World of Menucraft

Ok lets pick that piece apart for you…

I allready gave a solution to bypass this problem. Gear cap per rating range:

200 up till 1400 with a minimum of 190 ilvl req to join.
207 up till 1600
213 up till 1800
No cap above that.

That way you can get in to soloq within days after dinging a character. This way you still have gear progress but no crazy gear gaps/requirements to join.

Nope GW2 doesn’t have a lobby. You can swap during the 2 minutes before the gates open but that doesnt happen often. We always have a nice mix of support (healers) roamers and more team fight-oriented classes. The reason for that is ppl tend to play versatile meta specs that fit with as many comps as possible since that gives them the best chance to win. E.g. moonkins in RBGs or firemages in arena.

You cant get rid of toxicity completely. But you have to compare it to the current situation in wow. Imagine being a new player in wow. Every type of PVP content is extremely toxic atm.

  • Random pvp with a near 100% toxicity rate with constant flaming trolling afking leeching.
  • Rated pvp with its insane number of boosters, causing false entitlement and false elitism. General chat that is unreadable due to the non stop spam of boost advertisements.

Soloq will see some toxic comments … but it’s not even comparable to the toxic cesspool we’re in now. Toxic comments are caused by a difference in skill, gear level, goals etc. All of these are vastly more dominant in any form of pvp in wow atm than they will be in soloq.

  • Difference in skill gets eliminated by proper matchmaking. Due to boosting proper matchmaking is no longer a thing between 1600-2100. It will be a lot harder to boost in soloq so matchmaking will be better.
  • Difference in gear level should be tackled by the gear caps.
  • Difference in goals is a major factor aswell. With soloq you’ll see more like-minded players. Push your rating up a bit and you’ll notice that most will play hard to win.

That’s an assumption. As i said…i have about a 100 pvp friends online during peak hours in GW2. Are there any wow players that can say the same?

Im not an exception either. The guys ive been talking to all have similar experiences.

While im not against this idea perse i think it wont work since wow players need that carrot. Ppl in wow don’t play for fun … they play for their weekly cookie.

So you really think that pure pvp players will play rated pvp if they can only use their rewards outside of rated pvp?

The past has shown already that standardized PVP gear in wow doesn’t work. Hence my idea of gear caps per rating. You still get progress like that… but in a situation that keeps the gear levels relatively close.

We agree on that. The current situation is a lot worse tho, due to all the boosting rated pvp and the extremely toxic environment in nonrated pvp.

Boosting will be a non-issue in soloq and toxic chat will be a lot less prevalent since more ppl will care about winning. As i said 100 times before…we have random BGs in GW2 which are toxic…and soloq isnt. Why do you think that is?