talent for fury war to provide hit rating, and buff victory rush to heal you for some % of your overall hp.

I dont care for small quality of life changes, however, I beg you, do not touch classes dmg outputs.

People go into TBC knowing well how each class performs and what it brings. Adding spells and changing dmg done by spells, randomly into the expansion will make want people reroll and reconsider what they are maining. Which ruins things for many people who are already prepping.

In wotlk, pala and feral changes come to mind, which were ok (but truthfully too good), but they were acceptable…simply because people expected ferals and rets be top dogs per private servers, so many people rolled those classes (because people did research and had expectations prior to the release)… preprepping their toons.

Now, for example, if shadow priest randomly becomes S tier, people who wanted to dominate (which is the majority of player base that raids consistently… who try catching dopamine high of outperforming others) will need to invest a lot of time over again… and, because the content releases faster, working class people will not be able to do that.

Small dmg increase would be ok (to get some classes more to the middle, more inline)… but do NOT trust blizzard to do that well… they will ruin it.

Most classic players (80%+) KNOW what they get into when they start playing. And that is the beauty of it. You know what you will get beforehand.

This is the reason many choose classic over retail, where 1 season you can expect to be popo, while the other season your class is fixed and you can actually perform. Recently it is less of an issue… but still is. And if new powerful specs start appearing in classic (that were not powerful before)… it is not the same as waiting for the next season (where people expect content to be infinite)… in classic, the expansion or a raid tier simply ends by the time you manage to level a toon…

And, lets say you did level a toon, since they buffed a spell, they will also start nerfing spells, which can ruin things further.

Classes are ok in TBC. Not perfect, sure. But way better than in Vanilla.

The one thing I’d like is getting unnerfed dungeons throughout all of TBC. Let them be at the original balance when they were deployed. No nerfs, just required bug fixes.

And keep up attunements.

TBC anniversary is not TBC season of discovery.

There is no reason to “boost” a shadow’s pve dmg, it’s a utility class. Nobody will bring a second one regardless of its DPS. Same goes for Boomkin, heavy utility class, nobody will bring a 2nd one even if its dmg has been boosted.

Same goes for the rogues, it’s a single target DPS class that brings 1 buff.

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I don’t agree with that. If shadow or balance starts doing more dmg than a rouge or a fury warrior (the two melee classes that literally bring 0 raid wide buffs/utility), that both only scale by the end game (and are average/above average at the start)… there will be no reason to take rogue or fury in the first tiers. If both those ranged classes get buffed, why take melee then, when shadow and balance are range (+everything is melee unfriendly), and they do more dmg? Look at locks and hunters… why are they stacked (not a lot, but still are)? It will simply remove the -fury, - rogue (that do okay at the start) and they will be replaced by other specs that outperform them.

Destro would also be considered a debuff (similar to battery) slot, if it did not do as much dmg… yet raids stack them more than other classes.

I really hope nobody touches dmg outputs.

There will be classic +.. you will get balancing there.