Yes, it’s not the best. But no need for exaggeration and drama - it’s not the worst ether.
Just because you choose to ignore a working solution, doesn’t mean it’s the right way to look on anything.
It is a solution, and it’s working. Horde had easier time to get rewards previously, now Alliance is catching up. See, it makes sense when you don’t try to conveniently ignore…
And I see an opposite situation - every Assault ends prematurely when 40 man Horde raid gathers up very quickly, and by the time Alliance gets 40 ppl (30min - 1 hour) there is 20 more hordes.
I meet 2-3 groups of hordes for every 1 group of Alliance outside of Assaults.
4 of 5 long 1v1’s always interrupted by +more Horde, and only 1 is +Alliance who was passing by and jumped in. Outside of Assaults.
But non of that matters in the end.
Blizzard doesn’t turn bonus/quest manually. Every even junior developer understands that those are tasks for automation. Check one faction, check another, compare, check conditions, activate bonus and quest if needed.
This kind of statistics data can’t lie. And nobody in their right mind would make it manually every reset. Thinking anything else is just agenda driven delusion.
So when enough quit - Horde is going to get a bonus? And then it’s going to get worse for Alliance, because then you’ll come back all together?
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Here is what many players don’t want to understand - it’s not a problem.
World PvP is not a BG. Game is not suppose to make everything fair to you specifically when you’re in the open world.
Raid on one side - it’s a content (to make a raid and do) for the other side. Or for you/your group to avoid, troll, divide and pick one by one or smaller numbers. etc.
With that said - rewards do matter, for majority of players. Do you really think that majority of players would do Arenas if there were no rating/ladder/rewards? No, they wouldn’t. That’s why rewards are used as an incentive for players to participate in certain activity, and there is no other way.