World first raid, good or bad?

Honest question—I know many of you here are more elite than most WoW players, but do you still care about the World First race in WoW?

It feels like viewership on streams and YouTube has dropped compared to previous years, even though the new raid is fun and visually stunning.

Personally, I’ve lost interest in watching it. It’s the same two teams every year, and even the US teams are using EU players, so it doesn’t feel like a real US vs. EU competition anymore.

On top of that, the raids have become so difficult and time-consuming that watching endless wipes gets boring. And if it’s this hard for the top players, imagine how brutal it is for the average player.

What do you all think about the World First race?

lawl

it’s a snoozefest

Should maybe have deleted “elite players” ;D its a copy past from mmo-C , where all are semi raiders.

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Never have never will.

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With less people carrying about WF, i really think blizzard should re think the way they make raids. most people dont find the hardest raid fun , but most people want to have a gaol to get X Tmog/gear.

Never cared about RWF.
It’s an e-sport bubble that has started to affect pretty much everything because Blizzard-Activision tried to hard to make WoW and eSport, instead of focussing on what makes a game actually fun and keeps people playing.

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100% agree. the game were more fun, when it was less “esport”

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I haven’t watched it since BfA. It should be hosted by Blizzard and have its own tournament realm, so we can get balacing and bug fixes in the live game during the event.

Never watched it, never will. Watching people play PvE is not really entertaining most of the time.

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It is absolutely boring and meaningless in current form.

For it to be an actual race, it should at least be on a dedicated race/tournament server like MDI, so:

  • Same weekly reset time for everyone worldwide
  • Every guild/character has the same premade gear/ilevel (like MDI), so viewers don’t need to watch the meaningless split pushes/gear farming, and guilds don’t need to spend gold on gear trade or other exploits, etc.
  • Forbid raid test on PTR, so there is real excitement and surprise factor in the race

Current RWF is just bunch of pros that doing spilt pushes, wiping hundreds of times on the same time, while doing their tactics since PTR. It is a waste of time and more boring than watching world quests.

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There are apparently quite some enthusiasts, so i am fine it exists.
I personally was never interested (and i am not raiding myself either).

I wouldn’t mind esports if it just existed as a side thing, but Blizzard tends to ruin the game while balancing it. The big aoe target cap update was an MDI driven change to give an example.

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Add dampening in pve :v: Problem solved neeext

This place is the dregs of wow society not the elite

Mythic raiding has always been a minority but raiding is one of the biggest appeals of wow. Remove that and you will kill the game

These points would make it more interesting.

I never cared to watch other people play what I essencially will do myself. Including the MDI with M+.

In my humble opinion, the RTWF should be a spectacle. An event.

So they should be in their own servers. With pre-built toons and special tuning/balancing. Then have devs throw random mechanics and stuff at them. And make the encounters slightly easier so there are no wipes, no split runs, and all those boring things that dont attract viewership.

And the POV of the event should be 3rd party. From some Dev/comentator.

And it should last 3 weeks. 3 weeks of action, 3 weeks of daily stuff going on. Visually stunning things. And RTWF players would be more like Actors rather than top players. Sort of like WWA in USA.

Same with MDI.

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Then you still have the event of RWF on live servers. It is a community driven event.

I have absolutely never, ever cared. I only ever cheer on my friends because I know they enjoy it.

Same with M+ as well. Esports is not my thing in general but I think most esport friends I have don’t care about WoW’s version either.

RTWF represents some of the worst aspects of WoW.

Top Guilds grinding out 500 split HC runs, before having around 1000 total wipes on 8 vastly overtuned bosses before one of the guilds eventually screaming their way to nerd heaven when they finish the raid as nr 1.

Everything about it is absolutely braindead.

Also Blizzard is wasting so much development time on these overtuned fights (and even more development time nerfing the encounters afterwards over several tunings.) All this time wasted to cater for 0,000000000001% of the players. The majority of Mythic raiders dont even kill half the bosses before they are heavily nerfed.

Meanwhile alot of the content for the majority of the playerbase that blizzard produce these days are mindnumbing weekly events that award absolute garbage rewards like 5 carved crests, useless rep grind without useful rewards etc etc etc.

Why must the content either be mindnumbingly easy with pointless rewards or difficult ot the point that only the tiny moinority can do it? Is it so hard to make more content that inbetween? We have hc raid and low M+ fpr that, sure. But there is simply too much development time being wasted on both the easy and pointless and the extremely difficult for the tiny minority. Its incredibly bad gamedesign.

Legion did it right. All content was useful to do regardless what level of content you did, throughout the entire expansion. The current formula is just silly.

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It WAS a comunity driven event. When servers were isolated and there was no sharding. And you knew the people doing it. And there was not so much information on the internet, or guides.

But today, with all the streaming going on its not a community driven event anymore.