World of Menucraft

Already covered that part in that post.

Basically you don’t go raging in a game like pacman the way you’d do in a game like WoW or LoL.
Because the reward scheme is different, and the psychological hooks are different. The existence of comparing yourself to other people is also an influential factor in emotional triggers.

Basically a casual game designed for casuals with no “prestige” like in typical esport games, leads to different player behavior.

^ That’s also laughable. This isn’t that kind of game where rating can quantify ability to such an extent, buddy. Not even with a solo queue.
On top of the premise you stated being wrong as well.

But you still have a lot more to answer.