World of Rio

RIO score is nothing more than a KPI calculated as a compilation of armory data. For M+ data it will take into account your recorded data from previous M+ activity.

The player-base seems to embrace this type of “scoring” approach. For those who played back in WOTLK you may remeber the introduction of GearScore addon and the fast popularity it gained. As a consequence of that we have today’s ilvl KPI introduced by Blizzard in the game. RIO is on the same line. Somebody created it, the community embraced it.

Be sure that if RIO would get “banned” or “shut-down” or whatever…, someone else would create another “scoring addon” that will be embraced by the community.

So most likely I believe that M+ & Raid performance scoring is here to stay. Not because I say so. It’s just that the community seems to move in that direction. So regardless of the fact that Blizzard implements it or it will be supported by a 3rd party addon, expect to have scoring.

Not that I am a big fan of that, still it is the way the playerbase is shaping it’s perception on group content.

I never asked for it to be banned, but that Blizz would make his own so it would be more fair and accurrate, especially to people playing multiple alts, which is just something I hope. I expect Blizz to take players’ feelings into account more than who created RIO addon, plus Blizz can use the armory to make it in-game accessible and give some overall rating to the player, instead of every alt. Since RIO and GS became so popular I guess there is something to be done as there was something missing from the game.

I think a lot of people who bring up the argument of “people buy boosts to trivialize the score system” do not know how to utilize fully the information io presents you. With a little bit of search and know-how you can easily detect someone who has obtained their score through boosts, and eliminate that person if such a person applied that key. All it takes is knowing which parameter to look.

This whole “boosters make io system redundant” is simply actually screaming “we don’t know how to utilize io information” to me.

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The actual problem is key downgrade. If you remove that, requirements will get looser.
I mean, if you start a group and fail a key or someone leave, it’s now 2 key for an upgrade. Why risk doubling the time needed for the same result?

Maybe you’re right, Ephesia, but we all know that is the way it goes : people just look at the score and explicitely ask for it. That is why the score-building has flaws and I expect some better system to be put in place, devs should do it as there is some “meter system” missing from the game since a long time, they tried to do it with MOP’s “training grounds” but was not great, my point is, it is time to perform a massive upgrade of it so it can be better than RIO. Maybe not to some specific BFA dungeons’ mechanics but to player’s awareness of his spells possibilities, reactivity, paying attention to strategies and such, which are really useful completing challenges like 15+ keys. Rio does not give information about that…

https://i.imgur.com/bwSSntI.png

Continue believing that.

I have honestly no idea what better metrics you have to implement. You want to decide which packs are going to get pulled? How and where? Who is interupting or stunning what, who is using where cooldowns, personals, etc? The best metric is that the team finished somehow the dungeon (in time).

Should we get bonus points going into a +14 from the start of this season with 445 ilvl where we had to ping pong with offtaunts the tankbuster?

Excepted teams change from one dungeon to another, can’t start from what a team did to claim that is how much each individual player is good. Say someone really bad joins your team and leaves on 1st boss, what that metric system would tell about you? Well it would tell you could not pass that challenge…

I do not know exactly what better system to implement but since Blizz has access to every data related to what happened during dungeons and a huge load of statistics, I just assume devs can do something better, keeping in mind it would be about the player’s rating instead of a specific character in a specific team, in a specific M+ challenge with weekly affixes.

For the record; i can not finish any +15 in time on my windwalker while i have multiple timed +20’s on this char. There is a good reason there is a seperate score per character.

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Say you could finish a few depending on specific affixes or team members, the same applies

you can link your main and alts score lmao.

so it shows ur mains score when u’re on alt

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Excepted I do not have a main character, I play them all, so each one of them got a few successes and a lame overall rating. Wish I could compile all my successes to have them count globally but I can’t

It is actually with the same 5 players. Our mains have timed up to +21, our alts up to +14. And it is hardly “a few” when i have 106 timed +15 dungeons by raider io. Knowing it calculates not every dungeon when you always play with the same group. So it is definitely more.

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you can also do your own key :slight_smile:

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Well then if you got a really overtuned team once in a while, RIO score would say your windwalker is great though it has issues completing +15 in time. At least player’s rating would be more accurrate as the player never changes, unlike team members.

I don’t think we need a convoluted system for mythic plus experience. I also think they are never going to track leavers. The simple score system works best IMO but Blizz does show the highest timed key on your armory profile.

I think per score character is important. Whilst there are some players than can play every class well, most can not. The main score showing should be adequate enough to get you an invite to suitable key to demonstrate you understand the mechanics. But that is a far cry on proving you are proficient at every class you queue on.

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I tried that but got so many people leaving when someone is raging or making a small mistake :frowning:

Punyelf (can’t make two posts in a row replying now to your message) : would still be good imo that Blizz takes that system in charge as there is a need for it. I expect it to be better than Rio, may I be right or not

Nah, i think it is good my windwalker is 1253 (missing a score on 2 dungeons) and my pala 2977.

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Then take your highest rio scored char and use it as your “main”.
Also you can be a 4k DPS but that doesn’t mean you know how to tank on the same level (the route, what spells to mitigate and etc). Hence the separation.

And this causes more problems. I can take 2 random guys/girls and have them watch a video of a 1 video stream. I can bet that person A will say that the tank is great while person B will say that the tank is bad. Puff we already have 2 conflicting opinions. So how do you expect an algorithm to make that decision?

What if the team decides to cheese or hero burn an add pack. But that pack usually needs interrupts. Since the team burned it down so quickly that no interrupts where needed = but for algorithm no interrupts = bad players?
Ok. How many interrupts has the person done in the dungeon. Spriests will be automatically bad cause they have a huge CD on their interrupts and most groups have Spriests as a backup interrupter when “poo hits the fan” .
There are sooo many variables. So many different situations. People even interpret their own logs sometimes wrong. And you want an addon which can “objectively’” judge every person? You will have to create a full AI for that pretty much :smiley:

Rio’s benefits as being simple and everyone can agree to it. Either you timed the run or you didn’t. There are no “maybe, Ifs and etc”.

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