WoD Gear will be back

?
The point was even with the amount of customization bfa had nobody was really happy about the additional options they had.
Even people who had everything pretty much just played the cookie cutter build in all their games.

If customizable templates existed this would be even more the case because instead of deciding between different effects ur just swapping around your stats. Which considering we have 4 stats in the game right now and 1 is straight up the best in pvp wouldnt be very interesting or fun at all.

1 Like

Do you also feel this when a comp that’s S+ tier wins over a S tier comp? Further more, it’s nearly impossible to claim players are equal in skill, even when looking at achievements and rating, heck, most of the R1s and Blizzcon players aren’t close to being equally skilled.

If they want to, sure, but punishing a player for doing all there is to do in the game? That seems insulting.

Keep telling yourself that, while you actively play a PvE focused MMORPG :clap:

It does make sense. If you dislike a feature so much that you call it a sidegame, why do you even care of what happens in it?
See, I don’t do mythic raids and I couldn’t care less what they do with that mode. They could delete it and it would have zero impact on me.

AWC wouldn’t have been a thing if that were the case.

Imagine being Ion Hazzikostas, and watching every change and decision you brought into the game since 2015 get reversed, lmao

2 Likes

There’s a difference in calling it what it is, and disliking it. Not sure how you can be so dense as to not realise that much.

AWC is a thing because Esports in general favours pvp scenes, which blizzard obviously tried to get into.

If PvP was the main focus of WoW and had been, AWC would’ve been a lot more successful.

I mean it was During the last season of MoP and I’d say abit in WoD and the start of legion

Compare to now where the highest it’ll get is around 30k views

Comparing from then to now isn’t entirely fair if we’re being honest, the playerbase was higher, so obviously there’d be more pvpers too.

But let me ask, if we’re to go by the idea that WoW pvp was the main aspect of the game, or even close to it. Would Blizzard not have kept going strong for the pvp scene and made AWC even bigger than it is?

Or was the issue that the playerbase just didn’t care, and if that’s the case, it’s hard to argue pvp was as big as some like to claim.

Not to mention, pvp for the majority of the game, has gotten very little attention in terms of hotfixing bugs, nerfing overtuned offenders immediately, whereas the opposite is seen when it comes to PvE.

Don’t get me wrong, I absolutely love WoW arenas, and I think Shadowlands has great potential to be one of the best pvp expansions we’ve had in a -long- time, once they get around to focusing more on the pvp side.

But I think it’s absolutely absurd so many cant accept that pvp isn’t the selling point of WoW, but was introduced as a side feature to get a broader audience.

Imagine not knowing how development goes. Ion doesn’t come up with all those ideas by himself, it’s a team effort.

Idk why they still get so attentions to arenas. They are outdated. New generation of gamers have zero interested in dis. Deathmatch gameplay died in early 2000-sh.

WoW is not really an MMORPG, it is a session game with a big lobby called “Open world”. You have INSTANCED pve and INSTANCED PvP. So basically, the only MMOish thing is that a lot of people playing wow. Massive multiplayer online. When you have PvP only inside arenas/bgs, there is no reason to make gear matter. In games like BDO is does matters, since you are fighting for zones to make your guild stronger and gain profit. In EvE, L2 etc. it does matter because 90 - 100 % of their gameplay happening in open world.

1 Like

I was actually thinking about this too.

If this gets re-implemented we’ve basically gone full circle on almost all things PvP related.

All the things which, I guess, were part of Ion’s sales pitch to get the job, and mission once he got it, have/will be basically reverted by now.

Gearing: MoP & WoD gearing → templates & Diablo RNG → “gear is gear” & Diablo RNG, PvP gearing unviable → “gear is gear” w. vendors → WoD gearing

Class Design: “Excellent classes” (MoP) → “Pruning” (WoD) → “Class fantasy” (Legion) → “We call it unpruning but it’s really status quo” (BfA) → “Unpruning” (SL)

Borrowed Power: No side systems → Artifact Traits (disabled Legendaries) → Azerite Powers/Essences → Conduits/Legendaries (which compared to the previous systems is not horrible at all, imo)

The only thing that’s really left to resolve is classes and borrowed powers, which are not as bad as they used to be, and it looks like we’ll see some considerable overhauling of the Honor talents in the next patch.

bad change for pvp players
Right now you can do all content in the with your pvp gear, but with the new change you will be too low itemlevel to get invites for pve

i dont care about boosters, dont touch this system please

Change like that wont fix ilevel diffrence problem , 2,1k players will styl toataly pown lowere gear players ,

only diffrence will be that if you PvP and wona try some PvE your gear will be trash and viceversa

Changes like that will only make PvPer live harder and wont fix a problems

Thats why it being optional would be the best hypothetical outcome.

Of course. Imagine if the tournament was won by, I don’t know, some complete dumpster comp like BM Hunter, Demo Lock Holy Priest. That win would be indefinitly more valuable than lets say Ret/War/Priest because its the ultimate flex of skill.

Then grind the pve gear on normal and do heroic like you did before?

This change is good for the majority that do not want to do pve

4 Likes

That doesn’t quite work, because if said comp won the Tournament, you’re not looking at a complete dumpster comp :thinking:

Unless the people playing it are just that much better than anyone else. Hence the ultimate flex.

Just keep playing how you like. PVP gear was never meant to be used in higher lvl pve. I have always had different gear for pve and pvp. Bfa is perfect example how not to treat pvp players. I never joined raid in tbc, wotlk, cata, mop and wod in pvp gear. Bfa i was forced to farm pve to get pvp gear, but still i had different gear to do pve content.

Add back resilienc is better solution for me, and in SL i thing we have opposite problem

Make 1800 rating for 220 ilvl is fast and easy and versa is bis stat for many classes soo on SL i see many raiders and myth players go for pvp 220 ilvl mee too i play pve content but i have full 220 pvp gear for it because its best for me in pve too

This can change 9.0.5 with myth eq upgrades